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Searched refs:subroutine_index (Results 1 – 9 of 9) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dlower_subroutine.cpp91 ir_constant *lc = new(mem_ctx)ir_constant(fn->subroutine_index); in visit_leave()
Dir_clone.cpp273 copy->subroutine_index = this->subroutine_index; in clone()
Dlinker.cpp3375 assert(fn->subroutine_index != -1); in link_assign_subroutine_types()
3399 p->sh.SubroutineFunctions[j].index == fn->subroutine_index) { in link_assign_subroutine_types()
3406 fn->subroutine_index; in link_assign_subroutine_types()
3408 if (fn->subroutine_index > (int)p->sh.MaxSubroutineFunctionIndex) in link_assign_subroutine_types()
3409 p->sh.MaxSubroutineFunctionIndex = fn->subroutine_index; in link_assign_subroutine_types()
Dglsl_parser_extras.cpp2038 while (state->subroutines[j]->subroutine_index == -1) { in assign_subroutine_indexes()
2040 if (state->subroutines[k]->subroutine_index == index) in assign_subroutine_indexes()
2043 state->subroutines[j]->subroutine_index = index; in assign_subroutine_indexes()
Dir.h1400 int subroutine_index; variable
Dir.cpp2222 this->subroutine_index = -1; in ir_function()
Dast_to_hir.cpp6344 f->subroutine_index = qual_index; in hir()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.cpp6100 bool FunctionalTest12::testAtomicDraw(GLuint subroutine_index, const GLuint expected_results[3]) co… in testAtomicDraw() argument
6105 gl.uniformSubroutinesuiv(GL_FRAGMENT_SHADER, 1, &subroutine_index); in testAtomicDraw()
6304 bool FunctionalTest12::testImageDraw(GLuint subroutine_index, Utils::texture& left, Utils::texture&… in testImageDraw() argument
6310 gl.uniformSubroutinesuiv(GL_FRAGMENT_SHADER, 1, &subroutine_index); in testImageDraw()
6506 bool FunctionalTest12::testSSBODraw(GLuint subroutine_index, const GLuint expected_results[4]) const in testSSBODraw() argument
6511 gl.uniformSubroutinesuiv(GL_FRAGMENT_SHADER, 1, &subroutine_index); in testSSBODraw()
Dgl4cShaderSubroutineTests.hpp724 bool testImageDraw(glw::GLuint subroutine_index, Utils::texture& left, Utils::texture& right,