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Searched refs:stencilFace (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DDepthStencilStateTests.cpp105 wgpu::StencilFaceState stencilFace; in CheckDepthCompareFunction() local
106 stencilFace.compare = wgpu::CompareFunction::Always; in CheckDepthCompareFunction()
107 stencilFace.failOp = wgpu::StencilOperation::Keep; in CheckDepthCompareFunction()
108 stencilFace.depthFailOp = wgpu::StencilOperation::Keep; in CheckDepthCompareFunction()
109 stencilFace.passOp = wgpu::StencilOperation::Keep; in CheckDepthCompareFunction()
114 baseState.stencilBack = stencilFace; in CheckDepthCompareFunction()
115 baseState.stencilFront = stencilFace; in CheckDepthCompareFunction()
122 state.stencilBack = stencilFace; in CheckDepthCompareFunction()
123 state.stencilFront = stencilFace; in CheckDepthCompareFunction()
372 wgpu::StencilFaceState stencilFace; in TEST_P() local
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/third_party/skia/third_party/externals/dawn/src/utils/
DComboRenderPipelineDescriptor.cpp88 wgpu::StencilFaceState stencilFace; in ComboRenderPipelineDescriptor() local
89 stencilFace.compare = wgpu::CompareFunction::Always; in ComboRenderPipelineDescriptor()
90 stencilFace.failOp = wgpu::StencilOperation::Keep; in ComboRenderPipelineDescriptor()
91 stencilFace.depthFailOp = wgpu::StencilOperation::Keep; in ComboRenderPipelineDescriptor()
92 stencilFace.passOp = wgpu::StencilOperation::Keep; in ComboRenderPipelineDescriptor()
97 cDepthStencil.stencilBack = stencilFace; in ComboRenderPipelineDescriptor()
98 cDepthStencil.stencilFront = stencilFace; in ComboRenderPipelineDescriptor()
/third_party/skia/third_party/externals/dawn/src/tests/unittests/wire/
DWireOptionalTests.cpp88 WGPUStencilFaceState stencilFace = {}; in TEST_F() local
89 stencilFace.compare = WGPUCompareFunction_Always; in TEST_F()
90 stencilFace.failOp = WGPUStencilOperation_Keep; in TEST_F()
91 stencilFace.depthFailOp = WGPUStencilOperation_Keep; in TEST_F()
92 stencilFace.passOp = WGPUStencilOperation_Keep; in TEST_F()
98 depthStencilState.stencilBack = stencilFace; in TEST_F()
99 depthStencilState.stencilFront = stencilFace; in TEST_F()
DWireArgumentTests.cpp117 WGPUStencilFaceState stencilFace = {}; in TEST_F() local
118 stencilFace.compare = WGPUCompareFunction_Always; in TEST_F()
119 stencilFace.failOp = WGPUStencilOperation_Keep; in TEST_F()
120 stencilFace.depthFailOp = WGPUStencilOperation_Keep; in TEST_F()
121 stencilFace.passOp = WGPUStencilOperation_Keep; in TEST_F()
127 depthStencilState.stencilBack = stencilFace; in TEST_F()
128 depthStencilState.stencilFront = stencilFace; in TEST_F()
/third_party/skia/src/gpu/vk/
DGrVkPipeline.cpp229 VkStencilOpState* opState, const GrStencilSettings::Face& stencilFace) { in setup_stencil_op_state() argument
230 opState->failOp = stencil_op_to_vk_stencil_op(stencilFace.fFailOp); in setup_stencil_op_state()
231 opState->passOp = stencil_op_to_vk_stencil_op(stencilFace.fPassOp); in setup_stencil_op_state()
233 opState->compareOp = stencil_func_to_vk_compare_op(stencilFace.fTest); in setup_stencil_op_state()
234 opState->compareMask = stencilFace.fTestMask; in setup_stencil_op_state()
235 opState->writeMask = stencilFace.fWriteMask; in setup_stencil_op_state()
236 opState->reference = stencilFace.fRef; in setup_stencil_op_state()
/third_party/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.cpp443 const GrStencilSettings::Face& stencilFace) { in setup_stencilop_desc() argument
444 desc->StencilFailOp = stencil_op_to_d3d_op(stencilFace.fFailOp); in setup_stencilop_desc()
446 desc->StencilPassOp = stencil_op_to_d3d_op(stencilFace.fPassOp); in setup_stencilop_desc()
447 desc->StencilFunc = stencil_test_to_d3d_func(stencilFace.fTest); in setup_stencilop_desc()