Searched refs:texRT (Results 1 – 2 of 2) sorted by relevance
185 auto texRT = sk_make_sp<GrGLTextureRenderTarget>(gpu, SkBudgeted::kYes, 8, texDesc, rtIDs, in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local188 ValidateMemoryDumps(reporter, dContext, 2, texRT->gpuMemorySize(), true /* isOwned */); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
770 sk_sp<GrGLTextureRenderTarget> texRT(GrGLTextureRenderTarget::MakeWrapped( in onWrapRenderableBackendTexture() local773 texRT->baseLevelWasBoundToFBO(); in onWrapRenderableBackendTexture()774 return std::move(texRT); in onWrapRenderableBackendTexture()