/third_party/vk-gl-cts/external/openglcts/data/gl42-compat/ |
D | builtins.test | 77 uniform sampler1D tex1d; 90 color = texture1D(tex1d, dummy_f_coord, i); 91 color =+ texture1DProj(tex1d, dummy_v2_coord, i); 92 color =+ texture1DProj(tex1d, dummy_v4_coord, i); 93 color =+ texture1DLod(tex1d, dummy_f_coord, i); 94 color =+ texture1DProjLod(tex1d, dummy_v2_coord, i); 95 color =+ texture1DProjLod(tex1d, dummy_v4_coord, i); 220 uniform sampler1D tex1d; 233 color = texture1D(tex1d, dummy_f_coord, i); 234 color =+ texture1DProj(tex1d, dummy_v2_coord, i); [all …]
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/frag/ |
D | texture-access-uint.swizzle.frag | 3 layout(binding = 0) uniform usampler1D tex1d; 14 vec4 c = texture(tex1d, 0.0); 22 c = textureProj(tex1d, vec2(0.0, 1.0)); 27 c = textureLod(tex1d, 0.0, 0.0); 35 c = textureProjLod(tex1d, vec2(0.0, 1.0), 0.0); 40 c = texelFetch(tex1d, 0, 0);
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D | texture-access-int.swizzle.frag | 3 layout(binding = 0) uniform isampler1D tex1d; 14 vec4 c = texture(tex1d, 0.0); 22 c = textureProj(tex1d, vec2(0.0, 1.0)); 27 c = textureLod(tex1d, 0.0, 0.0); 35 c = textureProjLod(tex1d, vec2(0.0, 1.0), 0.0); 40 c = texelFetch(tex1d, 0, 0);
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D | texture-access.swizzle.frag | 3 layout(binding = 0) uniform sampler1D tex1d; 19 vec4 c = texture(tex1d, 0.0); 33 c = textureProj(tex1d, vec2(0.0, 1.0)); 41 c = textureLod(tex1d, 0.0, 0.0); 52 c = textureProjLod(tex1d, vec2(0.0, 1.0), 0.0); 60 c = texelFetch(tex1d, 0, 0);
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D | texture-access-leaf.swizzle.frag | 3 layout(binding = 0) uniform sampler1D tex1d; 19 vec4 c = texture(tex1d, 0.0); 33 c = textureProj(tex1d, vec2(0.0, 1.0)); 41 c = textureLod(tex1d, 0.0, 0.0); 52 c = textureProjLod(tex1d, vec2(0.0, 1.0), 0.0); 60 c = texelFetch(tex1d, 0, 0);
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/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/frag/ |
D | tex-sampling.frag | 3 layout(binding = 0) uniform sampler1D tex1d; 30 vec4 texcolor = texture(tex1d, texCoord1d); 31 texcolor += textureOffset(tex1d, texCoord1d, 1); 32 texcolor += textureLod(tex1d, texCoord1d, 2); 33 texcolor += textureGrad(tex1d, texCoord1d, 1.0, 2.0); 34 texcolor += textureProj(tex1d, vec2(texCoord1d, 2.0)); 35 texcolor += texture(tex1d, texCoord1d, 1.0);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/ |
D | tex-sampling.sm30.frag | 1 uniform sampler1D tex1d; 32 …tex1d, texCoord1d) + tex1Dlod(tex1d, float4(texCoord1d, 0.0, 0.0, 2.0f))) + tex1Dgrad(tex1d, texCo…
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D | tex-sampling.frag | 1 Texture1D<float4> tex1d : register(t0); 50 …tex1d.Sample(_tex1d_sampler, texCoord1d) + tex1d.Sample(_tex1d_sampler, texCoord1d, 1)) + tex1d.Sa…
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/frag/ |
D | tex-sampling.frag | 1 Texture1D<float4> tex1d : register(t0); 47 float4 texcolor = tex1d.Sample(_tex1d_sampler, texCoord1d); 48 texcolor += tex1d.Sample(_tex1d_sampler, texCoord1d, 1); 49 texcolor += tex1d.SampleLevel(_tex1d_sampler, texCoord1d, 2.0f); 50 texcolor += tex1d.SampleGrad(_tex1d_sampler, texCoord1d, 1.0f, 2.0f); 52 texcolor += tex1d.Sample(_tex1d_sampler, _41.x / _41.y); 53 texcolor += tex1d.SampleBias(_tex1d_sampler, texCoord1d, 1.0f);
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D | tex-sampling.sm30.frag | 1 uniform sampler1D tex1d; 29 float4 texcolor = tex1D(tex1d, texCoord1d); 30 texcolor += tex1Dlod(tex1d, float4(texCoord1d, 0.0, 0.0, 2.0f)); 31 texcolor += tex1Dgrad(tex1d, texCoord1d, 1.0f, 2.0f); 33 texcolor += tex1Dproj(tex1d, float4(_34.x, 0.0, 0.0, _34.y)); 34 texcolor += tex1Dbias(tex1d, float4(texCoord1d, 0.0, 0.0, 1.0f));
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/asm/frag/ |
D | texture-access.swizzle.asm.frag | 17 OpName %tex1d "tex1d" 38 OpDecorate %tex1d DescriptorSet 0 39 OpDecorate %tex1d Binding 0 89 %tex1d = OpVariable %_ptr_UniformConstant_10 UniformConstant 166 %13 = OpLoad %10 %tex1d 223 %89 = OpLoad %10 %tex1d 247 %111 = OpLoad %10 %tex1d 284 %142 = OpLoad %10 %tex1d 308 %164 = OpLoad %10 %tex1d
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/frag/ |
D | texture-access-leaf.swizzle.frag | 136 float4 doSwizzle(thread texture1d<float> tex1d, thread const sampler tex1dSmplr, constant uint& tex… 138 float4 c = spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl); 148 …c = spvTextureSwizzle(tex1d.sample(tex1dSmplr, float2(0.0, 1.0).x / float2(0.0, 1.0).y), tex1dSwzl… 154 c = spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl); 161 …c = spvTextureSwizzle(tex1d.sample(tex1dSmplr, float2(0.0, 1.0).x / float2(0.0, 1.0).y), tex1dSwzl… 167 c = spvTextureSwizzle(tex1d.read(uint(0)), tex1dSwzl); 183 fragment void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture1d<float> tex1d [[tex… 195 …float4 c = doSwizzle(tex1d, tex1dSmplr, tex1dSwzl, tex2d, tex2dSmplr, tex2dSwzl, tex3d, tex3dSmplr…
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D | texture-access-uint.swizzle.frag | 112 fragment void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture1d<uint> tex1d [[text… 120 float4 c = float4(spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl)); 126 …c = float4(spvTextureSwizzle(tex1d.sample(tex1dSmplr, float2(0.0, 1.0).x / float2(0.0, 1.0).y), te… 129 c = float4(spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl)); 135 …c = float4(spvTextureSwizzle(tex1d.sample(tex1dSmplr, float2(0.0, 1.0).x / float2(0.0, 1.0).y), te… 138 c = float4(spvTextureSwizzle(tex1d.read(uint(0)), tex1dSwzl));
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D | texture-access-int.swizzle.frag | 112 fragment void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture1d<int> tex1d [[textu… 120 float4 c = float4(spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl)); 126 …c = float4(spvTextureSwizzle(tex1d.sample(tex1dSmplr, float2(0.0, 1.0).x / float2(0.0, 1.0).y), te… 129 c = float4(spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl)); 135 …c = float4(spvTextureSwizzle(tex1d.sample(tex1dSmplr, float2(0.0, 1.0).x / float2(0.0, 1.0).y), te… 138 c = float4(spvTextureSwizzle(tex1d.read(uint(0)), tex1dSwzl));
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D | texture-access.swizzle.frag | 135 fragment void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture1d<float> tex1d [[tex… 147 float4 c = spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl); 157 …c = spvTextureSwizzle(tex1d.sample(tex1dSmplr, float2(0.0, 1.0).x / float2(0.0, 1.0).y), tex1dSwzl… 163 c = spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl); 170 …c = spvTextureSwizzle(tex1d.sample(tex1dSmplr, float2(0.0, 1.0).x / float2(0.0, 1.0).y), tex1dSwzl… 176 c = spvTextureSwizzle(tex1d.read(uint(0)), tex1dSwzl);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/frag/ |
D | texture-access.swizzle.asm.frag | 135 fragment void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture1d<float> tex1d [[tex… 147 float4 c = spvTextureSwizzle(tex1d.sample(tex1dSamp, 0.0), tex1dSwzl); 157 …c = spvTextureSwizzle(tex1d.sample(tex1dSamp, float2(0.0, 1.0).x / float2(0.0, 1.0).y), tex1dSwzl); 163 c = spvTextureSwizzle(tex1d.sample(tex1dSamp, 0.0), tex1dSwzl); 170 …c = spvTextureSwizzle(tex1d.sample(tex1dSamp, float2(0.0, 1.0).x / float2(0.0, 1.0).y), tex1dSwzl); 176 c = spvTextureSwizzle(tex1d.read(uint(0)), tex1dSwzl);
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/vulkan/frag/ |
D | texture-access-function.swizzle.vk.frag | 3 layout(binding = 0) uniform sampler1D tex1d; 89 …fragColor = do_samples(tex1d, tex2d, tex3d, texCube, tex2dArray, texCubeArray, texBuffer, depth2d,…
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/vulkan/frag/ |
D | texture-access-function.swizzle.vk.frag | 188 fragment main0_out main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture1d<float> tex1d … 201 …out.fragColor = do_samples(tex1d, tex1dSmplr, tex1dSwzl, tex2d, tex2dSwzl, tex3d, tex3dSmplr, tex3…
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/third_party/mesa3d/src/amd/addrlib/src/gfx9/ |
D | gfx9addrlib.cpp | 3228 const BOOL_32 tex1d = IsTex1d(rsrcType); in ValidateNonSwModeParams() local 3237 if (tex1d) in ValidateNonSwModeParams() 3300 const BOOL_32 tex1d = IsTex1d(rsrcType); in ValidateSwModeParams() local 3346 if (tex1d) in ValidateSwModeParams() 3358 if (((tex1d == FALSE) && prt) || zbuffer || msaa || (pIn->bpp == 0) || in ValidateSwModeParams()
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/third_party/mesa3d/src/amd/addrlib/src/gfx11/ |
D | gfx11addrlib.cpp | 2148 const BOOL_32 tex1d = IsTex1d(rsrcType); in ValidateNonSwModeParams() local 2152 if (tex1d) in ValidateNonSwModeParams() 2221 const BOOL_32 tex1d = IsTex1d(rsrcType); in ValidateSwModeParams() local 2251 if (tex1d) in ValidateSwModeParams()
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/third_party/mesa3d/src/amd/addrlib/src/gfx10/ |
D | gfx10addrlib.cpp | 2530 const BOOL_32 tex1d = IsTex1d(rsrcType); in ValidateNonSwModeParams() local 2534 if (tex1d) in ValidateNonSwModeParams() 2605 const BOOL_32 tex1d = IsTex1d(rsrcType); in ValidateSwModeParams() local 2638 if (tex1d) in ValidateSwModeParams()
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