Searched refs:src_z_step (Results 1 – 6 of 6) sorted by relevance
516 float src_z_step = (float)(src_end - src_start) / (float)(dst_end - dst_start); in blit_image() local526 src_z_step *= -1; in blit_image()562 src_start + i * src_z_step + depth_center_offset, in blit_image()567 src_start + i * src_z_step + depth_center_offset, in blit_image()
468 float src_z_step = (float)info->src.box.depth / (float)info->dst.box.depth; in iris_blit() local535 float src_z = info->src.box.z + slice * src_z_step + in iris_blit()
531 float src_z_step = (float)info->src.box.depth / (float)info->dst.box.depth; in crocus_blit() local612 float src_z = info->src.box.z + slice * src_z_step + in crocus_blit()
711 float src_z_step = (float)(src_end - src_start) / (float)num_layers; in blit_image() local721 src_z_step *= -1; in blit_image()745 float src_z = src_start + i * src_z_step + depth_center_offset; in blit_image()
1905 float src_z_step = src_depth / (float)dstbox->depth; in do_blits() local1927 src_z_step *= - 1; in do_blits()1931 float src_z = dst_z * src_z_step + depth_center_offset; in do_blits()
3966 const float src_z_step = in blit_shader() local4190 (min_src_layer + (i + 0.5f) * src_z_step) / (float)src_level_d : in blit_shader()4191 (max_src_layer - (i + 0.5f) * src_z_step) / (float)src_level_d; in blit_shader()