/third_party/glslang/Test/baseResults/ |
D | spv.1.6.separate.frag.out | 14 Name 9 "texBuffer" 18 Decorate 9(texBuffer) DescriptorSet 0 19 Decorate 9(texBuffer) Binding 1 31 9(texBuffer): 8(ptr) Variable UniformConstant 45 10: 7 Load 9(texBuffer)
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D | spv.separate.frag.out | 36 Name 133 "texBuffer" 92 Decorate 133(texBuffer) DescriptorSet 0 93 Decorate 133(texBuffer) Binding 0 213 133(texBuffer): 132(ptr) Variable UniformConstant 373 134: 131 Load 133(texBuffer)
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/third_party/glslang/Test/ |
D | spv.1.6.separate.frag | 5 uniform textureBuffer texBuffer; 11 samplerBuffer (texBuffer, s);
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D | spv.separate.frag | 28 uniform textureBuffer texBuffer; 66 samplerBuffer (texBuffer, s);
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/asm/frag/ |
D | texture-access.swizzle.asm.frag | 27 OpName %texBuffer "texBuffer" 58 OpDecorate %texBuffer DescriptorSet 0 59 OpDecorate %texBuffer Binding 6 159 %texBuffer = OpVariable %_ptr_UniformConstant_149 UniformConstant 320 %172 = OpLoad %149 %texBuffer
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferErrors.cpp | 177 gl.texBuffer(*iter, GL_RGBA32I, m_bo_id); in iterate() 192 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_DEPTH_COMPONENT32F, m_bo_id); in iterate() 206 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id + 1); in iterate()
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D | esextcTextureBufferParameters.cpp | 170 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, iter->first, m_tbo_id); in iterate() 215 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, iter->first, 0); in iterate()
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D | esextcTextureBufferAtomicFunctions.cpp | 107 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_R32UI, m_tbo_id); in initTest()
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D | esextcTextureBufferParamValueIntToFloatConversion.cpp | 113 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_R8, m_tbo_id); in initTest()
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/third_party/mesa3d/src/glx/ |
D | drisw_glx.c | 490 if (!psc->texBuffer) in drisw_bind_tex_image() 493 if (psc->texBuffer->base.version >= 2 && in drisw_bind_tex_image() 494 psc->texBuffer->setTexBuffer2 != NULL) { in drisw_bind_tex_image() 495 (*psc->texBuffer->setTexBuffer2) (pcp->driContext, in drisw_bind_tex_image() 501 (*psc->texBuffer->setTexBuffer) (pcp->driContext, in drisw_bind_tex_image() 519 if (!psc->texBuffer) in drisw_release_tex_image() 522 if (psc->texBuffer->base.version >= 3 && in drisw_release_tex_image() 523 psc->texBuffer->releaseTexBuffer != NULL) { in drisw_release_tex_image() 524 (*psc->texBuffer->releaseTexBuffer) (pcp->driContext, in drisw_release_tex_image() 837 psc->texBuffer = (__DRItexBufferExtension *) extensions[i]; in driswBindExtensions()
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D | dri3_glx.c | 690 (*psc->texBuffer->setTexBuffer2) (pcp->driContext, in dri3_bind_tex_image() 708 if (psc->texBuffer->base.version >= 3 && in dri3_release_tex_image() 709 psc->texBuffer->releaseTexBuffer != NULL) in dri3_release_tex_image() 710 (*psc->texBuffer->releaseTexBuffer) (pcp->driContext, in dri3_release_tex_image() 769 psc->texBuffer = (__DRItexBufferExtension *) extensions[i]; in dri3_bind_extensions() 966 !psc->texBuffer || psc->texBuffer->base.version < 2 || in dri3_create_screen() 967 !psc->texBuffer->setTexBuffer2 in dri3_create_screen() 976 psc->loader_dri3_ext.tex_buffer = psc->texBuffer; in dri3_create_screen()
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D | dri2_glx.c | 899 if (psc->texBuffer->base.version >= 2 && in dri2_bind_tex_image() 900 psc->texBuffer->setTexBuffer2 != NULL) { in dri2_bind_tex_image() 901 (*psc->texBuffer->setTexBuffer2) (pcp->driContext, in dri2_bind_tex_image() 907 (*psc->texBuffer->setTexBuffer) (pcp->driContext, in dri2_bind_tex_image() 925 if (psc->texBuffer->base.version >= 3 && in dri2_release_tex_image() 926 psc->texBuffer->releaseTexBuffer != NULL) { in dri2_release_tex_image() 927 (*psc->texBuffer->releaseTexBuffer) (pcp->driContext, in dri2_release_tex_image() 989 psc->texBuffer = (__DRItexBufferExtension *) extensions[i]; in dri2BindExtensions()
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D | drisw_priv.h | 56 const __DRItexBufferExtension *texBuffer; member
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D | dri2_priv.h | 50 const __DRItexBufferExtension *texBuffer; member
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D | dri3_priv.h | 97 const __DRItexBufferExtension *texBuffer; member
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/frag/ |
D | texture-access-uint.swizzle.frag | 9 layout(binding = 6) uniform usamplerBuffer texBuffer; 46 c = texelFetch(texBuffer, 0);
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D | texture-access-int.swizzle.frag | 9 layout(binding = 6) uniform isamplerBuffer texBuffer; 46 c = texelFetch(texBuffer, 0);
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D | texture-access.swizzle.frag | 9 layout(binding = 6) uniform samplerBuffer texBuffer; 66 c = texelFetch(texBuffer, 0);
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D | texture-access-leaf.swizzle.frag | 9 layout(binding = 6) uniform samplerBuffer texBuffer; 66 c = texelFetch(texBuffer, 0);
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/vulkan/frag/ |
D | texture-access-function.swizzle.vk.frag | 9 layout(binding = 6) uniform samplerBuffer texBuffer; 89 …fragColor = do_samples(tex1d, tex2d, tex3d, texCube, tex2dArray, texCubeArray, texBuffer, depth2d,…
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/frag/ |
D | texture-access-leaf.swizzle.frag | 136 … sampler depthCubeArraySmplr, constant uint& depthCubeArraySwzl, thread texture2d<float> texBuffer) 171 c = texBuffer.read(spvTexelBufferCoord(0)); 183 … depthcube_array<float> depthCubeArray [[texture(9)]], texture2d<float> texBuffer [[texture(10)]],… 195 …dArraySmplr, depth2dArraySwzl, depthCubeArray, depthCubeArraySmplr, depthCubeArraySwzl, texBuffer);
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D | texture-access-uint.swizzle.frag | 112 …], texturecube_array<uint> texCubeArray [[texture(5)]], texture2d<uint> texBuffer [[texture(6)]], … 142 c = float4(texBuffer.read(spvTexelBufferCoord(0)));
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D | texture-access-int.swizzle.frag | 112 …)]], texturecube_array<int> texCubeArray [[texture(5)]], texture2d<int> texBuffer [[texture(6)]], … 142 c = float4(texBuffer.read(spvTexelBufferCoord(0)));
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D | texture-access.swizzle.frag | 135 … depthcube_array<float> depthCubeArray [[texture(9)]], texture2d<float> texBuffer [[texture(10)]],… 180 c = texBuffer.read(spvTexelBufferCoord(0));
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/frag/ |
D | texture-access.swizzle.asm.frag | 135 … depthcube_array<float> depthCubeArray [[texture(9)]], texture2d<float> texBuffer [[texture(10)]],… 180 c = texBuffer.read(spvTexelBufferCoord(0));
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