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Searched refs:stack_index (Results 1 – 5 of 5) sorted by relevance

/third_party/node/deps/v8/src/wasm/
Dwasm-debug.h94 const Value* FindChangedValue(int stack_index) const { in FindChangedValue() argument
95 DCHECK_GT(stack_height_, stack_index); in FindChangedValue()
97 changed_values_.begin(), changed_values_.end(), stack_index, in FindChangedValue()
98 [](const Value& changed_value, int stack_index) { in FindChangedValue()
99 return changed_value.index < stack_index; in FindChangedValue()
101 return it != changed_values_.end() && it->index == stack_index ? &*it in FindChangedValue()
132 const Entry::Value* FindValue(const Entry* entry, int stack_index) const { in FindValue() argument
134 if (auto* value = entry->FindChangedValue(stack_index)) { in FindValue()
138 (entry - 1)->stack_height() <= stack_index || in FindValue()
139 *FindValue(entry - 1, stack_index) != *value); in FindValue()
/third_party/mesa3d/src/glx/
Dindirect_vertex_array_priv.h302 unsigned stack_index; member
Dindirect_vertex_array.c295 arrays->stack_index = 0; in __glXInitVertexArrayState()
1959 &arrays->stack[(arrays->stack_index * arrays->num_arrays)]; in __glXPushArrayState()
1973 arrays->active_texture_unit_stack[arrays->stack_index] = in __glXPushArrayState()
1976 arrays->stack_index++; in __glXPushArrayState()
1988 arrays->stack_index--; in __glXPopArrayState()
1989 stack = &arrays->stack[(arrays->stack_index * arrays->num_arrays)]; in __glXPopArrayState()
2033 arrays->active_texture_unit_stack[arrays->stack_index]; in __glXPopArrayState()
/third_party/ffmpeg/libavutil/
Deval.c45 int stack_index; member
619 if (p->stack_index <= 0) //protect against stack overflows in parse_expr()
621 p->stack_index--; in parse_expr()
640 p->stack_index++; in parse_expr()
706 p.stack_index=100; in av_expr_parse()
/third_party/node/deps/v8/src/compiler/backend/
Dinstruction-selector.cc1126 int stack_index = buffer->descriptor->GetStackIndexFromSlot( in InitializeCallBuffer() local
1130 if (static_cast<size_t>(stack_index) >= buffer->pushed_nodes.size()) { in InitializeCallBuffer()
1132 buffer->pushed_nodes.resize(stack_index + num_slots); in InitializeCallBuffer()
1135 buffer->pushed_nodes[stack_index] = param; in InitializeCallBuffer()