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/third_party/glslang/Test/baseResults/
Dspv.1.6.separate.frag.out14 Name 9 "texBuffer"
18 Decorate 9(texBuffer) DescriptorSet 0
19 Decorate 9(texBuffer) Binding 1
31 9(texBuffer): 8(ptr) Variable UniformConstant
45 10: 7 Load 9(texBuffer)
Dspv.separate.frag.out36 Name 133 "texBuffer"
92 Decorate 133(texBuffer) DescriptorSet 0
93 Decorate 133(texBuffer) Binding 0
213 133(texBuffer): 132(ptr) Variable UniformConstant
373 134: 131 Load 133(texBuffer)
/third_party/glslang/Test/
Dspv.1.6.separate.frag5 uniform textureBuffer texBuffer;
11 samplerBuffer (texBuffer, s);
Dspv.separate.frag28 uniform textureBuffer texBuffer;
66 samplerBuffer (texBuffer, s);
/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/asm/frag/
Dtexture-access.swizzle.asm.frag27 OpName %texBuffer "texBuffer"
58 OpDecorate %texBuffer DescriptorSet 0
59 OpDecorate %texBuffer Binding 6
159 %texBuffer = OpVariable %_ptr_UniformConstant_149 UniformConstant
320 %172 = OpLoad %149 %texBuffer
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferErrors.cpp177 gl.texBuffer(*iter, GL_RGBA32I, m_bo_id); in iterate()
192 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_DEPTH_COMPONENT32F, m_bo_id); in iterate()
206 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id + 1); in iterate()
DesextcTextureBufferParameters.cpp170 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, iter->first, m_tbo_id); in iterate()
215 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, iter->first, 0); in iterate()
DesextcTextureBufferAtomicFunctions.cpp107 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_R32UI, m_tbo_id); in initTest()
DesextcTextureBufferParamValueIntToFloatConversion.cpp113 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_R8, m_tbo_id); in initTest()
/third_party/mesa3d/src/glx/
Ddrisw_glx.c490 if (!psc->texBuffer) in drisw_bind_tex_image()
493 if (psc->texBuffer->base.version >= 2 && in drisw_bind_tex_image()
494 psc->texBuffer->setTexBuffer2 != NULL) { in drisw_bind_tex_image()
495 (*psc->texBuffer->setTexBuffer2) (pcp->driContext, in drisw_bind_tex_image()
501 (*psc->texBuffer->setTexBuffer) (pcp->driContext, in drisw_bind_tex_image()
519 if (!psc->texBuffer) in drisw_release_tex_image()
522 if (psc->texBuffer->base.version >= 3 && in drisw_release_tex_image()
523 psc->texBuffer->releaseTexBuffer != NULL) { in drisw_release_tex_image()
524 (*psc->texBuffer->releaseTexBuffer) (pcp->driContext, in drisw_release_tex_image()
837 psc->texBuffer = (__DRItexBufferExtension *) extensions[i]; in driswBindExtensions()
Ddri3_glx.c690 (*psc->texBuffer->setTexBuffer2) (pcp->driContext, in dri3_bind_tex_image()
708 if (psc->texBuffer->base.version >= 3 && in dri3_release_tex_image()
709 psc->texBuffer->releaseTexBuffer != NULL) in dri3_release_tex_image()
710 (*psc->texBuffer->releaseTexBuffer) (pcp->driContext, in dri3_release_tex_image()
769 psc->texBuffer = (__DRItexBufferExtension *) extensions[i]; in dri3_bind_extensions()
966 !psc->texBuffer || psc->texBuffer->base.version < 2 || in dri3_create_screen()
967 !psc->texBuffer->setTexBuffer2 in dri3_create_screen()
976 psc->loader_dri3_ext.tex_buffer = psc->texBuffer; in dri3_create_screen()
Ddri2_glx.c899 if (psc->texBuffer->base.version >= 2 && in dri2_bind_tex_image()
900 psc->texBuffer->setTexBuffer2 != NULL) { in dri2_bind_tex_image()
901 (*psc->texBuffer->setTexBuffer2) (pcp->driContext, in dri2_bind_tex_image()
907 (*psc->texBuffer->setTexBuffer) (pcp->driContext, in dri2_bind_tex_image()
925 if (psc->texBuffer->base.version >= 3 && in dri2_release_tex_image()
926 psc->texBuffer->releaseTexBuffer != NULL) { in dri2_release_tex_image()
927 (*psc->texBuffer->releaseTexBuffer) (pcp->driContext, in dri2_release_tex_image()
989 psc->texBuffer = (__DRItexBufferExtension *) extensions[i]; in dri2BindExtensions()
Ddrisw_priv.h56 const __DRItexBufferExtension *texBuffer; member
Ddri2_priv.h50 const __DRItexBufferExtension *texBuffer; member
Ddri3_priv.h97 const __DRItexBufferExtension *texBuffer; member
/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/frag/
Dtexture-access-uint.swizzle.frag9 layout(binding = 6) uniform usamplerBuffer texBuffer;
46 c = texelFetch(texBuffer, 0);
Dtexture-access-int.swizzle.frag9 layout(binding = 6) uniform isamplerBuffer texBuffer;
46 c = texelFetch(texBuffer, 0);
Dtexture-access.swizzle.frag9 layout(binding = 6) uniform samplerBuffer texBuffer;
66 c = texelFetch(texBuffer, 0);
Dtexture-access-leaf.swizzle.frag9 layout(binding = 6) uniform samplerBuffer texBuffer;
66 c = texelFetch(texBuffer, 0);
/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/vulkan/frag/
Dtexture-access-function.swizzle.vk.frag9 layout(binding = 6) uniform samplerBuffer texBuffer;
89 …fragColor = do_samples(tex1d, tex2d, tex3d, texCube, tex2dArray, texCubeArray, texBuffer, depth2d,…
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/frag/
Dtexture-access-leaf.swizzle.frag136 … sampler depthCubeArraySmplr, constant uint& depthCubeArraySwzl, thread texture2d<float> texBuffer)
171 c = texBuffer.read(spvTexelBufferCoord(0));
183 … depthcube_array<float> depthCubeArray [[texture(9)]], texture2d<float> texBuffer [[texture(10)]],…
195 …dArraySmplr, depth2dArraySwzl, depthCubeArray, depthCubeArraySmplr, depthCubeArraySwzl, texBuffer);
Dtexture-access-uint.swizzle.frag112 …], texturecube_array<uint> texCubeArray [[texture(5)]], texture2d<uint> texBuffer [[texture(6)]], …
142 c = float4(texBuffer.read(spvTexelBufferCoord(0)));
Dtexture-access-int.swizzle.frag112 …)]], texturecube_array<int> texCubeArray [[texture(5)]], texture2d<int> texBuffer [[texture(6)]], …
142 c = float4(texBuffer.read(spvTexelBufferCoord(0)));
Dtexture-access.swizzle.frag135 … depthcube_array<float> depthCubeArray [[texture(9)]], texture2d<float> texBuffer [[texture(10)]],…
180 c = texBuffer.read(spvTexelBufferCoord(0));
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/frag/
Dtexture-access.swizzle.asm.frag135 … depthcube_array<float> depthCubeArray [[texture(9)]], texture2d<float> texBuffer [[texture(10)]],…
180 c = texBuffer.read(spvTexelBufferCoord(0));

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