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Searched refs:stencilWritemask (Results 1 – 21 of 21) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp79 mState.stencilWritemask = 0xFFFFFFFFu; in Context()
509 void Context::setStencilWritemask(GLuint stencilWritemask) in setStencilWritemask() argument
511 if(mState.stencilWritemask != stencilWritemask) in setStencilWritemask()
513 mState.stencilWritemask = stencilWritemask; in setStencilWritemask()
2004 …case GL_STENCIL_WRITEMASK: *params = sw::clampToSignedInt(mState.stencilWritemask);… in getIntegerv()
2921 device->setStencilWriteMask(mState.stencilWritemask); in applyState()
2943 device->setStencilWriteMaskCCW(mState.stencilWritemask); in applyState()
3466 if(mState.stencilWritemask != 0) in clear()
3469 device->clearStencil(stencil, mState.stencilWritemask); in clear()
3547 if(mState.stencilWritemask && !mState.rasterizerDiscardEnabled) in clearStencilBuffer()
[all …]
DContext.h330 GLuint stencilWritemask; member
438 void setStencilWritemask(GLuint stencilWritemask);
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DClear11.cpp275 mDepthStencilStateKey.stencilWritemask = static_cast<GLuint>(-1); in ensureResourcesInitialized()
659 mDepthStencilStateKey.stencilWritemask = clearParams.stencilWriteMask; in clearFramebuffer()
DRenderStateCache.cpp243 dsDesc.StencilWriteMask = ConvertStencilMask(glState.stencilWritemask); in getDepthStencilState()
DStateManager11.cpp723 mCurDepthStencilState.stencilWritemask = static_cast<GLuint>(-1); in StateManager11()
1305 ASSERT((mCurDepthStencilState.stencilWritemask & maxStencil) == in syncDepthStencilState()
1328 modifiedGLState.stencilWritemask = 0; in syncDepthStencilState()
1335 (!modifiedGLState.stencilTest && modifiedGLState.stencilWritemask == 0 && in syncDepthStencilState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
Dangletypes.cpp114 stencilWritemask = static_cast<GLuint>(-1); in DepthStencilState()
138 return (stencilMask & stencilWritemask) == 0; in isStencilMaskedOut()
DState.cpp1059 void State::setStencilWritemask(GLuint stencilWritemask) in setStencilWritemask() argument
1061 if (mDepthStencil.stencilWritemask != stencilWritemask) in setStencilWritemask()
1063 mDepthStencil.stencilWritemask = stencilWritemask; in setStencilWritemask()
2771 *params = CastMaskValue(mDepthStencil.stencilWritemask); in getIntegerv()
DFramebuffer.cpp1581 if (stencil && (depthStencil.stencilMask != depthStencil.stencilWritemask || in partialClearNeedsInit()
1642 context->getState().getDepthStencilState().stencilWritemask != 0; in clearBufferfi()
Dangletypes.h283 GLuint stencilWritemask; member
DState.h213 void setStencilWritemask(GLuint stencilWritemask);
DvalidationES.cpp3934 bool differentWritemasks = (depthStencilState.stencilWritemask & maxStencilValue) != in ValidateDrawStates()
DContext.cpp4272 mState.getDepthStencilState().stencilWritemask == 0) in clear()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp392 setStencilWriteMask(depthStencilState.stencilWritemask, frontFaceCCW); in setBlendDepthRasterStates()
649 mCurDepthStencilState.stencilWritemask = stencilWriteMask; in setStencilWriteMask()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DFramebufferD3D.cpp44 clearParams.stencilWriteMask = state.getDepthStencilState().stencilWritemask; in GetClearParameters()
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
DFrameCapture.cpp3776 if (currentDSState.stencilWritemask == currentDSState.stencilBackWritemask) in CaptureMidExecutionSetup()
3779 if (defaultDSState.stencilWritemask != currentDSState.stencilWritemask) in CaptureMidExecutionSetup()
3781 cap(CaptureStencilMask(replayState, true, currentDSState.stencilWritemask)); in CaptureMidExecutionSetup()
3787 if (defaultDSState.stencilWritemask != currentDSState.stencilWritemask) in CaptureMidExecutionSetup()
3790 currentDSState.stencilWritemask)); in CaptureMidExecutionSetup()
Dframe_capture_utils.cpp455 json->addScalar("StencilWritemask", depthStencilState.stencilWritemask); in SerializeDepthStencilState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
Dmtl_state_cache.mm422 frontFaceStencil.writeMask = dsState.stencilWritemask & mtl::kStencilMaskAll;
DContextMtl.mm1420 return getState().getDepthStencilState().stencilWritemask & mtl::kStencilMaskAll;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp475 static_cast<uint8_t>(contextVk->getState().getDepthStencilState().stencilWritemask); in clearImpl()
Dvk_cache_utils.cpp2584 drawFramebuffer->hasStencil() ? depthStencilState.stencilWritemask : 0)); in updateStencilFrontWriteMask()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.cpp1920 setStencilFrontWritemask(state.getDepthStencilState().stencilWritemask); in syncState()