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Searched refs:supportsShaderFloat16 (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DD3D12Info.h30 bool supportsShaderFloat16; member
DD3D12Info.cpp115 info.supportsShaderFloat16 = driverShaderModel >= D3D_SHADER_MODEL_6_2 && in GatherDeviceInfo()
/third_party/skia/third_party/externals/angle2/include/platform/
DFeaturesVk.h380 Feature supportsShaderFloat16 = {"supportsShaderFloat16", FeatureCategory::VulkanFeatures, member
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DRendererVk.cpp2122 if (getFeatures().supportsShaderFloat16.enabled) in initializeDevice()
2775 ANGLE_FEATURE_CONDITION(&mFeatures, supportsShaderFloat16, in initFeatures()
DUtilsVk.cpp279 contextVk->getRenderer()->getFeatures().supportsShaderFloat16.enabled; in GetGenerateMipmapFlags()