Searched refs:supportsShaderFloat16 (Results 1 – 5 of 5) sorted by relevance
30 bool supportsShaderFloat16; member
115 info.supportsShaderFloat16 = driverShaderModel >= D3D_SHADER_MODEL_6_2 && in GatherDeviceInfo()
380 Feature supportsShaderFloat16 = {"supportsShaderFloat16", FeatureCategory::VulkanFeatures, member
2122 if (getFeatures().supportsShaderFloat16.enabled) in initializeDevice()2775 ANGLE_FEATURE_CONDITION(&mFeatures, supportsShaderFloat16, in initFeatures()
279 contextVk->getRenderer()->getFeatures().supportsShaderFloat16.enabled; in GetGenerateMipmapFlags()