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Searched refs:surface_count (Results 1 – 13 of 13) sorted by relevance

/third_party/ffmpeg/libavcodec/
Ddxva2_internal.h106 …x, ctx) (ff_dxva2_is_d3d11(avctx) ? ctx->d3d11va.surface_count : ctx->dxva2.surface_count)
115 … (ff_dxva2_is_d3d11(avctx) || ctx->dxva2.surface_count))
118 #define DXVA_CONTEXT_COUNT(avctx, ctx) (ctx->dxva2.surface_count)
125 …NTEXT_VALID(avctx, ctx) (ctx->dxva2.decoder && ctx->dxva2.cfg && ctx->dxva2.surface_count)
128 #define DXVA_CONTEXT_COUNT(avctx, ctx) (ctx->d3d11va.surface_count)
Ddxva2.h71 unsigned surface_count; member
Dd3d11va.h78 unsigned surface_count; member
Dvaapi_decode.h61 int surface_count; member
Ddxva2.c697 d3d11_ctx->surface_count = sctx->nb_d3d11_views; in ff_dxva2_decode_init()
718 dxva_ctx->surface_count = frames_hwctx->nb_surfaces; in ff_dxva2_decode_init()
/third_party/mesa3d/src/intel/vulkan/
Danv_pipeline_cache.c92 bind_map->surface_count); in anv_shader_bin_create()
174 bind_map->surface_count); in anv_shader_bin_create()
220 blob_write_uint32(blob, shader->bind_map.surface_count); in anv_shader_bin_serialize()
223 shader->bind_map.surface_count * in anv_shader_bin_serialize()
272 bind_map.surface_count = blob_read_uint32(blob); in anv_shader_bin_deserialize()
275 blob_read_bytes(blob, bind_map.surface_count * in anv_shader_bin_deserialize()
Danv_nir_apply_pipeline_layout.c1449 map->surface_to_descriptor[map->surface_count] = in anv_nir_apply_pipeline_layout()
1454 state.set[s].desc_offset = map->surface_count; in anv_nir_apply_pipeline_layout()
1455 map->surface_count++; in anv_nir_apply_pipeline_layout()
1460 state.constants_offset = map->surface_count; in anv_nir_apply_pipeline_layout()
1461 map->surface_to_descriptor[map->surface_count].set = in anv_nir_apply_pipeline_layout()
1463 map->surface_count++; in anv_nir_apply_pipeline_layout()
1530 if (map->surface_count + array_size > MAX_BINDING_TABLE_SIZE || in anv_nir_apply_pipeline_layout()
1539 state.set[set].surface_offsets[b] = map->surface_count; in anv_nir_apply_pipeline_layout()
1545 map->surface_to_descriptor[map->surface_count++] = in anv_nir_apply_pipeline_layout()
1555 map->surface_to_descriptor[map->surface_count++] = in anv_nir_apply_pipeline_layout()
[all …]
DgenX_pipeline.c1014 uint32_t surface_count = 0; in emit_cb_state() local
1018 surface_count = map->surface_count; in emit_cb_state()
1030 for (unsigned i = 0; i < surface_count; i++) { in emit_cb_state()
1544 vs.BindingTableEntryCount = vs_bin->bind_map.surface_count; in emit_3dstate_vs()
1621 hs.BindingTableEntryCount = tcs_bin->bind_map.surface_count; in emit_3dstate_hs_te_ds()
1706 ds.BindingTableEntryCount = tes_bin->bind_map.surface_count; in emit_3dstate_hs_te_ds()
1772 gs.BindingTableEntryCount = gs_bin->bind_map.surface_count; in emit_3dstate_gs()
1990 ps.BindingTableEntryCount = fs_bin->bind_map.surface_count; in emit_3dstate_ps()
2474 .BindingTableEntryCount = 1 + MIN2(cs_bin->bind_map.surface_count, 30), in genX()
Danv_descriptor_set.c312 uint32_t surface_count[MESA_VULKAN_SHADER_STAGES] = { 0, }; in anv_GetDescriptorSetLayoutSupport() local
361 surface_count[s] += sampler->n_planes; in anv_GetDescriptorSetLayoutSupport()
365 surface_count[s] += binding->descriptorCount; in anv_GetDescriptorSetLayoutSupport()
374 surface_count[s] += binding->descriptorCount; in anv_GetDescriptorSetLayoutSupport()
379 for (unsigned s = 0; s < ARRAY_SIZE(surface_count); s++) { in anv_GetDescriptorSetLayoutSupport()
381 surface_count[s] += 1; in anv_GetDescriptorSetLayoutSupport()
398 for (unsigned s = 0; s < ARRAY_SIZE(surface_count); s++) { in anv_GetDescriptorSetLayoutSupport()
402 if (surface_count[s] > MAX_BINDING_TABLE_SIZE - MAX_RTS) in anv_GetDescriptorSetLayoutSupport()
Danv_pipeline.c1117 assert(stage->bind_map.surface_count == 0); in anv_pipeline_link_fs()
1120 stage->bind_map.surface_count += num_rt_bindings; in anv_pipeline_link_fs()
1840 stage.bind_map.surface_count = 1; in anv_pipeline_compile_cs()
2712 .surface_count = 0, in anv_device_init_rt_shaders()
2770 .surface_count = 0, in anv_device_init_rt_shaders()
DgenX_cmd_buffer.c2573 if (map->surface_count == 0) { in emit_binding_table()
2579 map->surface_count, in emit_binding_table()
2593 for (uint32_t s = 0; s < map->surface_count; s++) { in emit_binding_table()
5369 1 + MIN2(pipeline->cs->bind_map.surface_count, 30), in emit_compute_walker()
Danv_blorp.c63 .surface_count = 0, in upload_blorp_shader()
Danv_private.h3011 uint32_t surface_count; member