/third_party/openGLES/extensions/ARB/ |
D | ARB_shader_subroutine.txt | 69 where a single shader can include many subroutines and dynamically select 71 Switching subroutines dynamically in this fashion can avoid the cost of 172 subroutines in each shader stage; a program will fail to link if the 173 number of subroutines is greater than the maximum subroutine count 193 subroutines that can be assigned to the uniform is returned in <values>. 308 subroutines in the stage is returned. If <pname> is 313 the values returned will be consistent with a shader with no subroutines 333 recursion via subroutines) Recursion is not allowed, not even statically. 348 changing the value of its subroutine uniforms. To use subroutines, a 460 …NUM_COMPATIBLE_SUBROUTINES 5x0*xZ+ GetActiveSub- - Number of subroutines comp- 2.… [all …]
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D | ARB_program_interface_query.txt | 102 (receiving values from bound buffer objects), subroutines and subroutine 213 subroutines used by shader code. Resources referenced in shader code are 264 and COMPUTE_SUBROUTINE correspond to the set of active subroutines for 293 variables, interface blocks, or subroutines, the entries of active 423 number of compatible subroutines belonging to the active subroutine 424 uniform in <programInterface> with the most compatible subroutines. If 1058 introduction to how subroutines and subroutine variables work. As 1066 To determine the set of active subroutines and subroutines used by a 1080 Table X.5, Interfaces for active subroutines for a particular shader 1098 subroutines and active subroutine uniforms. The commands [all …]
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D | ARB_explicit_uniform_location.txt | 140 subroutines without an explicit index will be assigned an index between 0 318 number of subroutines minus one. It's recommended, but not required, that 334 application mix subroutines with explicit indices with subroutines 347 indices, the linker will allocate unused indices to the subroutines 417 values and the generated indices for subroutines without a defined
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D | ARB_gl_spirv.txt | 430 - subroutines 1803 A use case could be to compile subroutines into different modules 1804 and link a set of subroutines we want to use into a program canvas. 1810 This could be part of a much needed rework or the subroutines. 2090 RESOLVED. SPIR-V does not currently support subroutines, so it is not 2091 possibly to have any active subroutines from a SPIR-V based shader,
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_shader_subroutine.txt | 59 where a single shader can include many subroutines and dynamically select 61 Switching subroutines dynamically in this fashion can avoid the cost of 162 subroutines in each shader stage; a program will fail to link if the 163 number of subroutines is greater than the maximum subroutine count 183 subroutines that can be assigned to the uniform is returned in <values>. 298 subroutines in the stage is returned. If <pname> is 303 the values returned will be consistent with a shader with no subroutines 323 recursion via subroutines) Recursion is not allowed, not even statically. 338 changing the value of its subroutine uniforms. To use subroutines, a 450 …NUM_COMPATIBLE_SUBROUTINES 5x0*xZ+ GetActiveSub- - Number of subroutines comp- 2.… [all …]
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D | ARB_program_interface_query.txt | 92 (receiving values from bound buffer objects), subroutines and subroutine 203 subroutines used by shader code. Resources referenced in shader code are 254 and COMPUTE_SUBROUTINE correspond to the set of active subroutines for 283 variables, interface blocks, or subroutines, the entries of active 413 number of compatible subroutines belonging to the active subroutine 414 uniform in <programInterface> with the most compatible subroutines. If 1041 introduction to how subroutines and subroutine variables work. As 1049 To determine the set of active subroutines and subroutines used by a 1063 Table X.5, Interfaces for active subroutines for a particular shader 1081 subroutines and active subroutine uniforms. The commands [all …]
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D | ARB_explicit_uniform_location.txt | 130 subroutines without an explicit index will be assigned an index between 0 308 number of subroutines minus one. It's recommended, but not required, that 324 application mix subroutines with explicit indices with subroutines 337 indices, the linker will allocate unused indices to the subroutines 407 values and the generated indices for subroutines without a defined
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D | ARB_gl_spirv.txt | 413 - subroutines 1737 A use case could be to compile subroutines into different modules 1738 and link a set of subroutines we want to use into a program canvas. 1744 This could be part of a much needed rework or the subroutines. 2024 RESOLVED. SPIR-V does not currently support subroutines, so it is not 2025 possibly to have any active subroutines from a SPIR-V based shader,
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/third_party/mesa3d/src/compiler/glsl/ |
D | lower_subroutine.cpp | 90 ir_function *fn = this->state->subroutines[s]; in visit_leave()
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D | glsl_parser_extras.cpp | 212 this->subroutines = NULL; in _mesa_glsl_parse_state() 2038 while (state->subroutines[j]->subroutine_index == -1) { in assign_subroutine_indexes() 2040 if (state->subroutines[k]->subroutine_index == index) in assign_subroutine_indexes() 2043 state->subroutines[j]->subroutine_index = index; in assign_subroutine_indexes()
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D | glsl_parser_extras.h | 975 ir_function **subroutines; member
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D | ast_to_hir.cpp | 6380 state->subroutines = (ir_function **)reralloc(state, state->subroutines, in hir() 6383 state->subroutines[state->num_subroutines] = f; in hir() 9069 ir_function *fn = state->subroutines[i]; in verify_subroutine_associated_funcs()
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/third_party/openssl/doc/man3/ |
D | OPENSSL_instrument_bus.pod | 18 subroutines in question instrument these references for purposes of
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/third_party/googletest/docs/ |
D | primer.md | 20 and subroutines. This common pattern is easy to recognize and makes tests 91 test suite need to share common objects and subroutines, you can put them into a 224 5. If needed, define subroutines for your tests to share. 227 access objects and subroutines in the test fixture:
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/third_party/mesa3d/docs/relnotes/ |
D | 17.2.6.rst | 117 - glsl: Catch subscripted calls to undeclared subroutines
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D | 7.9.1.rst | 235 - glsl: fix lowering conditional returns in subroutines
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/third_party/node/deps/openssl/openssl/external/perl/Text-Template-1.56/ |
D | Changes | 158 - Error messages passed to BROKEN subroutines will now report the correct 176 - Error messages passed to BROKEN subroutines will now report the correct
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D | LICENSE | 368 7. C or perl subroutines supplied by you and linked into this Package shall not
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/third_party/openssl/external/perl/Text-Template-1.56/ |
D | Changes | 158 - Error messages passed to BROKEN subroutines will now report the correct 176 - Error messages passed to BROKEN subroutines will now report the correct
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/third_party/mesa3d/src/compiler/nir/ |
D | README | 23 getting return values from subroutines. Registers can also be an array, in which
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/third_party/mesa3d/src/freedreno/afuc/ |
D | README.rst | 142 Simple subroutines can be implemented with ``call``/``ret``. The
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/third_party/skia/third_party/externals/opengl-registry/extensions/AMD/ |
D | AMD_transform_feedback4.txt | 63 ARB_viewport_array, layered rendering, shader subroutines and so on, an
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/third_party/openGLES/extensions/AMD/ |
D | AMD_transform_feedback4.txt | 63 ARB_viewport_array, layered rendering, shader subroutines and so on, an
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/third_party/python/Doc/extending/ |
D | embedding.rst | 214 consider the application to be a set of subroutines, and write some glue code
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/third_party/skia/third_party/externals/freetype/docs/oldlogs/ |
D | ChangeLog.20 | 865 and subroutines are not loaded twice. This is to remove a memory 1864 * src/cid/cidload.c (cid_read_subrs): Decrypt subroutines only 2049 (T1_Open_Face): Deleted empty subroutines array test to make sure 2050 fonts with no subroutines still are parsed.
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