Searched refs:textureEffectiveBaseLevel (Results 1 – 1 of 1) sorted by relevance
315 GLuint textureEffectiveBaseLevel = texture->getTextureState().getEffectiveBaseLevel(); in AttachmentOverlapsWithTexture() local316 GLuint textureMaxLevel = textureEffectiveBaseLevel; in AttachmentOverlapsWithTexture()323 return attachmentLevel >= textureEffectiveBaseLevel && attachmentLevel <= textureMaxLevel; in AttachmentOverlapsWithTexture()