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Searched refs:syncState (Results 1 – 25 of 93) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DSamplerD3D.h23 angle::Result syncState(const gl::Context *context, const bool dirtyBits) override;
26 inline angle::Result SamplerD3D::syncState(const gl::Context *context, const bool dirtyBits) in syncState() function
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DVertexArray9.h26 angle::Result syncState(const gl::Context *context,
39 inline angle::Result VertexArray9::syncState(const gl::Context *context, in syncState() function
DFramebuffer9.h41 angle::Result syncState(const gl::Context *context,
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
DVertexArrayImpl.h38 virtual angle::Result syncState(const gl::Context *context,
58 inline angle::Result VertexArrayImpl::syncState(const gl::Context *context, in syncState() function
DProgramImpl.h159 virtual angle::Result syncState(const gl::Context *context,
166 inline angle::Result ProgramImpl::syncState(const gl::Context *context, in syncState() function
DSamplerImpl.h35 virtual angle::Result syncState(const gl::Context *context, const bool dirty) = 0;
DFramebufferImpl_mock.h57 MOCK_METHOD4(syncState,
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DSampler.cpp191 angle::Result Sampler::syncState(const Context *context) in syncState() function in gl::Sampler
194 angle::Result result = mSampler->syncState(context, mDirty); in syncState()
DContext.inl.h91 ANGLE_TRY(mImplementation->syncState(this, dirtyBits, mAllDirtyBits, command)); in syncDirtyBits()
99 ANGLE_TRY(mImplementation->syncState(this, dirtyBits, bitMask, command)); in syncDirtyBits()
DSampler.h78 angle::Result syncState(const Context *context);
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/doc/
DDeferredClears.md33 In scenario 2, `FramebufferVk::syncState` is responsible for extracting the staged `Clear` updates,
38 the front-end must always follow a `syncState` call with a call to the backend (and for example
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/
DSamplerNULL.cpp21 angle::Result SamplerNULL::syncState(const gl::Context *context, const bool dirty) in syncState() function in rx::SamplerNULL
DSamplerNULL.h24 angle::Result syncState(const gl::Context *context, const bool dirty) override;
DVertexArrayNULL.h23 angle::Result syncState(const gl::Context *context,
DVertexArrayNULL.cpp19 angle::Result VertexArrayNULL::syncState(const gl::Context *context, in syncState() function in rx::VertexArrayNULL
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DProgram11.h23 angle::Result syncState(const gl::Context *context,
DProgram11.cpp23 angle::Result Program11::syncState(const gl::Context *context, in syncState() function in rx::Program11
DVertexArray11.h30 angle::Result syncState(const gl::Context *context,
DFramebuffer11.h41 angle::Result syncState(const gl::Context *context,
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DSamplerVk.h27 angle::Result syncState(const gl::Context *context, const bool dirty) override;
DSamplerVk.cpp28 angle::Result SamplerVk::syncState(const gl::Context *context, const bool dirty) in syncState() function in rx::SamplerVk
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DSamplerGL.h29 angle::Result syncState(const gl::Context *context, const bool dirty) override;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DSamplerMtl.h28 angle::Result syncState(const gl::Context *context, const bool dirty) override;
DSamplerMtl.mm45 angle::Result SamplerMtl::syncState(const gl::Context *context, const bool dirty)
/third_party/skia/third_party/externals/angle2/doc/
DDirtyBits.md40 Each back-end handles state changes in a `syncState` implementation function that takes a dirty
47 dirty bits and `syncState` methods. See [`gl::Framebuffer::DirtyBitType`][FBODirtyBits] and
48 [`rx::FramebufferVk::syncState`][FBOVkSyncState] for example.

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