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/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/frag/
Dtexture-access-uint.swizzle.frag5 layout(binding = 2) uniform usampler3D tex3d;
16 c = texture(tex3d, vec3(0.0, 0.0, 0.0));
24 c = textureProj(tex3d, vec4(0.0, 0.0, 0.0, 1.0));
29 c = textureLod(tex3d, vec3(0.0, 0.0, 0.0), 0.0);
37 c = textureProjLod(tex3d, vec4(0.0, 0.0, 0.0, 1.0), 0.0);
42 c = texelFetch(tex3d, ivec3(0, 0, 0), 0);
Dtexture-access-int.swizzle.frag5 layout(binding = 2) uniform isampler3D tex3d;
16 c = texture(tex3d, vec3(0.0, 0.0, 0.0));
24 c = textureProj(tex3d, vec4(0.0, 0.0, 0.0, 1.0));
29 c = textureLod(tex3d, vec3(0.0, 0.0, 0.0), 0.0);
37 c = textureProjLod(tex3d, vec4(0.0, 0.0, 0.0, 1.0), 0.0);
42 c = texelFetch(tex3d, ivec3(0, 0, 0), 0);
Dtexture-access.swizzle.frag5 layout(binding = 2) uniform sampler3D tex3d;
21 c = texture(tex3d, vec3(0.0, 0.0, 0.0));
35 c = textureProj(tex3d, vec4(0.0, 0.0, 0.0, 1.0));
43 c = textureLod(tex3d, vec3(0.0, 0.0, 0.0), 0.0);
54 c = textureProjLod(tex3d, vec4(0.0, 0.0, 0.0, 1.0), 0.0);
62 c = texelFetch(tex3d, ivec3(0, 0, 0), 0);
Dtexture-access-leaf.swizzle.frag5 layout(binding = 2) uniform sampler3D tex3d;
21 c = texture(tex3d, vec3(0.0, 0.0, 0.0));
35 c = textureProj(tex3d, vec4(0.0, 0.0, 0.0, 1.0));
43 c = textureLod(tex3d, vec3(0.0, 0.0, 0.0), 0.0);
54 c = textureProjLod(tex3d, vec4(0.0, 0.0, 0.0, 1.0), 0.0);
62 c = texelFetch(tex3d, ivec3(0, 0, 0), 0);
/third_party/vk-gl-cts/external/openglcts/data/gl42-compat/
Dbuiltins.test79 uniform sampler3D tex3d;
104 color =+ texture3D(tex3d, dummy_v3_coord, i);
105 color =+ texture3DProj(tex3d, dummy_v4_coord, i);
106 color =+ texture3DLod(tex3d, dummy_v3_coord, i);
107 color =+ texture3DProjLod(tex3d, dummy_v4_coord, i);
222 uniform sampler3D tex3d;
247 color =+ texture3D(tex3d, dummy_v3_coord, i);
248 color =+ texture3DProj(tex3d, dummy_v4_coord, i);
249 color =+ texture3DLod(tex3d, dummy_v3_coord, i);
250 color =+ texture3DProjLod(tex3d, dummy_v4_coord, i);
/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/frag/
Dtex-sampling.frag5 layout(binding = 2) uniform sampler3D tex3d;
44 texcolor += texture(tex3d, texCoord3d);
45 texcolor += textureOffset(tex3d, texCoord3d, ivec3(1, 2, 3));
46 texcolor += textureLod(tex3d, texCoord3d, 2);
47 texcolor += textureGrad(tex3d, texCoord3d, vec3(1.0, 2.0, 3.0), vec3(4.0, 5.0, 6.0));
48 texcolor += textureProj(tex3d, vec4(texCoord3d, 2.0));
49 texcolor += texture(tex3d, texCoord3d, 1.0);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/
Dtex-sampling.sm30.frag3 uniform sampler3D tex3d;
32tex3d, texCoord3d)) + tex3Dlod(tex3d, float4(texCoord3d, 2.0f))) + tex3Dgrad(tex3d, texCoord3d, fl…
Dtex-sampling.frag5 Texture3D<float4> tex3d : register(t2);
50tex3d.Sample(_tex3d_sampler, texCoord3d)) + tex3d.Sample(_tex3d_sampler, texCoord3d, int3(1, 2, 3)…
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/frag/
Dtex-sampling.frag5 Texture3D<float4> tex3d : register(t2);
61 texcolor += tex3d.Sample(_tex3d_sampler, texCoord3d);
62 texcolor += tex3d.Sample(_tex3d_sampler, texCoord3d, int3(1, 2, 3));
63 texcolor += tex3d.SampleLevel(_tex3d_sampler, texCoord3d, 2.0f);
64 …texcolor += tex3d.SampleGrad(_tex3d_sampler, texCoord3d, float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.…
66 texcolor += tex3d.Sample(_tex3d_sampler, _135.xyz / _135.w);
67 texcolor += tex3d.SampleBias(_tex3d_sampler, texCoord3d, 1.0f);
Dtex-sampling.sm30.frag3 uniform sampler3D tex3d;
41 texcolor += tex3D(tex3d, texCoord3d);
42 texcolor += tex3Dlod(tex3d, float4(texCoord3d, 2.0f));
43 texcolor += tex3Dgrad(tex3d, texCoord3d, float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f));
45 texcolor += tex3Dproj(tex3d, float4(_112.xyz, _112.w));
46 texcolor += tex3Dbias(tex3d, float4(texCoord3d, 1.0f));
/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/asm/frag/
Dtexture-access.swizzle.asm.frag19 OpName %tex3d "tex3d"
42 OpDecorate %tex3d DescriptorSet 0
43 OpDecorate %tex3d Binding 2
103 %tex3d = OpVariable %_ptr_UniformConstant_25 UniformConstant
176 %27 = OpLoad %25 %tex3d
233 %99 = OpLoad %25 %tex3d
257 %119 = OpLoad %25 %tex3d
294 %152 = OpLoad %25 %tex3d
314 %168 = OpLoad %25 %tex3d
/third_party/mesa3d/src/freedreno/ci/
Dfreedreno-a420-skips.txt24 spec@!opengl 1.2@tex3d-maxsize
32 spec@!opengl 2.0@tex3d-npot
39 tex3d-maxsize
Dfreedreno-a307-skips.txt18 spec@!opengl 1.2@tex3d-maxsize
26 spec@!opengl 2.0@tex3d-npot
Dfreedreno-a530-skips.txt42 spec@!opengl 1.2@tex3d-maxsize
50 spec@!opengl 2.0@tex3d-npot
/third_party/mesa3d/src/gallium/drivers/radeonsi/ci/
Dradeonsi-stoney-skips.txt3 spec@!opengl 1.2@tex3d-maxsize
7 spec@!opengl 1.2@tex3d-maxsize
38 spec@!opengl 1.2@tex3d-maxsize
42 spec@!opengl 1.2@tex3d-maxsize
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/frag/
Dtexture-access-leaf.swizzle.frag136 …nst sampler tex2dSmplr, constant uint& tex2dSwzl, thread texture3d<float> tex3d, thread const samp…
140 c = spvTextureSwizzle(tex3d.sample(tex3dSmplr, float3(0.0)), tex3dSwzl);
150 …c = spvTextureSwizzle(tex3d.sample(tex3dSmplr, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0, 0.0, 0…
156 c = spvTextureSwizzle(tex3d.sample(tex3dSmplr, float3(0.0), level(0.0)), tex3dSwzl);
163 …c = spvTextureSwizzle(tex3d.sample(tex3dSmplr, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0, 0.0, 0…
169 c = spvTextureSwizzle(tex3d.read(uint3(int3(0)), 0), tex3dSwzl);
183 …d [[texture(0)]], texture2d<float> tex2d [[texture(1)]], texture3d<float> tex3d [[texture(2)]], te…
195 …float4 c = doSwizzle(tex1d, tex1dSmplr, tex1dSwzl, tex2d, tex2dSmplr, tex2dSwzl, tex3d, tex3dSmplr…
Dtexture-access-uint.swizzle.frag112 …x1d [[texture(0)]], texture2d<uint> tex2d [[texture(1)]], texture3d<uint> tex3d [[texture(2)]], te…
122 c = float4(spvTextureSwizzle(tex3d.sample(tex3dSmplr, float3(0.0)), tex3dSwzl));
128 …c = float4(spvTextureSwizzle(tex3d.sample(tex3dSmplr, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0,…
131 c = float4(spvTextureSwizzle(tex3d.sample(tex3dSmplr, float3(0.0), level(0.0)), tex3dSwzl));
137 …c = float4(spvTextureSwizzle(tex3d.sample(tex3dSmplr, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0,…
140 c = float4(spvTextureSwizzle(tex3d.read(uint3(int3(0)), 0), tex3dSwzl));
Dtexture-access-int.swizzle.frag112 …tex1d [[texture(0)]], texture2d<int> tex2d [[texture(1)]], texture3d<int> tex3d [[texture(2)]], te…
122 c = float4(spvTextureSwizzle(tex3d.sample(tex3dSmplr, float3(0.0)), tex3dSwzl));
128 …c = float4(spvTextureSwizzle(tex3d.sample(tex3dSmplr, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0,…
131 c = float4(spvTextureSwizzle(tex3d.sample(tex3dSmplr, float3(0.0), level(0.0)), tex3dSwzl));
137 …c = float4(spvTextureSwizzle(tex3d.sample(tex3dSmplr, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0,…
140 c = float4(spvTextureSwizzle(tex3d.read(uint3(int3(0)), 0), tex3dSwzl));
Dtexture-access.swizzle.frag135 …d [[texture(0)]], texture2d<float> tex2d [[texture(1)]], texture3d<float> tex3d [[texture(2)]], te…
149 c = spvTextureSwizzle(tex3d.sample(tex3dSmplr, float3(0.0)), tex3dSwzl);
159 …c = spvTextureSwizzle(tex3d.sample(tex3dSmplr, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0, 0.0, 0…
165 c = spvTextureSwizzle(tex3d.sample(tex3dSmplr, float3(0.0), level(0.0)), tex3dSwzl);
172 …c = spvTextureSwizzle(tex3d.sample(tex3dSmplr, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0, 0.0, 0…
178 c = spvTextureSwizzle(tex3d.read(uint3(int3(0)), 0), tex3dSwzl);
/third_party/mesa3d/src/intel/ci/
Diris-amly-skips.txt3 .*tex3d-maxsize.*
9 .*tex3d-maxsize.*
/third_party/mesa3d/src/gallium/drivers/iris/ci/
Diris-amly-skips.txt3 .*tex3d-maxsize.*
9 .*tex3d-maxsize.*
/third_party/mesa3d/src/gallium/drivers/nouveau/ci/
Dnouveau-gm206-skips.txt13 # "nouveau 0000:01:00.0: tex3d-maxsize[11413]: fail ttm_validate"
14 tex3d-maxsize
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/frag/
Dtexture-access.swizzle.asm.frag135 …d [[texture(0)]], texture2d<float> tex2d [[texture(1)]], texture3d<float> tex3d [[texture(2)]], te…
149 c = spvTextureSwizzle(tex3d.sample(tex3dSamp, float3(0.0)), tex3dSwzl);
159 …c = spvTextureSwizzle(tex3d.sample(tex3dSamp, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0, 0.0, 0.…
165 c = spvTextureSwizzle(tex3d.sample(tex3dSamp, float3(0.0), level(0.0)), tex3dSwzl);
172 …c = spvTextureSwizzle(tex3d.sample(tex3dSamp, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0, 0.0, 0.…
178 c = spvTextureSwizzle(tex3d.read(uint3(int3(0)), 0), tex3dSwzl);
/third_party/mesa3d/src/broadcom/ci/
Dv3d-rpi4-skips.txt3 spec@!opengl 1.2@tex3d-maxsize
23 spec@!opengl 1.2@tex3d-maxsize
/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/vulkan/frag/
Dtexture-access-function.swizzle.vk.frag5 layout(binding = 2) uniform sampler3D tex3d;
89 …fragColor = do_samples(tex1d, tex2d, tex3d, texCube, tex2dArray, texCubeArray, texBuffer, depth2d,…

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