Searched refs:texCoord4d (Results 1 – 8 of 8) sorted by relevance
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/ |
D | tex-sampling.frag | 29 static float4 texCoord4d; 37 float4 texCoord4d : TEXCOORD3; 55 …ray_sampler, texCoord3d)) + texCubeArray.Sample(_texCubeArray_sampler, texCoord4d)) + _243) + _243… 66 texCoord4d = stage_input.texCoord4d;
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D | tex-sampling.sm30.frag | 12 static float4 texCoord4d; 19 float4 texCoord4d : TEXCOORD3; 49 texCoord4d = stage_input.texCoord4d;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/frag/ |
D | tex-sampling.frag | 29 static float4 texCoord4d; 37 float4 texCoord4d : TEXCOORD3; 79 texcolor += texCubeArray.Sample(_texCubeArray_sampler, texCoord4d); 101 texCoord4d = stage_input.texCoord4d;
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D | tex-sampling.sm30.frag | 12 static float4 texCoord4d; 19 float4 texCoord4d : TEXCOORD3; 78 texCoord4d = stage_input.texCoord4d;
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/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/frag/ |
D | tex-sampling.frag | 24 layout(location = 3) in vec4 texCoord4d; 61 texcolor += texture(texCubeArray, texCoord4d);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Context_gl_1_autogen.h | 215 void texCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); \
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D | Context_gl.cpp | 1697 void Context::texCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) in texCoord4d() function in gl::Context
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/third_party/skia/third_party/externals/angle2/src/libGL/ |
D | entry_points_gl_1_autogen.cpp | 6116 context->texCoord4d(s, t, r, q); in GL_TexCoord4d()
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