Searched refs:stencilWritemask (Results 1 – 21 of 21) sorted by relevance
79 mState.stencilWritemask = 0xFFFFFFFFu; in Context()509 void Context::setStencilWritemask(GLuint stencilWritemask) in setStencilWritemask() argument511 if(mState.stencilWritemask != stencilWritemask) in setStencilWritemask()513 mState.stencilWritemask = stencilWritemask; in setStencilWritemask()2004 …case GL_STENCIL_WRITEMASK: *params = sw::clampToSignedInt(mState.stencilWritemask);… in getIntegerv()2921 device->setStencilWriteMask(mState.stencilWritemask); in applyState()2943 device->setStencilWriteMaskCCW(mState.stencilWritemask); in applyState()3466 if(mState.stencilWritemask != 0) in clear()3469 device->clearStencil(stencil, mState.stencilWritemask); in clear()3547 if(mState.stencilWritemask && !mState.rasterizerDiscardEnabled) in clearStencilBuffer()[all …]
330 GLuint stencilWritemask; member438 void setStencilWritemask(GLuint stencilWritemask);
275 mDepthStencilStateKey.stencilWritemask = static_cast<GLuint>(-1); in ensureResourcesInitialized()659 mDepthStencilStateKey.stencilWritemask = clearParams.stencilWriteMask; in clearFramebuffer()
243 dsDesc.StencilWriteMask = ConvertStencilMask(glState.stencilWritemask); in getDepthStencilState()
723 mCurDepthStencilState.stencilWritemask = static_cast<GLuint>(-1); in StateManager11()1305 ASSERT((mCurDepthStencilState.stencilWritemask & maxStencil) == in syncDepthStencilState()1328 modifiedGLState.stencilWritemask = 0; in syncDepthStencilState()1335 (!modifiedGLState.stencilTest && modifiedGLState.stencilWritemask == 0 && in syncDepthStencilState()
114 stencilWritemask = static_cast<GLuint>(-1); in DepthStencilState()138 return (stencilMask & stencilWritemask) == 0; in isStencilMaskedOut()
1059 void State::setStencilWritemask(GLuint stencilWritemask) in setStencilWritemask() argument1061 if (mDepthStencil.stencilWritemask != stencilWritemask) in setStencilWritemask()1063 mDepthStencil.stencilWritemask = stencilWritemask; in setStencilWritemask()2771 *params = CastMaskValue(mDepthStencil.stencilWritemask); in getIntegerv()
1581 if (stencil && (depthStencil.stencilMask != depthStencil.stencilWritemask || in partialClearNeedsInit()1642 context->getState().getDepthStencilState().stencilWritemask != 0; in clearBufferfi()
283 GLuint stencilWritemask; member
213 void setStencilWritemask(GLuint stencilWritemask);
3934 bool differentWritemasks = (depthStencilState.stencilWritemask & maxStencilValue) != in ValidateDrawStates()
4272 mState.getDepthStencilState().stencilWritemask == 0) in clear()
392 setStencilWriteMask(depthStencilState.stencilWritemask, frontFaceCCW); in setBlendDepthRasterStates()649 mCurDepthStencilState.stencilWritemask = stencilWriteMask; in setStencilWriteMask()
44 clearParams.stencilWriteMask = state.getDepthStencilState().stencilWritemask; in GetClearParameters()
3776 if (currentDSState.stencilWritemask == currentDSState.stencilBackWritemask) in CaptureMidExecutionSetup()3779 if (defaultDSState.stencilWritemask != currentDSState.stencilWritemask) in CaptureMidExecutionSetup()3781 cap(CaptureStencilMask(replayState, true, currentDSState.stencilWritemask)); in CaptureMidExecutionSetup()3787 if (defaultDSState.stencilWritemask != currentDSState.stencilWritemask) in CaptureMidExecutionSetup()3790 currentDSState.stencilWritemask)); in CaptureMidExecutionSetup()
455 json->addScalar("StencilWritemask", depthStencilState.stencilWritemask); in SerializeDepthStencilState()
422 frontFaceStencil.writeMask = dsState.stencilWritemask & mtl::kStencilMaskAll;
1420 return getState().getDepthStencilState().stencilWritemask & mtl::kStencilMaskAll;
475 static_cast<uint8_t>(contextVk->getState().getDepthStencilState().stencilWritemask); in clearImpl()
2584 drawFramebuffer->hasStencil() ? depthStencilState.stencilWritemask : 0)); in updateStencilFrontWriteMask()
1920 setStencilFrontWritemask(state.getDepthStencilState().stencilWritemask); in syncState()