Searched refs:taskShaderCount (Results 1 – 1 of 1) sorted by relevance
1042 const auto taskShaderCount = static_cast<uint32_t>(hasTask); in setupPreRasterizationMeshShaderState() local1052 …rnalData->pipelineShaderStages = std::vector<VkPipelineShaderStageCreateInfo>(2u + taskShaderCount, in setupPreRasterizationMeshShaderState()1110 m_internalData->monolithicPipelineCreateInfo.stageCount = 1u + taskShaderCount; in setupPreRasterizationMeshShaderState()1142 pipelinePartCreateInfo.stageCount = 1u + taskShaderCount; in setupPreRasterizationMeshShaderState()