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Searched refs:stencilFail (Results 1 – 18 of 18) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
Dangletypes.cpp22 GLenum stencilFail, in IsStencilNoOp() argument
26 const bool isNeverAndKeep = stencilFunc == GL_NEVER && stencilFail == GL_KEEP; in IsStencilNoOp()
27 const bool isAlwaysAndKeepOrAllKeep = (stencilFunc == GL_ALWAYS || stencilFail == GL_KEEP) && in IsStencilNoOp()
118 stencilFail = GL_KEEP; in DepthStencilState()
144 IsStencilNoOp(stencilFunc, stencilFail, stencilPassDepthFail, stencilPassDepthPass); in isStencilNoOp()
DState.cpp1077 void State::setStencilOperations(GLenum stencilFail, in setStencilOperations() argument
1081 if (mDepthStencil.stencilFail != stencilFail || in setStencilOperations()
1085 mDepthStencil.stencilFail = stencilFail; in setStencilOperations()
2731 *params = mDepthStencil.stencilFail; in getIntegerv()
Dangletypes.h280 GLenum stencilFail; member
DState.h215 void setStencilOperations(GLenum stencilFail,
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp398 setStencilOpsFront(depthStencilState.stencilFail, in setBlendDepthRasterStates()
580 void StateManager9::setStencilOpsFront(GLenum stencilFail, in setStencilOpsFront() argument
589 gl_d3d9::ConvertStencilOp(stencilFail)); in setStencilOpsFront()
595 mCurDepthStencilState.stencilFail = stencilFail; in setStencilOpsFront()
DStateManager9.h95 void setStencilOpsFront(GLenum stencilFail,
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp84 mState.stencilFail = GL_KEEP; in Context()
527 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilP… in setStencilOperations() argument
529 if(mState.stencilFail != stencilFail || in setStencilOperations()
533 mState.stencilFail = stencilFail; in setStencilOperations()
1991 …case GL_STENCIL_FAIL: *params = mState.stencilFail; return t… in getIntegerv()
2927 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
2949 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
DContext.h327 GLenum stencilFail; member
440 …void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepth…
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DRenderStateCache.cpp244 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState()
DClear11.cpp280 mDepthStencilStateKey.stencilFail = GL_REPLACE; in ensureResourcesInitialized()
DStateManager11.cpp720 mCurDepthStencilState.stencilFail = GL_KEEP; in StateManager11()
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
DFrameCapture.cpp3740 if (currentDSState.stencilFail == currentDSState.stencilBackFail && in CaptureMidExecutionSetup()
3745 if (defaultDSState.stencilFail != currentDSState.stencilFail || in CaptureMidExecutionSetup()
3749 cap(CaptureStencilOp(replayState, true, currentDSState.stencilFail, in CaptureMidExecutionSetup()
3757 if (defaultDSState.stencilFail != currentDSState.stencilFail || in CaptureMidExecutionSetup()
3761 cap(CaptureStencilOpSeparate(replayState, true, GL_FRONT, currentDSState.stencilFail, in CaptureMidExecutionSetup()
Dframe_capture_utils.cpp452 json->addScalar("StencilFail", depthStencilState.stencilFail); in SerializeDepthStencilState()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/api/
DvktApiCommandBuffersTests.cpp4639 bool stencilFail = false; in iterate() local
4657 stencilFail = true; in iterate()
4663 if (colorFail || stencilFail) in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/api/
DvktApiCommandBuffersTests.cpp4639 bool stencilFail = false; in iterate() local
4657 stencilFail = true; in iterate()
4663 if (colorFail || stencilFail) in iterate()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
Dmtl_state_cache.mm380 frontFaceStencil.stencilFailureOperation = GetStencilOp(dsState.stencilFail);
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.cpp1906 setStencilFrontOps(depthStencilState.stencilFail, in syncState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
Dvk_cache_utils.cpp2562 setStencilFrontOps(PackGLStencilOp(depthStencilState.stencilFail), in updateStencilFrontOps()