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Searched refs:tex1d (Results 1 – 21 of 21) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/data/gl42-compat/
Dbuiltins.test77 uniform sampler1D tex1d;
90 color = texture1D(tex1d, dummy_f_coord, i);
91 color =+ texture1DProj(tex1d, dummy_v2_coord, i);
92 color =+ texture1DProj(tex1d, dummy_v4_coord, i);
93 color =+ texture1DLod(tex1d, dummy_f_coord, i);
94 color =+ texture1DProjLod(tex1d, dummy_v2_coord, i);
95 color =+ texture1DProjLod(tex1d, dummy_v4_coord, i);
220 uniform sampler1D tex1d;
233 color = texture1D(tex1d, dummy_f_coord, i);
234 color =+ texture1DProj(tex1d, dummy_v2_coord, i);
[all …]
/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/frag/
Dtexture-access-uint.swizzle.frag3 layout(binding = 0) uniform usampler1D tex1d;
14 vec4 c = texture(tex1d, 0.0);
22 c = textureProj(tex1d, vec2(0.0, 1.0));
27 c = textureLod(tex1d, 0.0, 0.0);
35 c = textureProjLod(tex1d, vec2(0.0, 1.0), 0.0);
40 c = texelFetch(tex1d, 0, 0);
Dtexture-access-int.swizzle.frag3 layout(binding = 0) uniform isampler1D tex1d;
14 vec4 c = texture(tex1d, 0.0);
22 c = textureProj(tex1d, vec2(0.0, 1.0));
27 c = textureLod(tex1d, 0.0, 0.0);
35 c = textureProjLod(tex1d, vec2(0.0, 1.0), 0.0);
40 c = texelFetch(tex1d, 0, 0);
Dtexture-access.swizzle.frag3 layout(binding = 0) uniform sampler1D tex1d;
19 vec4 c = texture(tex1d, 0.0);
33 c = textureProj(tex1d, vec2(0.0, 1.0));
41 c = textureLod(tex1d, 0.0, 0.0);
52 c = textureProjLod(tex1d, vec2(0.0, 1.0), 0.0);
60 c = texelFetch(tex1d, 0, 0);
Dtexture-access-leaf.swizzle.frag3 layout(binding = 0) uniform sampler1D tex1d;
19 vec4 c = texture(tex1d, 0.0);
33 c = textureProj(tex1d, vec2(0.0, 1.0));
41 c = textureLod(tex1d, 0.0, 0.0);
52 c = textureProjLod(tex1d, vec2(0.0, 1.0), 0.0);
60 c = texelFetch(tex1d, 0, 0);
/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/frag/
Dtex-sampling.frag3 layout(binding = 0) uniform sampler1D tex1d;
30 vec4 texcolor = texture(tex1d, texCoord1d);
31 texcolor += textureOffset(tex1d, texCoord1d, 1);
32 texcolor += textureLod(tex1d, texCoord1d, 2);
33 texcolor += textureGrad(tex1d, texCoord1d, 1.0, 2.0);
34 texcolor += textureProj(tex1d, vec2(texCoord1d, 2.0));
35 texcolor += texture(tex1d, texCoord1d, 1.0);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/
Dtex-sampling.sm30.frag1 uniform sampler1D tex1d;
32tex1d, texCoord1d) + tex1Dlod(tex1d, float4(texCoord1d, 0.0, 0.0, 2.0f))) + tex1Dgrad(tex1d, texCo…
Dtex-sampling.frag1 Texture1D<float4> tex1d : register(t0);
50tex1d.Sample(_tex1d_sampler, texCoord1d) + tex1d.Sample(_tex1d_sampler, texCoord1d, 1)) + tex1d.Sa…
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/frag/
Dtex-sampling.frag1 Texture1D<float4> tex1d : register(t0);
47 float4 texcolor = tex1d.Sample(_tex1d_sampler, texCoord1d);
48 texcolor += tex1d.Sample(_tex1d_sampler, texCoord1d, 1);
49 texcolor += tex1d.SampleLevel(_tex1d_sampler, texCoord1d, 2.0f);
50 texcolor += tex1d.SampleGrad(_tex1d_sampler, texCoord1d, 1.0f, 2.0f);
52 texcolor += tex1d.Sample(_tex1d_sampler, _41.x / _41.y);
53 texcolor += tex1d.SampleBias(_tex1d_sampler, texCoord1d, 1.0f);
Dtex-sampling.sm30.frag1 uniform sampler1D tex1d;
29 float4 texcolor = tex1D(tex1d, texCoord1d);
30 texcolor += tex1Dlod(tex1d, float4(texCoord1d, 0.0, 0.0, 2.0f));
31 texcolor += tex1Dgrad(tex1d, texCoord1d, 1.0f, 2.0f);
33 texcolor += tex1Dproj(tex1d, float4(_34.x, 0.0, 0.0, _34.y));
34 texcolor += tex1Dbias(tex1d, float4(texCoord1d, 0.0, 0.0, 1.0f));
/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/asm/frag/
Dtexture-access.swizzle.asm.frag17 OpName %tex1d "tex1d"
38 OpDecorate %tex1d DescriptorSet 0
39 OpDecorate %tex1d Binding 0
89 %tex1d = OpVariable %_ptr_UniformConstant_10 UniformConstant
166 %13 = OpLoad %10 %tex1d
223 %89 = OpLoad %10 %tex1d
247 %111 = OpLoad %10 %tex1d
284 %142 = OpLoad %10 %tex1d
308 %164 = OpLoad %10 %tex1d
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/frag/
Dtexture-access-leaf.swizzle.frag136 float4 doSwizzle(thread texture1d<float> tex1d, thread const sampler tex1dSmplr, constant uint& tex…
138 float4 c = spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl);
148 …c = spvTextureSwizzle(tex1d.sample(tex1dSmplr, float2(0.0, 1.0).x / float2(0.0, 1.0).y), tex1dSwzl…
154 c = spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl);
161 …c = spvTextureSwizzle(tex1d.sample(tex1dSmplr, float2(0.0, 1.0).x / float2(0.0, 1.0).y), tex1dSwzl…
167 c = spvTextureSwizzle(tex1d.read(uint(0)), tex1dSwzl);
183 fragment void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture1d<float> tex1d [[tex…
195 …float4 c = doSwizzle(tex1d, tex1dSmplr, tex1dSwzl, tex2d, tex2dSmplr, tex2dSwzl, tex3d, tex3dSmplr…
Dtexture-access-uint.swizzle.frag112 fragment void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture1d<uint> tex1d [[text…
120 float4 c = float4(spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl));
126 …c = float4(spvTextureSwizzle(tex1d.sample(tex1dSmplr, float2(0.0, 1.0).x / float2(0.0, 1.0).y), te…
129 c = float4(spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl));
135 …c = float4(spvTextureSwizzle(tex1d.sample(tex1dSmplr, float2(0.0, 1.0).x / float2(0.0, 1.0).y), te…
138 c = float4(spvTextureSwizzle(tex1d.read(uint(0)), tex1dSwzl));
Dtexture-access-int.swizzle.frag112 fragment void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture1d<int> tex1d [[textu…
120 float4 c = float4(spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl));
126 …c = float4(spvTextureSwizzle(tex1d.sample(tex1dSmplr, float2(0.0, 1.0).x / float2(0.0, 1.0).y), te…
129 c = float4(spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl));
135 …c = float4(spvTextureSwizzle(tex1d.sample(tex1dSmplr, float2(0.0, 1.0).x / float2(0.0, 1.0).y), te…
138 c = float4(spvTextureSwizzle(tex1d.read(uint(0)), tex1dSwzl));
Dtexture-access.swizzle.frag135 fragment void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture1d<float> tex1d [[tex…
147 float4 c = spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl);
157 …c = spvTextureSwizzle(tex1d.sample(tex1dSmplr, float2(0.0, 1.0).x / float2(0.0, 1.0).y), tex1dSwzl…
163 c = spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl);
170 …c = spvTextureSwizzle(tex1d.sample(tex1dSmplr, float2(0.0, 1.0).x / float2(0.0, 1.0).y), tex1dSwzl…
176 c = spvTextureSwizzle(tex1d.read(uint(0)), tex1dSwzl);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/frag/
Dtexture-access.swizzle.asm.frag135 fragment void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture1d<float> tex1d [[tex…
147 float4 c = spvTextureSwizzle(tex1d.sample(tex1dSamp, 0.0), tex1dSwzl);
157 …c = spvTextureSwizzle(tex1d.sample(tex1dSamp, float2(0.0, 1.0).x / float2(0.0, 1.0).y), tex1dSwzl);
163 c = spvTextureSwizzle(tex1d.sample(tex1dSamp, 0.0), tex1dSwzl);
170 …c = spvTextureSwizzle(tex1d.sample(tex1dSamp, float2(0.0, 1.0).x / float2(0.0, 1.0).y), tex1dSwzl);
176 c = spvTextureSwizzle(tex1d.read(uint(0)), tex1dSwzl);
/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/vulkan/frag/
Dtexture-access-function.swizzle.vk.frag3 layout(binding = 0) uniform sampler1D tex1d;
89 …fragColor = do_samples(tex1d, tex2d, tex3d, texCube, tex2dArray, texCubeArray, texBuffer, depth2d,…
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/vulkan/frag/
Dtexture-access-function.swizzle.vk.frag188 fragment main0_out main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture1d<float> tex1d
201 …out.fragColor = do_samples(tex1d, tex1dSmplr, tex1dSwzl, tex2d, tex2dSwzl, tex3d, tex3dSmplr, tex3…
/third_party/mesa3d/src/amd/addrlib/src/gfx9/
Dgfx9addrlib.cpp3228 const BOOL_32 tex1d = IsTex1d(rsrcType); in ValidateNonSwModeParams() local
3237 if (tex1d) in ValidateNonSwModeParams()
3300 const BOOL_32 tex1d = IsTex1d(rsrcType); in ValidateSwModeParams() local
3346 if (tex1d) in ValidateSwModeParams()
3358 if (((tex1d == FALSE) && prt) || zbuffer || msaa || (pIn->bpp == 0) || in ValidateSwModeParams()
/third_party/mesa3d/src/amd/addrlib/src/gfx11/
Dgfx11addrlib.cpp2148 const BOOL_32 tex1d = IsTex1d(rsrcType); in ValidateNonSwModeParams() local
2152 if (tex1d) in ValidateNonSwModeParams()
2221 const BOOL_32 tex1d = IsTex1d(rsrcType); in ValidateSwModeParams() local
2251 if (tex1d) in ValidateSwModeParams()
/third_party/mesa3d/src/amd/addrlib/src/gfx10/
Dgfx10addrlib.cpp2530 const BOOL_32 tex1d = IsTex1d(rsrcType); in ValidateNonSwModeParams() local
2534 if (tex1d) in ValidateNonSwModeParams()
2605 const BOOL_32 tex1d = IsTex1d(rsrcType); in ValidateSwModeParams() local
2638 if (tex1d) in ValidateSwModeParams()