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Searched refs:swizzleOffsetZ (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DTranslatorMetal.cpp198 TVector<int> swizzleOffsetZ = {2}; in transformDepthBeforeCorrection() local
199 TIntermSwizzle *positionZ = new TIntermSwizzle(positionRef, swizzleOffsetZ); in transformDepthBeforeCorrection()
DTranslatorMetalDirect.cpp584 TVector<int> swizzleOffsetZ = {2}; in transformDepthBeforeCorrection() local
585 TIntermSwizzle *positionZ = new TIntermSwizzle(positionRef, swizzleOffsetZ); in transformDepthBeforeCorrection()
613 TVector<int> swizzleOffsetZ = {2}; in appendVertexShaderDepthCorrectionToMain() local
614 TIntermSwizzle *positionZ = new TIntermSwizzle(positionRef, swizzleOffsetZ); in appendVertexShaderDepthCorrectionToMain()