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Searched refs:state_vars_used (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_compiler.h177 bool state_vars_used; member
Dd3d12_nir_passes.c619 shader->state_vars_used = true; in d3d12_lower_state_vars()
Dd3d12_compiler.cpp188 unsigned num_ubo_bindings = nir->info.num_ubos - (shader->state_vars_used ? 1 : 0); in compile_nir()