Searched refs:tObj (Results 1 – 3 of 3) sorted by relevance
2905 struct gl_texture_object *tObj, in st_finalize_texture() argument2909 const GLuint nr_faces = _mesa_num_tex_faces(tObj->Target); in st_finalize_texture()2916 if (tObj->Immutable) in st_finalize_texture()2919 if (tObj->_MipmapComplete) in st_finalize_texture()2920 tObj->lastLevel = tObj->_MaxLevel; in st_finalize_texture()2921 else if (tObj->_BaseComplete) in st_finalize_texture()2922 tObj->lastLevel = tObj->Attrib.BaseLevel; in st_finalize_texture()2928 if (!tObj->needs_validation && in st_finalize_texture()2929 tObj->Attrib.BaseLevel >= tObj->validated_first_level && in st_finalize_texture()2930 tObj->lastLevel <= tObj->validated_last_level) { in st_finalize_texture()[all …]
55 struct gl_texture_object *tObj,
189 set_tex_image(struct gl_texture_object *tObj, in set_tex_image() argument195 assert(tObj); in set_tex_image()200 tObj->Image[face][level] = texImage; in set_tex_image()203 texImage->TexObject = tObj; in set_tex_image()