Searched refs:stencilBackWritemask (Results 1 – 17 of 17) sorted by relevance
83 mState.stencilBackWritemask = 0xFFFFFFFFu; in Context()518 void Context::setStencilBackWritemask(GLuint stencilBackWritemask) in setStencilBackWritemask() argument520 if(mState.stencilBackWritemask != stencilBackWritemask) in setStencilBackWritemask()522 mState.stencilBackWritemask = stencilBackWritemask; in setStencilBackWritemask()2005 …L_BACK_WRITEMASK: *params = sw::clampToSignedInt(mState.stencilBackWritemask); return tr… in getIntegerv()2931 device->setStencilWriteMaskCCW(mState.stencilBackWritemask); in applyState()2953 device->setStencilWriteMask(mState.stencilBackWritemask); in applyState()
337 GLuint stencilBackWritemask; member439 void setStencilBackWritemask(GLuint stencilBackWritemask);
117 stencilBackWritemask = static_cast<GLuint>(-1); in DepthStencilState()149 const bool isStencilBackMaskedOut = (stencilBackMask & stencilBackWritemask) == 0; in isStencilBackNoOp()
1068 void State::setStencilBackWritemask(GLuint stencilBackWritemask) in setStencilBackWritemask() argument1070 if (mDepthStencil.stencilBackWritemask != stencilBackWritemask) in setStencilBackWritemask()1072 mDepthStencil.stencilBackWritemask = stencilBackWritemask; in setStencilBackWritemask()2774 *params = CastMaskValue(mDepthStencil.stencilBackWritemask); in getIntegerv()
289 GLuint stencilBackWritemask; member
214 void setStencilBackWritemask(GLuint stencilBackWritemask);
1582 depthStencil.stencilBackMask != depthStencil.stencilBackWritemask)) in partialClearNeedsInit()
3935 (depthStencilState.stencilBackWritemask & maxStencilValue); in ValidateDrawStates()
395 setStencilBackWriteMask(depthStencilState.stencilBackWritemask, frontFaceCCW); in setBlendDepthRasterStates()623 mCurDepthStencilState.stencilBackWritemask = stencilBackWriteMask; in setStencilBackWriteMask()
1923 setStencilBackWritemask(state.getDepthStencilState().stencilBackWritemask); in syncState()3040 get(GL_STENCIL_BACK_WRITEMASK, &state->stencilState.stencilBackWritemask); in syncStencilFromNativeContext()3041 if (mStencilBackWritemask != static_cast<GLenum>(state->stencilState.stencilBackWritemask)) in syncStencilFromNativeContext()3043 mStencilBackWritemask = state->stencilState.stencilBackWritemask; in syncStencilFromNativeContext()3092 setStencilBackWritemask(state->stencilState.stencilBackWritemask); in restoreStencilNativeContext()
94 GLenum stencilBackWritemask; member
276 mDepthStencilStateKey.stencilBackWritemask = static_cast<GLuint>(-1); in ensureResourcesInitialized()
729 mCurDepthStencilState.stencilBackWritemask = static_cast<GLuint>(-1); in StateManager11()1306 (mCurDepthStencilState.stencilBackWritemask & maxStencil)); in syncDepthStencilState()1329 modifiedGLState.stencilBackWritemask = 0; in syncDepthStencilState()1336 modifiedGLState.stencilBackWritemask == 0)); in syncDepthStencilState()
3776 if (currentDSState.stencilWritemask == currentDSState.stencilBackWritemask) in CaptureMidExecutionSetup()3793 if (defaultDSState.stencilBackWritemask != currentDSState.stencilBackWritemask) in CaptureMidExecutionSetup()3796 currentDSState.stencilBackWritemask)); in CaptureMidExecutionSetup()
461 json->addScalar("StencilBackWritemask", depthStencilState.stencilBackWritemask); in SerializeDepthStencilState()
431 backFaceStencil.writeMask = dsState.stencilBackWritemask & mtl::kStencilMaskAll;
2595 drawFramebuffer->hasStencil() ? depthStencilState.stencilBackWritemask : 0)); in updateStencilBackWriteMask()