Searched refs:stencilFace (Results 1 – 6 of 6) sorted by relevance
105 wgpu::StencilFaceState stencilFace; in CheckDepthCompareFunction() local106 stencilFace.compare = wgpu::CompareFunction::Always; in CheckDepthCompareFunction()107 stencilFace.failOp = wgpu::StencilOperation::Keep; in CheckDepthCompareFunction()108 stencilFace.depthFailOp = wgpu::StencilOperation::Keep; in CheckDepthCompareFunction()109 stencilFace.passOp = wgpu::StencilOperation::Keep; in CheckDepthCompareFunction()114 baseState.stencilBack = stencilFace; in CheckDepthCompareFunction()115 baseState.stencilFront = stencilFace; in CheckDepthCompareFunction()122 state.stencilBack = stencilFace; in CheckDepthCompareFunction()123 state.stencilFront = stencilFace; in CheckDepthCompareFunction()372 wgpu::StencilFaceState stencilFace; in TEST_P() local[all …]
88 wgpu::StencilFaceState stencilFace; in ComboRenderPipelineDescriptor() local89 stencilFace.compare = wgpu::CompareFunction::Always; in ComboRenderPipelineDescriptor()90 stencilFace.failOp = wgpu::StencilOperation::Keep; in ComboRenderPipelineDescriptor()91 stencilFace.depthFailOp = wgpu::StencilOperation::Keep; in ComboRenderPipelineDescriptor()92 stencilFace.passOp = wgpu::StencilOperation::Keep; in ComboRenderPipelineDescriptor()97 cDepthStencil.stencilBack = stencilFace; in ComboRenderPipelineDescriptor()98 cDepthStencil.stencilFront = stencilFace; in ComboRenderPipelineDescriptor()
88 WGPUStencilFaceState stencilFace = {}; in TEST_F() local89 stencilFace.compare = WGPUCompareFunction_Always; in TEST_F()90 stencilFace.failOp = WGPUStencilOperation_Keep; in TEST_F()91 stencilFace.depthFailOp = WGPUStencilOperation_Keep; in TEST_F()92 stencilFace.passOp = WGPUStencilOperation_Keep; in TEST_F()98 depthStencilState.stencilBack = stencilFace; in TEST_F()99 depthStencilState.stencilFront = stencilFace; in TEST_F()
117 WGPUStencilFaceState stencilFace = {}; in TEST_F() local118 stencilFace.compare = WGPUCompareFunction_Always; in TEST_F()119 stencilFace.failOp = WGPUStencilOperation_Keep; in TEST_F()120 stencilFace.depthFailOp = WGPUStencilOperation_Keep; in TEST_F()121 stencilFace.passOp = WGPUStencilOperation_Keep; in TEST_F()127 depthStencilState.stencilBack = stencilFace; in TEST_F()128 depthStencilState.stencilFront = stencilFace; in TEST_F()
229 VkStencilOpState* opState, const GrStencilSettings::Face& stencilFace) { in setup_stencil_op_state() argument230 opState->failOp = stencil_op_to_vk_stencil_op(stencilFace.fFailOp); in setup_stencil_op_state()231 opState->passOp = stencil_op_to_vk_stencil_op(stencilFace.fPassOp); in setup_stencil_op_state()233 opState->compareOp = stencil_func_to_vk_compare_op(stencilFace.fTest); in setup_stencil_op_state()234 opState->compareMask = stencilFace.fTestMask; in setup_stencil_op_state()235 opState->writeMask = stencilFace.fWriteMask; in setup_stencil_op_state()236 opState->reference = stencilFace.fRef; in setup_stencil_op_state()
443 const GrStencilSettings::Face& stencilFace) { in setup_stencilop_desc() argument444 desc->StencilFailOp = stencil_op_to_d3d_op(stencilFace.fFailOp); in setup_stencilop_desc()446 desc->StencilPassOp = stencil_op_to_d3d_op(stencilFace.fPassOp); in setup_stencilop_desc()447 desc->StencilFunc = stencil_test_to_d3d_func(stencilFace.fTest); in setup_stencilop_desc()