Searched refs:textureUsageANGLE (Results 1 – 6 of 6) sorted by relevance
503 bool textureUsageANGLE = false; member
185 map["GL_ANGLE_texture_usage"] = enableableExtension(&Extensions::textureUsageANGLE); in GetExtensionInfoMap()
6705 if (!context->getExtensions().textureUsageANGLE) in ValidateGetTexParameterBase()7368 if (!context->getExtensions().textureUsageANGLE) in ValidateTexParameterBase()
81 mExtensions.textureUsageANGLE = true; in ContextNULL()
752 extensions->textureUsageANGLE = true; in GenerateCaps()
1624 extensions->textureUsageANGLE = true; // This could be false since it has no effect in D3D11 in GenerateCaps()