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Searched refs:textureFactor4 (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DPixelProcessor.cpp703 factor.textureFactor4[0][0] = textureFactorR; in setTextureFactor()
704 factor.textureFactor4[0][1] = textureFactorR; in setTextureFactor()
705 factor.textureFactor4[0][2] = textureFactorR; in setTextureFactor()
706 factor.textureFactor4[0][3] = textureFactorR; in setTextureFactor()
708 factor.textureFactor4[1][0] = textureFactorG; in setTextureFactor()
709 factor.textureFactor4[1][1] = textureFactorG; in setTextureFactor()
710 factor.textureFactor4[1][2] = textureFactorG; in setTextureFactor()
711 factor.textureFactor4[1][3] = textureFactorG; in setTextureFactor()
713 factor.textureFactor4[2][0] = textureFactorB; in setTextureFactor()
714 factor.textureFactor4[2][1] = textureFactorB; in setTextureFactor()
[all …]
DPixelProcessor.hpp178 word4 textureFactor4[4]; member
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DPixelPipeline.cpp412 tfactor.x = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[0])); in blendTexture()
413 tfactor.y = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[1])); in blendTexture()
414 tfactor.z = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[2])); in blendTexture()
415 tfactor.w = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3])); in blendTexture()
702 …s.x = MulHigh(res.x, *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; re… in blendTexture()
703 …s.y = MulHigh(res.y, *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; re… in blendTexture()
704 …s.z = MulHigh(res.z, *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; re… in blendTexture()
976 …s.w = MulHigh(res.w, *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; re… in blendTexture()