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Searched refs:state_dirty (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_draw.cpp962 ctx->state_dirty |= D3D12_DIRTY_PRIM_MODE; in d3d12_draw_vbo()
971 ctx->state_dirty |= D3D12_DIRTY_SHADER; in d3d12_draw_vbo()
979 if (ctx->state_dirty & D3D12_DIRTY_SHADER) { in d3d12_draw_vbo()
1018 ctx->state_dirty |= D3D12_DIRTY_STRIP_CUT_VALUE; in d3d12_draw_vbo()
1021 if (!ctx->gfx_pipeline_state.root_signature || ctx->state_dirty & D3D12_DIRTY_SHADER) { in d3d12_draw_vbo()
1025 ctx->state_dirty |= D3D12_DIRTY_ROOT_SIGNATURE; in d3d12_draw_vbo()
1031 if (!ctx->current_gfx_pso || ctx->state_dirty & D3D12_DIRTY_GFX_PSO) { in d3d12_draw_vbo()
1036 ctx->cmdlist_dirty |= ctx->state_dirty; in d3d12_draw_vbo()
1240 ctx->state_dirty &= D3D12_DIRTY_COMPUTE_MASK; in d3d12_draw_vbo()
1323 ctx->state_dirty |= D3D12_DIRTY_COMPUTE_SHADER; in d3d12_launch_grid()
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Dd3d12_context.cpp161 ctx->state_dirty |= D3D12_DIRTY_VERTEX_ELEMENTS; in d3d12_bind_vertex_elements_state()
390 ctx->state_dirty |= D3D12_DIRTY_BLEND; in d3d12_bind_blend_state()
393 ctx->state_dirty |= D3D12_DIRTY_BLEND_COLOR; in d3d12_bind_blend_state()
475 ctx->state_dirty |= D3D12_DIRTY_ZSA; in d3d12_bind_depth_stencil_alpha_state()
574 ctx->state_dirty |= D3D12_DIRTY_RASTERIZER | D3D12_DIRTY_SCISSOR; in d3d12_bind_rasterizer_state()
1295 ctx->state_dirty |= D3D12_DIRTY_VERTEX_BUFFERS; in d3d12_set_vertex_buffers()
1351 ctx->state_dirty |= D3D12_DIRTY_VIEWPORT; in d3d12_set_viewport_states()
1369 ctx->state_dirty |= D3D12_DIRTY_SCISSOR; in d3d12_set_scissor_states()
1467 ctx->state_dirty |= D3D12_DIRTY_FRAMEBUFFER; in d3d12_set_framebuffer_state()
1469 ctx->state_dirty |= D3D12_DIRTY_VIEWPORT; in d3d12_set_framebuffer_state()
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Dd3d12_context.h147 unsigned state_dirty; member
240 unsigned state_dirty; member