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Searched refs:taskShaderCount (Results 1 – 1 of 1) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
DvkPipelineConstructionUtil.cpp1042 const auto taskShaderCount = static_cast<uint32_t>(hasTask); in setupPreRasterizationMeshShaderState() local
1052 …rnalData->pipelineShaderStages = std::vector<VkPipelineShaderStageCreateInfo>(2u + taskShaderCount, in setupPreRasterizationMeshShaderState()
1110 m_internalData->monolithicPipelineCreateInfo.stageCount = 1u + taskShaderCount; in setupPreRasterizationMeshShaderState()
1142 pipelinePartCreateInfo.stageCount = 1u + taskShaderCount; in setupPreRasterizationMeshShaderState()