Home
last modified time | relevance | path

Searched refs:texCoord4d (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/
Dtex-sampling.frag29 static float4 texCoord4d;
37 float4 texCoord4d : TEXCOORD3;
55 …ray_sampler, texCoord3d)) + texCubeArray.Sample(_texCubeArray_sampler, texCoord4d)) + _243) + _243…
66 texCoord4d = stage_input.texCoord4d;
Dtex-sampling.sm30.frag12 static float4 texCoord4d;
19 float4 texCoord4d : TEXCOORD3;
49 texCoord4d = stage_input.texCoord4d;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/frag/
Dtex-sampling.frag29 static float4 texCoord4d;
37 float4 texCoord4d : TEXCOORD3;
79 texcolor += texCubeArray.Sample(_texCubeArray_sampler, texCoord4d);
101 texCoord4d = stage_input.texCoord4d;
Dtex-sampling.sm30.frag12 static float4 texCoord4d;
19 float4 texCoord4d : TEXCOORD3;
78 texCoord4d = stage_input.texCoord4d;
/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/frag/
Dtex-sampling.frag24 layout(location = 3) in vec4 texCoord4d;
61 texcolor += texture(texCubeArray, texCoord4d);
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DContext_gl_1_autogen.h215 void texCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); \
DContext_gl.cpp1697 void Context::texCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) in texCoord4d() function in gl::Context
/third_party/skia/third_party/externals/angle2/src/libGL/
Dentry_points_gl_1_autogen.cpp6116 context->texCoord4d(s, t, r, q); in GL_TexCoord4d()