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Searched refs:stencilPassDepthFail (Results 1 – 16 of 16) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp399 depthStencilState.stencilPassDepthFail, in setBlendDepthRasterStates()
581 GLenum stencilPassDepthFail, in setStencilOpsFront() argument
591 gl_d3d9::ConvertStencilOp(stencilPassDepthFail)); in setStencilOpsFront()
596 mCurDepthStencilState.stencilPassDepthFail = stencilPassDepthFail; in setStencilOpsFront()
DStateManager9.h96 GLenum stencilPassDepthFail,
/third_party/skia/third_party/externals/angle2/src/libANGLE/
Dangletypes.cpp23 GLenum stencilPassDepthFail, in IsStencilNoOp() argument
28 stencilPassDepthFail == GL_KEEP && in IsStencilNoOp()
119 stencilPassDepthFail = GL_KEEP; in DepthStencilState()
144 IsStencilNoOp(stencilFunc, stencilFail, stencilPassDepthFail, stencilPassDepthPass); in isStencilNoOp()
DState.cpp1078 GLenum stencilPassDepthFail, in setStencilOperations() argument
1082 mDepthStencil.stencilPassDepthFail != stencilPassDepthFail || in setStencilOperations()
1086 mDepthStencil.stencilPassDepthFail = stencilPassDepthFail; in setStencilOperations()
2734 *params = mDepthStencil.stencilPassDepthFail; in getIntegerv()
Dangletypes.h281 GLenum stencilPassDepthFail; member
DState.h216 GLenum stencilPassDepthFail,
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp85 mState.stencilPassDepthFail = GL_KEEP; in Context()
527 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilP… in setStencilOperations() argument
530 mState.stencilPassDepthFail != stencilPassDepthFail || in setStencilOperations()
534 mState.stencilPassDepthFail = stencilPassDepthFail; in setStencilOperations()
1992 …case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.stencilPassDepthFail; return t… in getIntegerv()
2928 device->setStencilZFailOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); in applyState()
2950 device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); in applyState()
DContext.h328 GLenum stencilPassDepthFail; member
440 …void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepth…
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DRenderStateCache.cpp245 dsDesc.FrontFace.StencilDepthFailOp = ConvertStencilOp(glState.stencilPassDepthFail); in getDepthStencilState()
DClear11.cpp281 mDepthStencilStateKey.stencilPassDepthFail = GL_REPLACE; in ensureResourcesInitialized()
DStateManager11.cpp721 mCurDepthStencilState.stencilPassDepthFail = GL_KEEP; in StateManager11()
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
DFrameCapture.cpp3741 currentDSState.stencilPassDepthFail == currentDSState.stencilBackPassDepthFail && in CaptureMidExecutionSetup()
3746 defaultDSState.stencilPassDepthFail != currentDSState.stencilPassDepthFail || in CaptureMidExecutionSetup()
3750 currentDSState.stencilPassDepthFail, in CaptureMidExecutionSetup()
3758 defaultDSState.stencilPassDepthFail != currentDSState.stencilPassDepthFail || in CaptureMidExecutionSetup()
3762 currentDSState.stencilPassDepthFail, in CaptureMidExecutionSetup()
Dframe_capture_utils.cpp453 json->addScalar("StencilPassDepthFail", depthStencilState.stencilPassDepthFail); in SerializeDepthStencilState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
Dmtl_state_cache.mm381 frontFaceStencil.depthFailureOperation = GetStencilOp(dsState.stencilPassDepthFail);
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.cpp1907 depthStencilState.stencilPassDepthFail, in syncState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
Dvk_cache_utils.cpp2564 PackGLStencilOp(depthStencilState.stencilPassDepthFail)); in updateStencilFrontOps()