/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/frag/ |
D | texture-access-uint.swizzle.frag | 5 layout(binding = 2) uniform usampler3D tex3d; 16 c = texture(tex3d, vec3(0.0, 0.0, 0.0)); 24 c = textureProj(tex3d, vec4(0.0, 0.0, 0.0, 1.0)); 29 c = textureLod(tex3d, vec3(0.0, 0.0, 0.0), 0.0); 37 c = textureProjLod(tex3d, vec4(0.0, 0.0, 0.0, 1.0), 0.0); 42 c = texelFetch(tex3d, ivec3(0, 0, 0), 0);
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D | texture-access-int.swizzle.frag | 5 layout(binding = 2) uniform isampler3D tex3d; 16 c = texture(tex3d, vec3(0.0, 0.0, 0.0)); 24 c = textureProj(tex3d, vec4(0.0, 0.0, 0.0, 1.0)); 29 c = textureLod(tex3d, vec3(0.0, 0.0, 0.0), 0.0); 37 c = textureProjLod(tex3d, vec4(0.0, 0.0, 0.0, 1.0), 0.0); 42 c = texelFetch(tex3d, ivec3(0, 0, 0), 0);
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D | texture-access.swizzle.frag | 5 layout(binding = 2) uniform sampler3D tex3d; 21 c = texture(tex3d, vec3(0.0, 0.0, 0.0)); 35 c = textureProj(tex3d, vec4(0.0, 0.0, 0.0, 1.0)); 43 c = textureLod(tex3d, vec3(0.0, 0.0, 0.0), 0.0); 54 c = textureProjLod(tex3d, vec4(0.0, 0.0, 0.0, 1.0), 0.0); 62 c = texelFetch(tex3d, ivec3(0, 0, 0), 0);
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D | texture-access-leaf.swizzle.frag | 5 layout(binding = 2) uniform sampler3D tex3d; 21 c = texture(tex3d, vec3(0.0, 0.0, 0.0)); 35 c = textureProj(tex3d, vec4(0.0, 0.0, 0.0, 1.0)); 43 c = textureLod(tex3d, vec3(0.0, 0.0, 0.0), 0.0); 54 c = textureProjLod(tex3d, vec4(0.0, 0.0, 0.0, 1.0), 0.0); 62 c = texelFetch(tex3d, ivec3(0, 0, 0), 0);
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/third_party/vk-gl-cts/external/openglcts/data/gl42-compat/ |
D | builtins.test | 79 uniform sampler3D tex3d; 104 color =+ texture3D(tex3d, dummy_v3_coord, i); 105 color =+ texture3DProj(tex3d, dummy_v4_coord, i); 106 color =+ texture3DLod(tex3d, dummy_v3_coord, i); 107 color =+ texture3DProjLod(tex3d, dummy_v4_coord, i); 222 uniform sampler3D tex3d; 247 color =+ texture3D(tex3d, dummy_v3_coord, i); 248 color =+ texture3DProj(tex3d, dummy_v4_coord, i); 249 color =+ texture3DLod(tex3d, dummy_v3_coord, i); 250 color =+ texture3DProjLod(tex3d, dummy_v4_coord, i);
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/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/frag/ |
D | tex-sampling.frag | 5 layout(binding = 2) uniform sampler3D tex3d; 44 texcolor += texture(tex3d, texCoord3d); 45 texcolor += textureOffset(tex3d, texCoord3d, ivec3(1, 2, 3)); 46 texcolor += textureLod(tex3d, texCoord3d, 2); 47 texcolor += textureGrad(tex3d, texCoord3d, vec3(1.0, 2.0, 3.0), vec3(4.0, 5.0, 6.0)); 48 texcolor += textureProj(tex3d, vec4(texCoord3d, 2.0)); 49 texcolor += texture(tex3d, texCoord3d, 1.0);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/ |
D | tex-sampling.sm30.frag | 3 uniform sampler3D tex3d; 32 …tex3d, texCoord3d)) + tex3Dlod(tex3d, float4(texCoord3d, 2.0f))) + tex3Dgrad(tex3d, texCoord3d, fl…
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D | tex-sampling.frag | 5 Texture3D<float4> tex3d : register(t2); 50 …tex3d.Sample(_tex3d_sampler, texCoord3d)) + tex3d.Sample(_tex3d_sampler, texCoord3d, int3(1, 2, 3)…
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/frag/ |
D | tex-sampling.frag | 5 Texture3D<float4> tex3d : register(t2); 61 texcolor += tex3d.Sample(_tex3d_sampler, texCoord3d); 62 texcolor += tex3d.Sample(_tex3d_sampler, texCoord3d, int3(1, 2, 3)); 63 texcolor += tex3d.SampleLevel(_tex3d_sampler, texCoord3d, 2.0f); 64 …texcolor += tex3d.SampleGrad(_tex3d_sampler, texCoord3d, float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.… 66 texcolor += tex3d.Sample(_tex3d_sampler, _135.xyz / _135.w); 67 texcolor += tex3d.SampleBias(_tex3d_sampler, texCoord3d, 1.0f);
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D | tex-sampling.sm30.frag | 3 uniform sampler3D tex3d; 41 texcolor += tex3D(tex3d, texCoord3d); 42 texcolor += tex3Dlod(tex3d, float4(texCoord3d, 2.0f)); 43 texcolor += tex3Dgrad(tex3d, texCoord3d, float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f)); 45 texcolor += tex3Dproj(tex3d, float4(_112.xyz, _112.w)); 46 texcolor += tex3Dbias(tex3d, float4(texCoord3d, 1.0f));
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/asm/frag/ |
D | texture-access.swizzle.asm.frag | 19 OpName %tex3d "tex3d" 42 OpDecorate %tex3d DescriptorSet 0 43 OpDecorate %tex3d Binding 2 103 %tex3d = OpVariable %_ptr_UniformConstant_25 UniformConstant 176 %27 = OpLoad %25 %tex3d 233 %99 = OpLoad %25 %tex3d 257 %119 = OpLoad %25 %tex3d 294 %152 = OpLoad %25 %tex3d 314 %168 = OpLoad %25 %tex3d
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/third_party/mesa3d/src/freedreno/ci/ |
D | freedreno-a420-skips.txt | 24 spec@!opengl 1.2@tex3d-maxsize 32 spec@!opengl 2.0@tex3d-npot 39 tex3d-maxsize
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D | freedreno-a307-skips.txt | 18 spec@!opengl 1.2@tex3d-maxsize 26 spec@!opengl 2.0@tex3d-npot
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D | freedreno-a530-skips.txt | 42 spec@!opengl 1.2@tex3d-maxsize 50 spec@!opengl 2.0@tex3d-npot
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/third_party/mesa3d/src/gallium/drivers/radeonsi/ci/ |
D | radeonsi-stoney-skips.txt | 3 spec@!opengl 1.2@tex3d-maxsize 7 spec@!opengl 1.2@tex3d-maxsize 38 spec@!opengl 1.2@tex3d-maxsize 42 spec@!opengl 1.2@tex3d-maxsize
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/frag/ |
D | texture-access-leaf.swizzle.frag | 136 …nst sampler tex2dSmplr, constant uint& tex2dSwzl, thread texture3d<float> tex3d, thread const samp… 140 c = spvTextureSwizzle(tex3d.sample(tex3dSmplr, float3(0.0)), tex3dSwzl); 150 …c = spvTextureSwizzle(tex3d.sample(tex3dSmplr, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0, 0.0, 0… 156 c = spvTextureSwizzle(tex3d.sample(tex3dSmplr, float3(0.0), level(0.0)), tex3dSwzl); 163 …c = spvTextureSwizzle(tex3d.sample(tex3dSmplr, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0, 0.0, 0… 169 c = spvTextureSwizzle(tex3d.read(uint3(int3(0)), 0), tex3dSwzl); 183 …d [[texture(0)]], texture2d<float> tex2d [[texture(1)]], texture3d<float> tex3d [[texture(2)]], te… 195 …float4 c = doSwizzle(tex1d, tex1dSmplr, tex1dSwzl, tex2d, tex2dSmplr, tex2dSwzl, tex3d, tex3dSmplr…
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D | texture-access-uint.swizzle.frag | 112 …x1d [[texture(0)]], texture2d<uint> tex2d [[texture(1)]], texture3d<uint> tex3d [[texture(2)]], te… 122 c = float4(spvTextureSwizzle(tex3d.sample(tex3dSmplr, float3(0.0)), tex3dSwzl)); 128 …c = float4(spvTextureSwizzle(tex3d.sample(tex3dSmplr, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0,… 131 c = float4(spvTextureSwizzle(tex3d.sample(tex3dSmplr, float3(0.0), level(0.0)), tex3dSwzl)); 137 …c = float4(spvTextureSwizzle(tex3d.sample(tex3dSmplr, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0,… 140 c = float4(spvTextureSwizzle(tex3d.read(uint3(int3(0)), 0), tex3dSwzl));
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D | texture-access-int.swizzle.frag | 112 …tex1d [[texture(0)]], texture2d<int> tex2d [[texture(1)]], texture3d<int> tex3d [[texture(2)]], te… 122 c = float4(spvTextureSwizzle(tex3d.sample(tex3dSmplr, float3(0.0)), tex3dSwzl)); 128 …c = float4(spvTextureSwizzle(tex3d.sample(tex3dSmplr, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0,… 131 c = float4(spvTextureSwizzle(tex3d.sample(tex3dSmplr, float3(0.0), level(0.0)), tex3dSwzl)); 137 …c = float4(spvTextureSwizzle(tex3d.sample(tex3dSmplr, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0,… 140 c = float4(spvTextureSwizzle(tex3d.read(uint3(int3(0)), 0), tex3dSwzl));
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D | texture-access.swizzle.frag | 135 …d [[texture(0)]], texture2d<float> tex2d [[texture(1)]], texture3d<float> tex3d [[texture(2)]], te… 149 c = spvTextureSwizzle(tex3d.sample(tex3dSmplr, float3(0.0)), tex3dSwzl); 159 …c = spvTextureSwizzle(tex3d.sample(tex3dSmplr, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0, 0.0, 0… 165 c = spvTextureSwizzle(tex3d.sample(tex3dSmplr, float3(0.0), level(0.0)), tex3dSwzl); 172 …c = spvTextureSwizzle(tex3d.sample(tex3dSmplr, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0, 0.0, 0… 178 c = spvTextureSwizzle(tex3d.read(uint3(int3(0)), 0), tex3dSwzl);
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/third_party/mesa3d/src/intel/ci/ |
D | iris-amly-skips.txt | 3 .*tex3d-maxsize.* 9 .*tex3d-maxsize.*
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/third_party/mesa3d/src/gallium/drivers/iris/ci/ |
D | iris-amly-skips.txt | 3 .*tex3d-maxsize.* 9 .*tex3d-maxsize.*
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/third_party/mesa3d/src/gallium/drivers/nouveau/ci/ |
D | nouveau-gm206-skips.txt | 13 # "nouveau 0000:01:00.0: tex3d-maxsize[11413]: fail ttm_validate" 14 tex3d-maxsize
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/frag/ |
D | texture-access.swizzle.asm.frag | 135 …d [[texture(0)]], texture2d<float> tex2d [[texture(1)]], texture3d<float> tex3d [[texture(2)]], te… 149 c = spvTextureSwizzle(tex3d.sample(tex3dSamp, float3(0.0)), tex3dSwzl); 159 …c = spvTextureSwizzle(tex3d.sample(tex3dSamp, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0, 0.0, 0.… 165 c = spvTextureSwizzle(tex3d.sample(tex3dSamp, float3(0.0), level(0.0)), tex3dSwzl); 172 …c = spvTextureSwizzle(tex3d.sample(tex3dSamp, float4(0.0, 0.0, 0.0, 1.0).xyz / float4(0.0, 0.0, 0.… 178 c = spvTextureSwizzle(tex3d.read(uint3(int3(0)), 0), tex3dSwzl);
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/third_party/mesa3d/src/broadcom/ci/ |
D | v3d-rpi4-skips.txt | 3 spec@!opengl 1.2@tex3d-maxsize 23 spec@!opengl 1.2@tex3d-maxsize
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/vulkan/frag/ |
D | texture-access-function.swizzle.vk.frag | 5 layout(binding = 2) uniform sampler3D tex3d; 89 …fragColor = do_samples(tex1d, tex2d, tex3d, texCube, tex2dArray, texCubeArray, texBuffer, depth2d,…
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