Searched refs:textureMaxLevel (Results 1 – 1 of 1) sorted by relevance
316 GLuint textureMaxLevel = textureEffectiveBaseLevel; in AttachmentOverlapsWithTexture() local320 textureMaxLevel = texture->getMipmapMaxLevel(); in AttachmentOverlapsWithTexture()323 return attachmentLevel >= textureEffectiveBaseLevel && attachmentLevel <= textureMaxLevel; in AttachmentOverlapsWithTexture()