/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | SamplerD3D.h | 23 angle::Result syncState(const gl::Context *context, const bool dirtyBits) override; 26 inline angle::Result SamplerD3D::syncState(const gl::Context *context, const bool dirtyBits) in syncState() function
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | VertexArray9.h | 26 angle::Result syncState(const gl::Context *context, 39 inline angle::Result VertexArray9::syncState(const gl::Context *context, in syncState() function
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D | Framebuffer9.h | 41 angle::Result syncState(const gl::Context *context,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
D | VertexArrayImpl.h | 38 virtual angle::Result syncState(const gl::Context *context, 58 inline angle::Result VertexArrayImpl::syncState(const gl::Context *context, in syncState() function
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D | ProgramImpl.h | 159 virtual angle::Result syncState(const gl::Context *context, 166 inline angle::Result ProgramImpl::syncState(const gl::Context *context, in syncState() function
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D | SamplerImpl.h | 35 virtual angle::Result syncState(const gl::Context *context, const bool dirty) = 0;
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D | FramebufferImpl_mock.h | 57 MOCK_METHOD4(syncState,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Sampler.cpp | 191 angle::Result Sampler::syncState(const Context *context) in syncState() function in gl::Sampler 194 angle::Result result = mSampler->syncState(context, mDirty); in syncState()
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D | Context.inl.h | 91 ANGLE_TRY(mImplementation->syncState(this, dirtyBits, mAllDirtyBits, command)); in syncDirtyBits() 99 ANGLE_TRY(mImplementation->syncState(this, dirtyBits, bitMask, command)); in syncDirtyBits()
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D | Sampler.h | 78 angle::Result syncState(const Context *context);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/doc/ |
D | DeferredClears.md | 33 In scenario 2, `FramebufferVk::syncState` is responsible for extracting the staged `Clear` updates, 38 the front-end must always follow a `syncState` call with a call to the backend (and for example
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/ |
D | SamplerNULL.cpp | 21 angle::Result SamplerNULL::syncState(const gl::Context *context, const bool dirty) in syncState() function in rx::SamplerNULL
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D | SamplerNULL.h | 24 angle::Result syncState(const gl::Context *context, const bool dirty) override;
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D | VertexArrayNULL.h | 23 angle::Result syncState(const gl::Context *context,
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D | VertexArrayNULL.cpp | 19 angle::Result VertexArrayNULL::syncState(const gl::Context *context, in syncState() function in rx::VertexArrayNULL
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | Program11.h | 23 angle::Result syncState(const gl::Context *context,
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D | Program11.cpp | 23 angle::Result Program11::syncState(const gl::Context *context, in syncState() function in rx::Program11
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D | VertexArray11.h | 30 angle::Result syncState(const gl::Context *context,
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D | Framebuffer11.h | 41 angle::Result syncState(const gl::Context *context,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | SamplerVk.h | 27 angle::Result syncState(const gl::Context *context, const bool dirty) override;
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D | SamplerVk.cpp | 28 angle::Result SamplerVk::syncState(const gl::Context *context, const bool dirty) in syncState() function in rx::SamplerVk
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | SamplerGL.h | 29 angle::Result syncState(const gl::Context *context, const bool dirty) override;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | SamplerMtl.h | 28 angle::Result syncState(const gl::Context *context, const bool dirty) override;
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D | SamplerMtl.mm | 45 angle::Result SamplerMtl::syncState(const gl::Context *context, const bool dirty)
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/third_party/skia/third_party/externals/angle2/doc/ |
D | DirtyBits.md | 40 Each back-end handles state changes in a `syncState` implementation function that takes a dirty 47 dirty bits and `syncState` methods. See [`gl::Framebuffer::DirtyBitType`][FBODirtyBits] and 48 [`rx::FramebufferVk::syncState`][FBOVkSyncState] for example.
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