Searched refs:swizzleOffsetZ (Results 1 – 2 of 2) sorted by relevance
198 TVector<int> swizzleOffsetZ = {2}; in transformDepthBeforeCorrection() local199 TIntermSwizzle *positionZ = new TIntermSwizzle(positionRef, swizzleOffsetZ); in transformDepthBeforeCorrection()
584 TVector<int> swizzleOffsetZ = {2}; in transformDepthBeforeCorrection() local585 TIntermSwizzle *positionZ = new TIntermSwizzle(positionRef, swizzleOffsetZ); in transformDepthBeforeCorrection()613 TVector<int> swizzleOffsetZ = {2}; in appendVertexShaderDepthCorrectionToMain() local614 TIntermSwizzle *positionZ = new TIntermSwizzle(positionRef, swizzleOffsetZ); in appendVertexShaderDepthCorrectionToMain()