Searched refs:textureFactor4 (Results 1 – 3 of 3) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | PixelProcessor.cpp | 703 factor.textureFactor4[0][0] = textureFactorR; in setTextureFactor() 704 factor.textureFactor4[0][1] = textureFactorR; in setTextureFactor() 705 factor.textureFactor4[0][2] = textureFactorR; in setTextureFactor() 706 factor.textureFactor4[0][3] = textureFactorR; in setTextureFactor() 708 factor.textureFactor4[1][0] = textureFactorG; in setTextureFactor() 709 factor.textureFactor4[1][1] = textureFactorG; in setTextureFactor() 710 factor.textureFactor4[1][2] = textureFactorG; in setTextureFactor() 711 factor.textureFactor4[1][3] = textureFactorG; in setTextureFactor() 713 factor.textureFactor4[2][0] = textureFactorB; in setTextureFactor() 714 factor.textureFactor4[2][1] = textureFactorB; in setTextureFactor() [all …]
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D | PixelProcessor.hpp | 178 word4 textureFactor4[4]; member
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | PixelPipeline.cpp | 412 tfactor.x = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[0])); in blendTexture() 413 tfactor.y = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[1])); in blendTexture() 414 tfactor.z = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[2])); in blendTexture() 415 tfactor.w = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3])); in blendTexture() 702 …s.x = MulHigh(res.x, *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; re… in blendTexture() 703 …s.y = MulHigh(res.y, *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; re… in blendTexture() 704 …s.z = MulHigh(res.z, *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; re… in blendTexture() 976 …s.w = MulHigh(res.w, *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; re… in blendTexture()
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