Home
last modified time | relevance | path

Searched refs:subdiv (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/framework/randomshaders/
DrsgUtils.hpp61 const float subdiv = 8; in quantizeFloatRange() local
63 float newMin = deFloatCeil(min*subdiv)/subdiv; in quantizeFloatRange()
69 float newMax = deFloatFloor(max*subdiv)/subdiv; in quantizeFloatRange()
/third_party/skia/src/gpu/ops/
DAAHairLinePathRenderer.cpp290 int subdiv = num_quad_subdivs(devPts); in gather_lines_and_quads() local
291 SkASSERT(subdiv >= -1); in gather_lines_and_quads()
292 if (-1 == subdiv) { in gather_lines_and_quads()
309 quadSubdivCnts->push_back() = subdiv; in gather_lines_and_quads()
310 totalQuadCount += 1 << subdiv; in gather_lines_and_quads()
645 int subdiv, in add_quads() argument
649 SkASSERT(subdiv >= 0); in add_quads()
659 int stepCount = 1 << subdiv; in add_quads()