Searched refs:struct_fields (Results 1 – 25 of 29) sorted by relevance
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85 std::vector<std::unique_ptr<StructProperty>> struct_fields, in ObjectProperty() argument92 struct_fields_(std::move(struct_fields)), in ObjectProperty()105 public_view_.struct_fields = struct_fields_raw_.data(); in GetPublicView()
124 StructProperty** struct_fields; member
4010 std::vector<const Field*>& struct_fields);4012 std::vector<const Field*>& struct_fields);4014 std::vector<const Field*>& struct_fields);4094 std::vector<const Field*> struct_fields; in GenerateClass() local4095 GenerateFieldAccessors(f, struct_fields); in GenerateClass()4401 const Field& class_field, std::vector<const Field*>& struct_fields) { in GenerateFieldAccessors() argument4403 struct_fields.empty() ? class_field : *struct_fields.back(); in GenerateFieldAccessors()4408 struct_fields.resize(struct_fields.size() + 1); in GenerateFieldAccessors()4410 struct_fields[struct_fields.size() - 1] = &struct_field; in GenerateFieldAccessors()4411 GenerateFieldAccessors(class_field, struct_fields); in GenerateFieldAccessors()[all …]
107 const auto& struct_field = *source_prop.struct_fields[field_index]; in GetPropertiesAsVector()
2667 dEQP-GLES31.functional.shaders.implicit_conversions.struct_fields.input_before_field.int_to_float_v…2668 dEQP-GLES31.functional.shaders.implicit_conversions.struct_fields.input_before_field.int_to_float_f…2669 dEQP-GLES31.functional.shaders.implicit_conversions.struct_fields.input_before_field.int_to_uint_ve…2670 dEQP-GLES31.functional.shaders.implicit_conversions.struct_fields.input_before_field.int_to_uint_fr…2671 dEQP-GLES31.functional.shaders.implicit_conversions.struct_fields.input_before_field.int_to_vec2_ve…2672 dEQP-GLES31.functional.shaders.implicit_conversions.struct_fields.input_before_field.int_to_vec2_fr…2673 dEQP-GLES31.functional.shaders.implicit_conversions.struct_fields.input_before_field.int_to_vec3_ve…2674 dEQP-GLES31.functional.shaders.implicit_conversions.struct_fields.input_before_field.int_to_vec3_fr…2675 dEQP-GLES31.functional.shaders.implicit_conversions.struct_fields.input_before_field.int_to_vec4_ve…2676 dEQP-GLES31.functional.shaders.implicit_conversions.struct_fields.input_before_field.int_to_vec4_fr…[all …]
4564 dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.int_to_fl…4565 dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.int_to_fl…4566 dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.int_to_ui…4567 dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.int_to_ui…4568 dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.int_to_ve…4569 dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.int_to_ve…4570 dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.int_to_ve…4571 dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.int_to_ve…4572 dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.int_to_ve…4573 dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.int_to_ve…[all …]
5065 dEQP-GL45.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.int_to_floa…5066 dEQP-GL45.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.int_to_floa…5067 dEQP-GL45.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.int_to_uint…5068 dEQP-GL45.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.int_to_uint…5069 dEQP-GL45.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.int_to_vec2…5070 dEQP-GL45.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.int_to_vec2…5071 dEQP-GL45.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.int_to_vec3…5072 dEQP-GL45.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.int_to_vec3…5073 dEQP-GL45.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.int_to_vec4…5074 dEQP-GL45.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.int_to_vec4…[all …]
5065 dEQP-GL45-ES31.functional.shaders.implicit_conversions.gl45.struct_fields.input_before_field.int_to…5066 dEQP-GL45-ES31.functional.shaders.implicit_conversions.gl45.struct_fields.input_before_field.int_to…5067 dEQP-GL45-ES31.functional.shaders.implicit_conversions.gl45.struct_fields.input_before_field.int_to…5068 dEQP-GL45-ES31.functional.shaders.implicit_conversions.gl45.struct_fields.input_before_field.int_to…5069 dEQP-GL45-ES31.functional.shaders.implicit_conversions.gl45.struct_fields.input_before_field.int_to…5070 dEQP-GL45-ES31.functional.shaders.implicit_conversions.gl45.struct_fields.input_before_field.int_to…5071 dEQP-GL45-ES31.functional.shaders.implicit_conversions.gl45.struct_fields.input_before_field.int_to…5072 dEQP-GL45-ES31.functional.shaders.implicit_conversions.gl45.struct_fields.input_before_field.int_to…5073 dEQP-GL45-ES31.functional.shaders.implicit_conversions.gl45.struct_fields.input_before_field.int_to…5074 dEQP-GL45-ES31.functional.shaders.implicit_conversions.gl45.struct_fields.input_before_field.int_to…[all …]
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35781 dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.int_to_fl…35782 dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.int_to_fl…35783 dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.int_to_ui…35784 dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.int_to_ui…35785 dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.int_to_ve…35786 dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.int_to_ve…35787 dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.int_to_ve…35788 dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.int_to_ve…35789 dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.int_to_ve…35790 dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.int_to_ve…[all …]
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1088 5990 PIXEL4ORXL VULKAN : dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.fie…1089 5990 PIXEL4ORXL VULKAN : dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.fie…1090 5990 PIXEL4ORXL VULKAN : dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.inp…1113 5990 PIXEL4ORXL VULKAN : dEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.fie…1114 5990 PIXEL4ORXL VULKAN : dEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.fie…1115 5990 PIXEL4ORXL VULKAN : dEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.fie…1116 5990 PIXEL4ORXL VULKAN : dEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.inp…1117 5990 PIXEL4ORXL VULKAN : dEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.inp…
5065 dEQP-GL45.functional.shaders.implicit_conversions.gl45.struct_fields.input_before_field.int_to_floa…5066 dEQP-GL45.functional.shaders.implicit_conversions.gl45.struct_fields.input_before_field.int_to_floa…5067 dEQP-GL45.functional.shaders.implicit_conversions.gl45.struct_fields.input_before_field.int_to_uint…5068 dEQP-GL45.functional.shaders.implicit_conversions.gl45.struct_fields.input_before_field.int_to_uint…5069 dEQP-GL45.functional.shaders.implicit_conversions.gl45.struct_fields.input_before_field.int_to_vec2…5070 dEQP-GL45.functional.shaders.implicit_conversions.gl45.struct_fields.input_before_field.int_to_vec2…5071 dEQP-GL45.functional.shaders.implicit_conversions.gl45.struct_fields.input_before_field.int_to_vec3…5072 dEQP-GL45.functional.shaders.implicit_conversions.gl45.struct_fields.input_before_field.int_to_vec3…5073 dEQP-GL45.functional.shaders.implicit_conversions.gl45.struct_fields.input_before_field.int_to_vec4…5074 dEQP-GL45.functional.shaders.implicit_conversions.gl45.struct_fields.input_before_field.int_to_vec4…[all …]