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Searched refs:subroutines (Results 1 – 25 of 78) sorted by relevance

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/third_party/openGLES/extensions/ARB/
DARB_shader_subroutine.txt69 where a single shader can include many subroutines and dynamically select
71 Switching subroutines dynamically in this fashion can avoid the cost of
172 subroutines in each shader stage; a program will fail to link if the
173 number of subroutines is greater than the maximum subroutine count
193 subroutines that can be assigned to the uniform is returned in <values>.
308 subroutines in the stage is returned. If <pname> is
313 the values returned will be consistent with a shader with no subroutines
333 recursion via subroutines) Recursion is not allowed, not even statically.
348 changing the value of its subroutine uniforms. To use subroutines, a
460 …NUM_COMPATIBLE_SUBROUTINES 5x0*xZ+ GetActiveSub- - Number of subroutines comp- 2.…
[all …]
DARB_program_interface_query.txt102 (receiving values from bound buffer objects), subroutines and subroutine
213 subroutines used by shader code. Resources referenced in shader code are
264 and COMPUTE_SUBROUTINE correspond to the set of active subroutines for
293 variables, interface blocks, or subroutines, the entries of active
423 number of compatible subroutines belonging to the active subroutine
424 uniform in <programInterface> with the most compatible subroutines. If
1058 introduction to how subroutines and subroutine variables work. As
1066 To determine the set of active subroutines and subroutines used by a
1080 Table X.5, Interfaces for active subroutines for a particular shader
1098 subroutines and active subroutine uniforms. The commands
[all …]
DARB_explicit_uniform_location.txt140 subroutines without an explicit index will be assigned an index between 0
318 number of subroutines minus one. It's recommended, but not required, that
334 application mix subroutines with explicit indices with subroutines
347 indices, the linker will allocate unused indices to the subroutines
417 values and the generated indices for subroutines without a defined
DARB_gl_spirv.txt430 - subroutines
1803 A use case could be to compile subroutines into different modules
1804 and link a set of subroutines we want to use into a program canvas.
1810 This could be part of a much needed rework or the subroutines.
2090 RESOLVED. SPIR-V does not currently support subroutines, so it is not
2091 possibly to have any active subroutines from a SPIR-V based shader,
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_shader_subroutine.txt59 where a single shader can include many subroutines and dynamically select
61 Switching subroutines dynamically in this fashion can avoid the cost of
162 subroutines in each shader stage; a program will fail to link if the
163 number of subroutines is greater than the maximum subroutine count
183 subroutines that can be assigned to the uniform is returned in <values>.
298 subroutines in the stage is returned. If <pname> is
303 the values returned will be consistent with a shader with no subroutines
323 recursion via subroutines) Recursion is not allowed, not even statically.
338 changing the value of its subroutine uniforms. To use subroutines, a
450 …NUM_COMPATIBLE_SUBROUTINES 5x0*xZ+ GetActiveSub- - Number of subroutines comp- 2.…
[all …]
DARB_program_interface_query.txt92 (receiving values from bound buffer objects), subroutines and subroutine
203 subroutines used by shader code. Resources referenced in shader code are
254 and COMPUTE_SUBROUTINE correspond to the set of active subroutines for
283 variables, interface blocks, or subroutines, the entries of active
413 number of compatible subroutines belonging to the active subroutine
414 uniform in <programInterface> with the most compatible subroutines. If
1041 introduction to how subroutines and subroutine variables work. As
1049 To determine the set of active subroutines and subroutines used by a
1063 Table X.5, Interfaces for active subroutines for a particular shader
1081 subroutines and active subroutine uniforms. The commands
[all …]
DARB_explicit_uniform_location.txt130 subroutines without an explicit index will be assigned an index between 0
308 number of subroutines minus one. It's recommended, but not required, that
324 application mix subroutines with explicit indices with subroutines
337 indices, the linker will allocate unused indices to the subroutines
407 values and the generated indices for subroutines without a defined
DARB_gl_spirv.txt413 - subroutines
1737 A use case could be to compile subroutines into different modules
1738 and link a set of subroutines we want to use into a program canvas.
1744 This could be part of a much needed rework or the subroutines.
2024 RESOLVED. SPIR-V does not currently support subroutines, so it is not
2025 possibly to have any active subroutines from a SPIR-V based shader,
/third_party/mesa3d/src/compiler/glsl/
Dlower_subroutine.cpp90 ir_function *fn = this->state->subroutines[s]; in visit_leave()
Dglsl_parser_extras.cpp212 this->subroutines = NULL; in _mesa_glsl_parse_state()
2038 while (state->subroutines[j]->subroutine_index == -1) { in assign_subroutine_indexes()
2040 if (state->subroutines[k]->subroutine_index == index) in assign_subroutine_indexes()
2043 state->subroutines[j]->subroutine_index = index; in assign_subroutine_indexes()
Dglsl_parser_extras.h975 ir_function **subroutines; member
Dast_to_hir.cpp6380 state->subroutines = (ir_function **)reralloc(state, state->subroutines, in hir()
6383 state->subroutines[state->num_subroutines] = f; in hir()
9069 ir_function *fn = state->subroutines[i]; in verify_subroutine_associated_funcs()
/third_party/openssl/doc/man3/
DOPENSSL_instrument_bus.pod18 subroutines in question instrument these references for purposes of
/third_party/googletest/docs/
Dprimer.md20 and subroutines. This common pattern is easy to recognize and makes tests
91 test suite need to share common objects and subroutines, you can put them into a
224 5. If needed, define subroutines for your tests to share.
227 access objects and subroutines in the test fixture:
/third_party/mesa3d/docs/relnotes/
D17.2.6.rst117 - glsl: Catch subscripted calls to undeclared subroutines
D7.9.1.rst235 - glsl: fix lowering conditional returns in subroutines
/third_party/node/deps/openssl/openssl/external/perl/Text-Template-1.56/
DChanges158 - Error messages passed to BROKEN subroutines will now report the correct
176 - Error messages passed to BROKEN subroutines will now report the correct
DLICENSE368 7. C or perl subroutines supplied by you and linked into this Package shall not
/third_party/openssl/external/perl/Text-Template-1.56/
DChanges158 - Error messages passed to BROKEN subroutines will now report the correct
176 - Error messages passed to BROKEN subroutines will now report the correct
/third_party/mesa3d/src/compiler/nir/
DREADME23 getting return values from subroutines. Registers can also be an array, in which
/third_party/mesa3d/src/freedreno/afuc/
DREADME.rst142 Simple subroutines can be implemented with ``call``/``ret``. The
/third_party/skia/third_party/externals/opengl-registry/extensions/AMD/
DAMD_transform_feedback4.txt63 ARB_viewport_array, layered rendering, shader subroutines and so on, an
/third_party/openGLES/extensions/AMD/
DAMD_transform_feedback4.txt63 ARB_viewport_array, layered rendering, shader subroutines and so on, an
/third_party/python/Doc/extending/
Dembedding.rst214 consider the application to be a set of subroutines, and write some glue code
/third_party/skia/third_party/externals/freetype/docs/oldlogs/
DChangeLog.20865 and subroutines are not loaded twice. This is to remove a memory
1864 * src/cid/cidload.c (cid_read_subrs): Decrypt subroutines only
2049 (T1_Open_Face): Deleted empty subroutines array test to make sure
2050 fonts with no subroutines still are parsed.

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