1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2015 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "si_compute.h"
27 #include "si_pipe.h"
28 #include "util/format/u_format.h"
29 #include "util/u_log.h"
30 #include "util/u_surface.h"
31
32 enum
33 {
34 SI_COPY =
35 SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES | SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
36
37 SI_BLIT = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES | SI_SAVE_FRAGMENT_STATE,
38
39 SI_DECOMPRESS = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
40
41 SI_COLOR_RESOLVE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE
42 };
43
si_blitter_begin(struct si_context * sctx,enum si_blitter_op op)44 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op)
45 {
46 util_blitter_save_vertex_shader(sctx->blitter, sctx->shader.vs.cso);
47 util_blitter_save_tessctrl_shader(sctx->blitter, sctx->shader.tcs.cso);
48 util_blitter_save_tesseval_shader(sctx->blitter, sctx->shader.tes.cso);
49 util_blitter_save_geometry_shader(sctx->blitter, sctx->shader.gs.cso);
50 util_blitter_save_so_targets(sctx->blitter, sctx->streamout.num_targets,
51 (struct pipe_stream_output_target **)sctx->streamout.targets);
52 util_blitter_save_rasterizer(sctx->blitter, sctx->queued.named.rasterizer);
53
54 if (op & SI_SAVE_FRAGMENT_STATE) {
55 struct pipe_constant_buffer fs_cb = {};
56 si_get_pipe_constant_buffer(sctx, PIPE_SHADER_FRAGMENT, 0, &fs_cb);
57 util_blitter_save_fragment_constant_buffer_slot(sctx->blitter, &fs_cb);
58 pipe_resource_reference(&fs_cb.buffer, NULL);
59 util_blitter_save_blend(sctx->blitter, sctx->queued.named.blend);
60 util_blitter_save_depth_stencil_alpha(sctx->blitter, sctx->queued.named.dsa);
61 util_blitter_save_stencil_ref(sctx->blitter, &sctx->stencil_ref.state);
62 util_blitter_save_fragment_shader(sctx->blitter, sctx->shader.ps.cso);
63 util_blitter_save_sample_mask(sctx->blitter, sctx->sample_mask, sctx->ps_iter_samples);
64 util_blitter_save_scissor(sctx->blitter, &sctx->scissors[0]);
65 util_blitter_save_window_rectangles(sctx->blitter, sctx->window_rectangles_include,
66 sctx->num_window_rectangles, sctx->window_rectangles);
67 }
68
69 if (op & SI_SAVE_FRAMEBUFFER)
70 util_blitter_save_framebuffer(sctx->blitter, &sctx->framebuffer.state);
71
72 if (op & SI_SAVE_TEXTURES) {
73 util_blitter_save_fragment_sampler_states(
74 sctx->blitter, 2, (void **)sctx->samplers[PIPE_SHADER_FRAGMENT].sampler_states);
75
76 util_blitter_save_fragment_sampler_views(sctx->blitter, 2,
77 sctx->samplers[PIPE_SHADER_FRAGMENT].views);
78 }
79
80 if (op & SI_DISABLE_RENDER_COND)
81 sctx->render_cond_enabled = false;
82
83 if (sctx->screen->dpbb_allowed) {
84 sctx->dpbb_force_off = true;
85 si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
86 }
87
88 sctx->blitter_running = true;
89 }
90
si_blitter_end(struct si_context * sctx)91 void si_blitter_end(struct si_context *sctx)
92 {
93 sctx->blitter_running = false;
94
95 if (sctx->screen->dpbb_allowed) {
96 sctx->dpbb_force_off = false;
97 si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
98 }
99
100 sctx->render_cond_enabled = sctx->render_cond;
101
102 /* Restore shader pointers because the VS blit shader changed all
103 * non-global VS user SGPRs. */
104 sctx->shader_pointers_dirty |= SI_DESCS_SHADER_MASK(VERTEX);
105
106 if (sctx->gfx_level >= GFX11)
107 sctx->gs_attribute_ring_pointer_dirty = true;
108
109 /* Reset SI_SGPR_SMALL_PRIM_CULL_INFO: */
110 if (sctx->screen->use_ngg_culling)
111 si_mark_atom_dirty(sctx, &sctx->atoms.s.ngg_cull_state);
112
113 unsigned num_vbos_in_user_sgprs = si_num_vbos_in_user_sgprs(sctx->screen);
114 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL &&
115 sctx->num_vertex_elements >
116 num_vbos_in_user_sgprs;
117 sctx->vertex_buffer_user_sgprs_dirty = sctx->num_vertex_elements > 0 &&
118 num_vbos_in_user_sgprs;
119 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
120 }
121
u_max_sample(struct pipe_resource * r)122 static unsigned u_max_sample(struct pipe_resource *r)
123 {
124 return r->nr_samples ? r->nr_samples - 1 : 0;
125 }
126
si_blit_dbcb_copy(struct si_context * sctx,struct si_texture * src,struct si_texture * dst,unsigned planes,unsigned level_mask,unsigned first_layer,unsigned last_layer,unsigned first_sample,unsigned last_sample)127 static unsigned si_blit_dbcb_copy(struct si_context *sctx, struct si_texture *src,
128 struct si_texture *dst, unsigned planes, unsigned level_mask,
129 unsigned first_layer, unsigned last_layer, unsigned first_sample,
130 unsigned last_sample)
131 {
132 struct pipe_surface surf_tmpl = {{0}};
133 unsigned layer, sample, checked_last_layer, max_layer;
134 unsigned fully_copied_levels = 0;
135
136 if (planes & PIPE_MASK_Z)
137 sctx->dbcb_depth_copy_enabled = true;
138 if (planes & PIPE_MASK_S)
139 sctx->dbcb_stencil_copy_enabled = true;
140 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
141
142 assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled);
143
144 sctx->decompression_enabled = true;
145
146 while (level_mask) {
147 unsigned level = u_bit_scan(&level_mask);
148
149 /* The smaller the mipmap level, the less layers there are
150 * as far as 3D textures are concerned. */
151 max_layer = util_max_layer(&src->buffer.b.b, level);
152 checked_last_layer = MIN2(last_layer, max_layer);
153
154 surf_tmpl.u.tex.level = level;
155
156 for (layer = first_layer; layer <= checked_last_layer; layer++) {
157 struct pipe_surface *zsurf, *cbsurf;
158
159 surf_tmpl.format = src->buffer.b.b.format;
160 surf_tmpl.u.tex.first_layer = layer;
161 surf_tmpl.u.tex.last_layer = layer;
162
163 zsurf = sctx->b.create_surface(&sctx->b, &src->buffer.b.b, &surf_tmpl);
164
165 surf_tmpl.format = dst->buffer.b.b.format;
166 cbsurf = sctx->b.create_surface(&sctx->b, &dst->buffer.b.b, &surf_tmpl);
167
168 for (sample = first_sample; sample <= last_sample; sample++) {
169 if (sample != sctx->dbcb_copy_sample) {
170 sctx->dbcb_copy_sample = sample;
171 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
172 }
173
174 si_blitter_begin(sctx, SI_DECOMPRESS);
175 util_blitter_custom_depth_stencil(sctx->blitter, zsurf, cbsurf, 1 << sample,
176 sctx->custom_dsa_flush, 1.0f);
177 si_blitter_end(sctx);
178 }
179
180 pipe_surface_reference(&zsurf, NULL);
181 pipe_surface_reference(&cbsurf, NULL);
182 }
183
184 if (first_layer == 0 && last_layer >= max_layer && first_sample == 0 &&
185 last_sample >= u_max_sample(&src->buffer.b.b))
186 fully_copied_levels |= 1u << level;
187 }
188
189 sctx->decompression_enabled = false;
190 sctx->dbcb_depth_copy_enabled = false;
191 sctx->dbcb_stencil_copy_enabled = false;
192 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
193
194 return fully_copied_levels;
195 }
196
197 /* Helper function for si_blit_decompress_zs_in_place.
198 */
si_blit_decompress_zs_planes_in_place(struct si_context * sctx,struct si_texture * texture,unsigned planes,unsigned level_mask,unsigned first_layer,unsigned last_layer)199 static void si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
200 struct si_texture *texture, unsigned planes,
201 unsigned level_mask, unsigned first_layer,
202 unsigned last_layer)
203 {
204 struct pipe_surface *zsurf, surf_tmpl = {{0}};
205 unsigned layer, max_layer, checked_last_layer;
206 unsigned fully_decompressed_mask = 0;
207
208 if (!level_mask)
209 return;
210
211 if (planes & PIPE_MASK_S)
212 sctx->db_flush_stencil_inplace = true;
213 if (planes & PIPE_MASK_Z)
214 sctx->db_flush_depth_inplace = true;
215 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
216
217 surf_tmpl.format = texture->buffer.b.b.format;
218
219 sctx->decompression_enabled = true;
220
221 while (level_mask) {
222 unsigned level = u_bit_scan(&level_mask);
223
224 surf_tmpl.u.tex.level = level;
225
226 /* The smaller the mipmap level, the less layers there are
227 * as far as 3D textures are concerned. */
228 max_layer = util_max_layer(&texture->buffer.b.b, level);
229 checked_last_layer = MIN2(last_layer, max_layer);
230
231 for (layer = first_layer; layer <= checked_last_layer; layer++) {
232 surf_tmpl.u.tex.first_layer = layer;
233 surf_tmpl.u.tex.last_layer = layer;
234
235 zsurf = sctx->b.create_surface(&sctx->b, &texture->buffer.b.b, &surf_tmpl);
236
237 si_blitter_begin(sctx, SI_DECOMPRESS);
238 util_blitter_custom_depth_stencil(sctx->blitter, zsurf, NULL, ~0, sctx->custom_dsa_flush,
239 1.0f);
240 si_blitter_end(sctx);
241
242 pipe_surface_reference(&zsurf, NULL);
243 }
244
245 /* The texture will always be dirty if some layers aren't flushed.
246 * I don't think this case occurs often though. */
247 if (first_layer == 0 && last_layer >= max_layer) {
248 fully_decompressed_mask |= 1u << level;
249 }
250 }
251
252 if (planes & PIPE_MASK_Z)
253 texture->dirty_level_mask &= ~fully_decompressed_mask;
254 if (planes & PIPE_MASK_S)
255 texture->stencil_dirty_level_mask &= ~fully_decompressed_mask;
256
257 sctx->decompression_enabled = false;
258 sctx->db_flush_depth_inplace = false;
259 sctx->db_flush_stencil_inplace = false;
260 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
261 }
262
263 /* Helper function of si_flush_depth_texture: decompress the given levels
264 * of Z and/or S planes in place.
265 */
si_blit_decompress_zs_in_place(struct si_context * sctx,struct si_texture * texture,unsigned levels_z,unsigned levels_s,unsigned first_layer,unsigned last_layer)266 static void si_blit_decompress_zs_in_place(struct si_context *sctx, struct si_texture *texture,
267 unsigned levels_z, unsigned levels_s,
268 unsigned first_layer, unsigned last_layer)
269 {
270 unsigned both = levels_z & levels_s;
271
272 /* First, do combined Z & S decompresses for levels that need it. */
273 if (both) {
274 si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_Z | PIPE_MASK_S, both,
275 first_layer, last_layer);
276 levels_z &= ~both;
277 levels_s &= ~both;
278 }
279
280 /* Now do separate Z and S decompresses. */
281 if (levels_z) {
282 si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_Z, levels_z, first_layer,
283 last_layer);
284 }
285
286 if (levels_s) {
287 si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_S, levels_s, first_layer,
288 last_layer);
289 }
290 }
291
si_decompress_depth(struct si_context * sctx,struct si_texture * tex,unsigned required_planes,unsigned first_level,unsigned last_level,unsigned first_layer,unsigned last_layer)292 static void si_decompress_depth(struct si_context *sctx, struct si_texture *tex,
293 unsigned required_planes, unsigned first_level, unsigned last_level,
294 unsigned first_layer, unsigned last_layer)
295 {
296 unsigned inplace_planes = 0;
297 unsigned copy_planes = 0;
298 unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
299 unsigned levels_z = 0;
300 unsigned levels_s = 0;
301
302 if (required_planes & PIPE_MASK_Z) {
303 levels_z = level_mask & tex->dirty_level_mask;
304
305 if (levels_z) {
306 if (si_can_sample_zs(tex, false))
307 inplace_planes |= PIPE_MASK_Z;
308 else
309 copy_planes |= PIPE_MASK_Z;
310 }
311 }
312 if (required_planes & PIPE_MASK_S) {
313 levels_s = level_mask & tex->stencil_dirty_level_mask;
314
315 if (levels_s) {
316 if (si_can_sample_zs(tex, true))
317 inplace_planes |= PIPE_MASK_S;
318 else
319 copy_planes |= PIPE_MASK_S;
320 }
321 }
322
323 if (unlikely(sctx->log))
324 u_log_printf(sctx->log,
325 "\n------------------------------------------------\n"
326 "Decompress Depth (levels %u - %u, levels Z: 0x%x S: 0x%x)\n\n",
327 first_level, last_level, levels_z, levels_s);
328
329 /* We may have to allocate the flushed texture here when called from
330 * si_decompress_subresource.
331 */
332 if (copy_planes &&
333 (tex->flushed_depth_texture || si_init_flushed_depth_texture(&sctx->b, &tex->buffer.b.b))) {
334 struct si_texture *dst = tex->flushed_depth_texture;
335 unsigned fully_copied_levels;
336 unsigned levels = 0;
337
338 assert(tex->flushed_depth_texture);
339
340 if (util_format_is_depth_and_stencil(dst->buffer.b.b.format))
341 copy_planes = PIPE_MASK_Z | PIPE_MASK_S;
342
343 if (copy_planes & PIPE_MASK_Z) {
344 levels |= levels_z;
345 levels_z = 0;
346 }
347 if (copy_planes & PIPE_MASK_S) {
348 levels |= levels_s;
349 levels_s = 0;
350 }
351
352 fully_copied_levels = si_blit_dbcb_copy(sctx, tex, dst, copy_planes, levels, first_layer,
353 last_layer, 0, u_max_sample(&tex->buffer.b.b));
354
355 if (copy_planes & PIPE_MASK_Z)
356 tex->dirty_level_mask &= ~fully_copied_levels;
357 if (copy_planes & PIPE_MASK_S)
358 tex->stencil_dirty_level_mask &= ~fully_copied_levels;
359 }
360
361 if (inplace_planes) {
362 bool has_htile = si_htile_enabled(tex, first_level, inplace_planes);
363 bool tc_compat_htile = vi_tc_compat_htile_enabled(tex, first_level, inplace_planes);
364
365 /* Don't decompress if there is no HTILE or when HTILE is
366 * TC-compatible. */
367 if (has_htile && !tc_compat_htile) {
368 si_blit_decompress_zs_in_place(sctx, tex, levels_z, levels_s, first_layer, last_layer);
369 } else {
370 /* This is only a cache flush.
371 *
372 * Only clear the mask that we are flushing, because
373 * si_make_DB_shader_coherent() treats different levels
374 * and depth and stencil differently.
375 */
376 if (inplace_planes & PIPE_MASK_Z)
377 tex->dirty_level_mask &= ~levels_z;
378 if (inplace_planes & PIPE_MASK_S)
379 tex->stencil_dirty_level_mask &= ~levels_s;
380 }
381
382 /* We just had to completely decompress Z/S for texturing. Enable
383 * TC-compatible HTILE on the next clear, so that the decompression
384 * doesn't have to be done for this texture ever again.
385 *
386 * TC-compatible HTILE might slightly reduce Z/S performance, but
387 * the decompression is much worse.
388 */
389 if (has_htile && !tc_compat_htile &&
390 /* We can only transition the whole buffer in one clear, so no mipmapping: */
391 tex->buffer.b.b.last_level == 0 &&
392 tex->surface.flags & RADEON_SURF_TC_COMPATIBLE_HTILE &&
393 (inplace_planes & PIPE_MASK_Z || !tex->htile_stencil_disabled))
394 tex->enable_tc_compatible_htile_next_clear = true;
395
396 /* Only in-place decompression needs to flush DB caches, or
397 * when we don't decompress but TC-compatible planes are dirty.
398 */
399 si_make_DB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, inplace_planes & PIPE_MASK_S,
400 tc_compat_htile);
401 }
402 /* set_framebuffer_state takes care of coherency for single-sample.
403 * The DB->CB copy uses CB for the final writes.
404 */
405 if (copy_planes && tex->buffer.b.b.nr_samples > 1)
406 si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, false, true /* no DCC */);
407 }
408
si_decompress_sampler_depth_textures(struct si_context * sctx,struct si_samplers * textures)409 static bool si_decompress_sampler_depth_textures(struct si_context *sctx,
410 struct si_samplers *textures)
411 {
412 unsigned i;
413 unsigned mask = textures->needs_depth_decompress_mask;
414 bool need_flush = false;
415
416 while (mask) {
417 struct pipe_sampler_view *view;
418 struct si_sampler_view *sview;
419 struct si_texture *tex;
420
421 i = u_bit_scan(&mask);
422
423 view = textures->views[i];
424 assert(view);
425 sview = (struct si_sampler_view *)view;
426
427 tex = (struct si_texture *)view->texture;
428 assert(tex->db_compatible);
429
430 si_decompress_depth(sctx, tex, sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
431 view->u.tex.first_level, view->u.tex.last_level, 0,
432 util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
433
434 if (tex->need_flush_after_depth_decompression) {
435 need_flush = true;
436 tex->need_flush_after_depth_decompression = false;
437 }
438 }
439
440 return need_flush;
441 }
442
si_blit_decompress_color(struct si_context * sctx,struct si_texture * tex,unsigned first_level,unsigned last_level,unsigned first_layer,unsigned last_layer,bool need_dcc_decompress,bool need_fmask_expand)443 static void si_blit_decompress_color(struct si_context *sctx, struct si_texture *tex,
444 unsigned first_level, unsigned last_level,
445 unsigned first_layer, unsigned last_layer,
446 bool need_dcc_decompress, bool need_fmask_expand)
447 {
448 void *custom_blend;
449 unsigned layer, checked_last_layer, max_layer;
450 unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
451
452 if (!need_dcc_decompress)
453 level_mask &= tex->dirty_level_mask;
454 if (!level_mask)
455 goto expand_fmask;
456
457 /* No color decompression is needed on GFX11. */
458 assert(sctx->gfx_level < GFX11 || need_dcc_decompress);
459
460 if (unlikely(sctx->log))
461 u_log_printf(sctx->log,
462 "\n------------------------------------------------\n"
463 "Decompress Color (levels %u - %u, mask 0x%x)\n\n",
464 first_level, last_level, level_mask);
465
466 if (need_dcc_decompress) {
467 custom_blend = sctx->custom_blend_dcc_decompress;
468
469 assert(vi_dcc_enabled(tex, first_level));
470
471 /* disable levels without DCC */
472 for (int i = first_level; i <= last_level; i++) {
473 if (!vi_dcc_enabled(tex, i))
474 level_mask &= ~(1 << i);
475 }
476 } else if (tex->surface.fmask_size) {
477 custom_blend = sctx->custom_blend_fmask_decompress;
478 } else {
479 custom_blend = sctx->custom_blend_eliminate_fastclear;
480 }
481
482 sctx->decompression_enabled = true;
483
484 while (level_mask) {
485 unsigned level = u_bit_scan(&level_mask);
486
487 /* The smaller the mipmap level, the less layers there are
488 * as far as 3D textures are concerned. */
489 max_layer = util_max_layer(&tex->buffer.b.b, level);
490 checked_last_layer = MIN2(last_layer, max_layer);
491
492 for (layer = first_layer; layer <= checked_last_layer; layer++) {
493 struct pipe_surface *cbsurf, surf_tmpl;
494
495 surf_tmpl.format = tex->buffer.b.b.format;
496 surf_tmpl.u.tex.level = level;
497 surf_tmpl.u.tex.first_layer = layer;
498 surf_tmpl.u.tex.last_layer = layer;
499 cbsurf = sctx->b.create_surface(&sctx->b, &tex->buffer.b.b, &surf_tmpl);
500
501 /* Required before and after FMASK and DCC_DECOMPRESS. */
502 if (custom_blend == sctx->custom_blend_fmask_decompress ||
503 custom_blend == sctx->custom_blend_dcc_decompress)
504 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
505
506 si_blitter_begin(sctx, SI_DECOMPRESS);
507 util_blitter_custom_color(sctx->blitter, cbsurf, custom_blend);
508 si_blitter_end(sctx);
509
510 if (custom_blend == sctx->custom_blend_fmask_decompress ||
511 custom_blend == sctx->custom_blend_dcc_decompress)
512 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
513
514 /* When running FMASK decompresion with DCC, we need to run the "eliminate fast clear" pass
515 * separately because FMASK decompression doesn't eliminate DCC fast clear. This makes
516 * render->texture transitions more expensive. It can be disabled by
517 * allow_dcc_msaa_clear_to_reg_for_bpp.
518 *
519 * TODO: When we get here, change the compression to TC-compatible on the next clear
520 * to disable both the FMASK decompression and fast clear elimination passes.
521 */
522 if (sctx->screen->allow_dcc_msaa_clear_to_reg_for_bpp[util_logbase2(tex->surface.bpe)] &&
523 custom_blend == sctx->custom_blend_fmask_decompress &&
524 vi_dcc_enabled(tex, level)) {
525 si_blitter_begin(sctx, SI_DECOMPRESS);
526 util_blitter_custom_color(sctx->blitter, cbsurf, sctx->custom_blend_eliminate_fastclear);
527 si_blitter_end(sctx);
528 }
529
530 pipe_surface_reference(&cbsurf, NULL);
531 }
532
533 /* The texture will always be dirty if some layers aren't flushed.
534 * I don't think this case occurs often though. */
535 if (first_layer == 0 && last_layer >= max_layer) {
536 tex->dirty_level_mask &= ~(1 << level);
537 }
538 }
539
540 sctx->decompression_enabled = false;
541 si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, vi_dcc_enabled(tex, first_level),
542 tex->surface.u.gfx9.color.dcc.pipe_aligned);
543
544 expand_fmask:
545 if (need_fmask_expand && tex->surface.fmask_offset && !tex->fmask_is_identity) {
546 assert(sctx->gfx_level < GFX11); /* no FMASK on gfx11 */
547 si_compute_expand_fmask(&sctx->b, &tex->buffer.b.b);
548 tex->fmask_is_identity = true;
549 }
550 }
551
si_decompress_color_texture(struct si_context * sctx,struct si_texture * tex,unsigned first_level,unsigned last_level,bool need_fmask_expand)552 static void si_decompress_color_texture(struct si_context *sctx, struct si_texture *tex,
553 unsigned first_level, unsigned last_level,
554 bool need_fmask_expand)
555 {
556 /* CMASK or DCC can be discarded and we can still end up here. */
557 if (!tex->cmask_buffer && !tex->surface.fmask_size &&
558 !vi_dcc_enabled(tex, first_level))
559 return;
560
561 si_blit_decompress_color(sctx, tex, first_level, last_level, 0,
562 util_max_layer(&tex->buffer.b.b, first_level), false,
563 need_fmask_expand);
564 }
565
si_decompress_sampler_color_textures(struct si_context * sctx,struct si_samplers * textures)566 static void si_decompress_sampler_color_textures(struct si_context *sctx,
567 struct si_samplers *textures)
568 {
569 unsigned i;
570 unsigned mask = textures->needs_color_decompress_mask;
571
572 while (mask) {
573 struct pipe_sampler_view *view;
574 struct si_texture *tex;
575
576 i = u_bit_scan(&mask);
577
578 view = textures->views[i];
579 assert(view);
580
581 tex = (struct si_texture *)view->texture;
582
583 si_decompress_color_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
584 false);
585 }
586 }
587
si_decompress_image_color_textures(struct si_context * sctx,struct si_images * images)588 static void si_decompress_image_color_textures(struct si_context *sctx, struct si_images *images)
589 {
590 unsigned i;
591 unsigned mask = images->needs_color_decompress_mask;
592
593 while (mask) {
594 const struct pipe_image_view *view;
595 struct si_texture *tex;
596
597 i = u_bit_scan(&mask);
598
599 view = &images->views[i];
600 assert(view->resource->target != PIPE_BUFFER);
601
602 tex = (struct si_texture *)view->resource;
603
604 si_decompress_color_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
605 view->access & PIPE_IMAGE_ACCESS_WRITE);
606 }
607 }
608
si_check_render_feedback_texture(struct si_context * sctx,struct si_texture * tex,unsigned first_level,unsigned last_level,unsigned first_layer,unsigned last_layer)609 static void si_check_render_feedback_texture(struct si_context *sctx, struct si_texture *tex,
610 unsigned first_level, unsigned last_level,
611 unsigned first_layer, unsigned last_layer)
612 {
613 bool render_feedback = false;
614
615 if (!vi_dcc_enabled(tex, first_level))
616 return;
617
618 for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) {
619 struct si_surface *surf;
620
621 if (!sctx->framebuffer.state.cbufs[j])
622 continue;
623
624 surf = (struct si_surface *)sctx->framebuffer.state.cbufs[j];
625
626 if (tex == (struct si_texture *)surf->base.texture && surf->base.u.tex.level >= first_level &&
627 surf->base.u.tex.level <= last_level && surf->base.u.tex.first_layer <= last_layer &&
628 surf->base.u.tex.last_layer >= first_layer) {
629 render_feedback = true;
630 break;
631 }
632 }
633
634 if (render_feedback)
635 si_texture_disable_dcc(sctx, tex);
636 }
637
si_check_render_feedback_textures(struct si_context * sctx,struct si_samplers * textures,uint32_t in_use_mask)638 static void si_check_render_feedback_textures(struct si_context *sctx, struct si_samplers *textures,
639 uint32_t in_use_mask)
640 {
641 uint32_t mask = textures->enabled_mask & in_use_mask;
642
643 while (mask) {
644 const struct pipe_sampler_view *view;
645 struct si_texture *tex;
646
647 unsigned i = u_bit_scan(&mask);
648
649 view = textures->views[i];
650 if (view->texture->target == PIPE_BUFFER)
651 continue;
652
653 tex = (struct si_texture *)view->texture;
654
655 si_check_render_feedback_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
656 view->u.tex.first_layer, view->u.tex.last_layer);
657 }
658 }
659
si_check_render_feedback_images(struct si_context * sctx,struct si_images * images,uint32_t in_use_mask)660 static void si_check_render_feedback_images(struct si_context *sctx, struct si_images *images,
661 uint32_t in_use_mask)
662 {
663 uint32_t mask = images->enabled_mask & in_use_mask;
664
665 while (mask) {
666 const struct pipe_image_view *view;
667 struct si_texture *tex;
668
669 unsigned i = u_bit_scan(&mask);
670
671 view = &images->views[i];
672 if (view->resource->target == PIPE_BUFFER)
673 continue;
674
675 tex = (struct si_texture *)view->resource;
676
677 si_check_render_feedback_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
678 view->u.tex.first_layer, view->u.tex.last_layer);
679 }
680 }
681
si_check_render_feedback_resident_textures(struct si_context * sctx)682 static void si_check_render_feedback_resident_textures(struct si_context *sctx)
683 {
684 util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
685 struct pipe_sampler_view *view;
686 struct si_texture *tex;
687
688 view = (*tex_handle)->view;
689 if (view->texture->target == PIPE_BUFFER)
690 continue;
691
692 tex = (struct si_texture *)view->texture;
693
694 si_check_render_feedback_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
695 view->u.tex.first_layer, view->u.tex.last_layer);
696 }
697 }
698
si_check_render_feedback_resident_images(struct si_context * sctx)699 static void si_check_render_feedback_resident_images(struct si_context *sctx)
700 {
701 util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
702 struct pipe_image_view *view;
703 struct si_texture *tex;
704
705 view = &(*img_handle)->view;
706 if (view->resource->target == PIPE_BUFFER)
707 continue;
708
709 tex = (struct si_texture *)view->resource;
710
711 si_check_render_feedback_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
712 view->u.tex.first_layer, view->u.tex.last_layer);
713 }
714 }
715
si_check_render_feedback(struct si_context * sctx)716 static void si_check_render_feedback(struct si_context *sctx)
717 {
718 if (!sctx->need_check_render_feedback)
719 return;
720
721 /* There is no render feedback if color writes are disabled.
722 * (e.g. a pixel shader with image stores)
723 */
724 if (!si_get_total_colormask(sctx))
725 return;
726
727 for (int i = 0; i < SI_NUM_GRAPHICS_SHADERS; ++i) {
728 if (!sctx->shaders[i].cso)
729 continue;
730
731 struct si_shader_info *info = &sctx->shaders[i].cso->info;
732 si_check_render_feedback_images(sctx, &sctx->images[i],
733 u_bit_consecutive(0, info->base.num_images));
734 si_check_render_feedback_textures(sctx, &sctx->samplers[i],
735 info->base.textures_used[0]);
736 }
737
738 si_check_render_feedback_resident_images(sctx);
739 si_check_render_feedback_resident_textures(sctx);
740
741 sctx->need_check_render_feedback = false;
742 }
743
si_decompress_resident_textures(struct si_context * sctx)744 static void si_decompress_resident_textures(struct si_context *sctx)
745 {
746 util_dynarray_foreach (&sctx->resident_tex_needs_color_decompress, struct si_texture_handle *,
747 tex_handle) {
748 struct pipe_sampler_view *view = (*tex_handle)->view;
749 struct si_texture *tex = (struct si_texture *)view->texture;
750
751 si_decompress_color_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
752 false);
753 }
754
755 util_dynarray_foreach (&sctx->resident_tex_needs_depth_decompress, struct si_texture_handle *,
756 tex_handle) {
757 struct pipe_sampler_view *view = (*tex_handle)->view;
758 struct si_sampler_view *sview = (struct si_sampler_view *)view;
759 struct si_texture *tex = (struct si_texture *)view->texture;
760
761 si_decompress_depth(sctx, tex, sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
762 view->u.tex.first_level, view->u.tex.last_level, 0,
763 util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
764 }
765 }
766
si_decompress_resident_images(struct si_context * sctx)767 static void si_decompress_resident_images(struct si_context *sctx)
768 {
769 util_dynarray_foreach (&sctx->resident_img_needs_color_decompress, struct si_image_handle *,
770 img_handle) {
771 struct pipe_image_view *view = &(*img_handle)->view;
772 struct si_texture *tex = (struct si_texture *)view->resource;
773
774 si_decompress_color_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
775 view->access & PIPE_IMAGE_ACCESS_WRITE);
776 }
777 }
778
si_decompress_textures(struct si_context * sctx,unsigned shader_mask)779 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask)
780 {
781 unsigned compressed_colortex_counter, mask;
782 bool need_flush = false;
783
784 if (sctx->blitter_running)
785 return;
786
787 /* Update the compressed_colortex_mask if necessary. */
788 compressed_colortex_counter = p_atomic_read(&sctx->screen->compressed_colortex_counter);
789 if (compressed_colortex_counter != sctx->last_compressed_colortex_counter) {
790 sctx->last_compressed_colortex_counter = compressed_colortex_counter;
791 si_update_needs_color_decompress_masks(sctx);
792 }
793
794 /* Decompress color & depth textures if needed. */
795 mask = sctx->shader_needs_decompress_mask & shader_mask;
796 while (mask) {
797 unsigned i = u_bit_scan(&mask);
798
799 if (sctx->samplers[i].needs_depth_decompress_mask) {
800 need_flush |= si_decompress_sampler_depth_textures(sctx, &sctx->samplers[i]);
801 }
802 if (sctx->samplers[i].needs_color_decompress_mask) {
803 si_decompress_sampler_color_textures(sctx, &sctx->samplers[i]);
804 }
805 if (sctx->images[i].needs_color_decompress_mask) {
806 si_decompress_image_color_textures(sctx, &sctx->images[i]);
807 }
808 }
809
810 if (sctx->gfx_level == GFX10_3 && need_flush) {
811 /* This fixes a corruption with the following sequence:
812 * - fast clear depth
813 * - decompress depth
814 * - draw
815 * (see https://gitlab.freedesktop.org/drm/amd/-/issues/1810#note_1170171)
816 */
817 sctx->b.flush(&sctx->b, NULL, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW);
818 }
819
820 if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)) {
821 if (sctx->uses_bindless_samplers)
822 si_decompress_resident_textures(sctx);
823 if (sctx->uses_bindless_images)
824 si_decompress_resident_images(sctx);
825
826 if (sctx->ps_uses_fbfetch) {
827 struct pipe_surface *cb0 = sctx->framebuffer.state.cbufs[0];
828 si_decompress_color_texture(sctx, (struct si_texture *)cb0->texture,
829 cb0->u.tex.first_layer, cb0->u.tex.last_layer, false);
830 }
831
832 si_check_render_feedback(sctx);
833 } else if (shader_mask & (1 << PIPE_SHADER_COMPUTE)) {
834 if (sctx->cs_shader_state.program->sel.info.uses_bindless_samplers)
835 si_decompress_resident_textures(sctx);
836 if (sctx->cs_shader_state.program->sel.info.uses_bindless_images)
837 si_decompress_resident_images(sctx);
838 }
839 }
840
841 /* Helper for decompressing a portion of a color or depth resource before
842 * blitting if any decompression is needed.
843 * The driver doesn't decompress resources automatically while u_blitter is
844 * rendering. */
si_decompress_subresource(struct pipe_context * ctx,struct pipe_resource * tex,unsigned planes,unsigned level,unsigned first_layer,unsigned last_layer,bool need_fmask_expand)845 void si_decompress_subresource(struct pipe_context *ctx, struct pipe_resource *tex, unsigned planes,
846 unsigned level, unsigned first_layer, unsigned last_layer,
847 bool need_fmask_expand)
848 {
849 struct si_context *sctx = (struct si_context *)ctx;
850 struct si_texture *stex = (struct si_texture *)tex;
851
852 if (stex->db_compatible) {
853 planes &= PIPE_MASK_Z | PIPE_MASK_S;
854
855 if (!stex->surface.has_stencil)
856 planes &= ~PIPE_MASK_S;
857
858 /* If we've rendered into the framebuffer and it's a blitting
859 * source, make sure the decompression pass is invoked
860 * by dirtying the framebuffer.
861 */
862 if (sctx->framebuffer.state.zsbuf && sctx->framebuffer.state.zsbuf->u.tex.level == level &&
863 sctx->framebuffer.state.zsbuf->texture == tex)
864 si_update_fb_dirtiness_after_rendering(sctx);
865
866 si_decompress_depth(sctx, stex, planes, level, level, first_layer, last_layer);
867 } else if (stex->surface.fmask_size || stex->cmask_buffer ||
868 vi_dcc_enabled(stex, level)) {
869 /* If we've rendered into the framebuffer and it's a blitting
870 * source, make sure the decompression pass is invoked
871 * by dirtying the framebuffer.
872 */
873 for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
874 if (sctx->framebuffer.state.cbufs[i] &&
875 sctx->framebuffer.state.cbufs[i]->u.tex.level == level &&
876 sctx->framebuffer.state.cbufs[i]->texture == tex) {
877 si_update_fb_dirtiness_after_rendering(sctx);
878 break;
879 }
880 }
881
882 si_blit_decompress_color(sctx, stex, level, level, first_layer, last_layer, false,
883 need_fmask_expand);
884 }
885 }
886
887 struct texture_orig_info {
888 unsigned format;
889 unsigned width0;
890 unsigned height0;
891 unsigned npix_x;
892 unsigned npix_y;
893 unsigned npix0_x;
894 unsigned npix0_y;
895 };
896
si_resource_copy_region(struct pipe_context * ctx,struct pipe_resource * dst,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct pipe_resource * src,unsigned src_level,const struct pipe_box * src_box)897 void si_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst,
898 unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz,
899 struct pipe_resource *src, unsigned src_level,
900 const struct pipe_box *src_box)
901 {
902 struct si_context *sctx = (struct si_context *)ctx;
903 struct si_texture *ssrc = (struct si_texture *)src;
904 struct pipe_surface *dst_view, dst_templ;
905 struct pipe_sampler_view src_templ, *src_view;
906 struct pipe_box dstbox;
907
908 /* Handle buffers first. */
909 if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
910 si_copy_buffer(sctx, dst, src, dstx, src_box->x, src_box->width, SI_OP_SYNC_BEFORE_AFTER);
911 return;
912 }
913
914 if (si_compute_copy_image(sctx, dst, dst_level, src, src_level, dstx, dsty, dstz,
915 src_box, SI_OP_SYNC_BEFORE_AFTER))
916 return;
917
918 assert(u_max_sample(dst) == u_max_sample(src));
919
920 /* The driver doesn't decompress resources automatically while
921 * u_blitter is rendering. */
922 si_decompress_subresource(ctx, src, PIPE_MASK_RGBAZS, src_level, src_box->z,
923 src_box->z + src_box->depth - 1, false);
924
925 util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
926 util_blitter_default_src_texture(sctx->blitter, &src_templ, src, src_level);
927
928 assert(!util_format_is_compressed(src->format) && !util_format_is_compressed(dst->format));
929 assert(!util_format_is_subsampled_422(src->format));
930
931 if (!util_blitter_is_copy_supported(sctx->blitter, dst, src)) {
932 switch (ssrc->surface.bpe) {
933 case 1:
934 dst_templ.format = PIPE_FORMAT_R8_UNORM;
935 src_templ.format = PIPE_FORMAT_R8_UNORM;
936 break;
937 case 2:
938 dst_templ.format = PIPE_FORMAT_R8G8_UNORM;
939 src_templ.format = PIPE_FORMAT_R8G8_UNORM;
940 break;
941 case 4:
942 dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
943 src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
944 break;
945 case 8:
946 dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
947 src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
948 break;
949 case 16:
950 dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
951 src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
952 break;
953 default:
954 fprintf(stderr, "Unhandled format %s with blocksize %u\n",
955 util_format_short_name(src->format), ssrc->surface.bpe);
956 assert(0);
957 }
958 }
959
960 /* SNORM blitting has precision issues on some chips. Use the SINT
961 * equivalent instead, which doesn't force DCC decompression.
962 */
963 if (util_format_is_snorm(dst_templ.format)) {
964 dst_templ.format = src_templ.format = util_format_snorm_to_sint(dst_templ.format);
965 }
966
967 vi_disable_dcc_if_incompatible_format(sctx, dst, dst_level, dst_templ.format);
968 vi_disable_dcc_if_incompatible_format(sctx, src, src_level, src_templ.format);
969
970 /* Initialize the surface. */
971 dst_view = ctx->create_surface(ctx, dst, &dst_templ);
972
973 /* Initialize the sampler view. */
974 src_view = ctx->create_sampler_view(ctx, src, &src_templ);
975
976 u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height), abs(src_box->depth),
977 &dstbox);
978
979 /* Copy. */
980 si_blitter_begin(sctx, SI_COPY);
981 util_blitter_blit_generic(sctx->blitter, dst_view, &dstbox, src_view, src_box, src->width0,
982 src->height0, PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
983 false, false, 0);
984 si_blitter_end(sctx);
985
986 pipe_surface_reference(&dst_view, NULL);
987 pipe_sampler_view_reference(&src_view, NULL);
988 }
989
si_do_CB_resolve(struct si_context * sctx,const struct pipe_blit_info * info,struct pipe_resource * dst,unsigned dst_level,unsigned dst_z,enum pipe_format format)990 static void si_do_CB_resolve(struct si_context *sctx, const struct pipe_blit_info *info,
991 struct pipe_resource *dst, unsigned dst_level, unsigned dst_z,
992 enum pipe_format format)
993 {
994 /* Required before and after CB_RESOLVE. */
995 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
996
997 si_blitter_begin(
998 sctx, SI_COLOR_RESOLVE | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
999 util_blitter_custom_resolve_color(sctx->blitter, dst, dst_level, dst_z, info->src.resource,
1000 info->src.box.z, ~0, sctx->custom_blend_resolve, format);
1001 si_blitter_end(sctx);
1002
1003 /* Flush caches for possible texturing. */
1004 si_make_CB_shader_coherent(sctx, 1, false, true /* no DCC */);
1005 }
1006
resolve_formats_compatible(enum pipe_format src,enum pipe_format dst,bool src_swaps_rgb_to_bgr,bool * need_rgb_to_bgr)1007 static bool resolve_formats_compatible(enum pipe_format src, enum pipe_format dst,
1008 bool src_swaps_rgb_to_bgr, bool *need_rgb_to_bgr)
1009 {
1010 *need_rgb_to_bgr = false;
1011
1012 if (src_swaps_rgb_to_bgr) {
1013 /* We must only check the swapped format. */
1014 enum pipe_format swapped_src = util_format_rgb_to_bgr(src);
1015 assert(swapped_src);
1016 return util_is_format_compatible(util_format_description(swapped_src),
1017 util_format_description(dst));
1018 }
1019
1020 if (util_is_format_compatible(util_format_description(src), util_format_description(dst)))
1021 return true;
1022
1023 enum pipe_format swapped_src = util_format_rgb_to_bgr(src);
1024 *need_rgb_to_bgr = util_is_format_compatible(util_format_description(swapped_src),
1025 util_format_description(dst));
1026 return *need_rgb_to_bgr;
1027 }
1028
si_msaa_resolve_blit_via_CB(struct pipe_context * ctx,const struct pipe_blit_info * info)1029 bool si_msaa_resolve_blit_via_CB(struct pipe_context *ctx, const struct pipe_blit_info *info)
1030 {
1031 struct si_context *sctx = (struct si_context *)ctx;
1032
1033 /* Gfx11 doesn't have CB_RESOLVE. */
1034 if (sctx->gfx_level >= GFX11)
1035 return false;
1036
1037 struct si_texture *src = (struct si_texture *)info->src.resource;
1038 struct si_texture *dst = (struct si_texture *)info->dst.resource;
1039 ASSERTED struct si_texture *stmp;
1040 unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
1041 unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
1042 enum pipe_format format = info->src.format;
1043 struct pipe_resource *tmp, templ;
1044 struct pipe_blit_info blit;
1045
1046 /* Gfx11 doesn't have CB_RESOLVE. */
1047 if (sctx->gfx_level >= GFX11)
1048 return false;
1049
1050 /* Check basic requirements for hw resolve. */
1051 if (!(info->src.resource->nr_samples > 1 && info->dst.resource->nr_samples <= 1 &&
1052 !util_format_is_pure_integer(format) && !util_format_is_depth_or_stencil(format) &&
1053 util_max_layer(info->src.resource, 0) == 0))
1054 return false;
1055
1056 /* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
1057 * the format is R16G16. Use R16A16, which does work.
1058 */
1059 if (format == PIPE_FORMAT_R16G16_UNORM)
1060 format = PIPE_FORMAT_R16A16_UNORM;
1061 if (format == PIPE_FORMAT_R16G16_SNORM)
1062 format = PIPE_FORMAT_R16A16_SNORM;
1063
1064 bool need_rgb_to_bgr = false;
1065
1066 /* Check the remaining requirements for hw resolve. */
1067 if (util_max_layer(info->dst.resource, info->dst.level) == 0 && !info->scissor_enable &&
1068 (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
1069 resolve_formats_compatible(info->src.format, info->dst.format,
1070 src->swap_rgb_to_bgr, &need_rgb_to_bgr) &&
1071 dst_width == info->src.resource->width0 && dst_height == info->src.resource->height0 &&
1072 info->dst.box.x == 0 && info->dst.box.y == 0 && info->dst.box.width == dst_width &&
1073 info->dst.box.height == dst_height && info->dst.box.depth == 1 && info->src.box.x == 0 &&
1074 info->src.box.y == 0 && info->src.box.width == dst_width &&
1075 info->src.box.height == dst_height && info->src.box.depth == 1 && !dst->surface.is_linear &&
1076 (!dst->cmask_buffer || !dst->dirty_level_mask)) { /* dst cannot be fast-cleared */
1077 /* Check the remaining constraints. */
1078 if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode ||
1079 need_rgb_to_bgr) {
1080 /* The next fast clear will switch to this mode to
1081 * get direct hw resolve next time if the mode is
1082 * different now.
1083 *
1084 * TODO-GFX10: This does not work in GFX10 because MSAA
1085 * is restricted to 64KB_R_X and 64KB_Z_X swizzle modes.
1086 * In some cases we could change the swizzle of the
1087 * destination texture instead, but the more general
1088 * solution is to implement compute shader resolve.
1089 */
1090 if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode)
1091 src->last_msaa_resolve_target_micro_mode = dst->surface.micro_tile_mode;
1092 if (need_rgb_to_bgr)
1093 src->swap_rgb_to_bgr_on_next_clear = true;
1094
1095 goto resolve_to_temp;
1096 }
1097
1098 /* Resolving into a surface with DCC is unsupported. Since
1099 * it's being overwritten anyway, clear it to uncompressed.
1100 * This is still the fastest codepath even with this clear.
1101 */
1102 if (vi_dcc_enabled(dst, info->dst.level)) {
1103 struct si_clear_info clear_info;
1104
1105 if (!vi_dcc_get_clear_info(sctx, dst, info->dst.level, DCC_UNCOMPRESSED, &clear_info))
1106 goto resolve_to_temp;
1107
1108 si_execute_clears(sctx, &clear_info, 1, SI_CLEAR_TYPE_DCC);
1109 dst->dirty_level_mask &= ~(1 << info->dst.level);
1110 }
1111
1112 /* Resolve directly from src to dst. */
1113 si_do_CB_resolve(sctx, info, info->dst.resource, info->dst.level, info->dst.box.z, format);
1114 return true;
1115 }
1116
1117 resolve_to_temp:
1118 /* Shader-based resolve is VERY SLOW. Instead, resolve into
1119 * a temporary texture and blit.
1120 */
1121 memset(&templ, 0, sizeof(templ));
1122 templ.target = PIPE_TEXTURE_2D;
1123 templ.format = info->src.resource->format;
1124 templ.width0 = info->src.resource->width0;
1125 templ.height0 = info->src.resource->height0;
1126 templ.depth0 = 1;
1127 templ.array_size = 1;
1128 templ.usage = PIPE_USAGE_DEFAULT;
1129 templ.flags = SI_RESOURCE_FLAG_FORCE_MSAA_TILING | SI_RESOURCE_FLAG_FORCE_MICRO_TILE_MODE |
1130 SI_RESOURCE_FLAG_MICRO_TILE_MODE_SET(src->surface.micro_tile_mode) |
1131 SI_RESOURCE_FLAG_DISABLE_DCC | SI_RESOURCE_FLAG_DRIVER_INTERNAL;
1132
1133 /* The src and dst microtile modes must be the same. */
1134 if (sctx->gfx_level <= GFX8 && src->surface.micro_tile_mode == RADEON_MICRO_MODE_DISPLAY)
1135 templ.bind = PIPE_BIND_SCANOUT;
1136 else
1137 templ.bind = 0;
1138
1139 tmp = ctx->screen->resource_create(ctx->screen, &templ);
1140 if (!tmp)
1141 return false;
1142 stmp = (struct si_texture *)tmp;
1143 /* Match the channel order of src. */
1144 stmp->swap_rgb_to_bgr = src->swap_rgb_to_bgr;
1145
1146 assert(!stmp->surface.is_linear);
1147 assert(src->surface.micro_tile_mode == stmp->surface.micro_tile_mode);
1148
1149 /* resolve */
1150 si_do_CB_resolve(sctx, info, tmp, 0, 0, format);
1151
1152 /* blit */
1153 blit = *info;
1154 blit.src.resource = tmp;
1155 blit.src.box.z = 0;
1156
1157 ctx->blit(ctx, &blit);
1158
1159 pipe_resource_reference(&tmp, NULL);
1160 return true;
1161 }
1162
si_blit(struct pipe_context * ctx,const struct pipe_blit_info * info)1163 static void si_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
1164 {
1165 struct si_context *sctx = (struct si_context *)ctx;
1166 struct si_texture *sdst = (struct si_texture *)info->dst.resource;
1167
1168 if (sctx->gfx_level >= GFX7 &&
1169 (info->dst.resource->bind & PIPE_BIND_PRIME_BLIT_DST) && sdst->surface.is_linear &&
1170 /* Use SDMA or async compute when copying to a DRI_PRIME imported linear surface. */
1171 info->dst.box.x == 0 && info->dst.box.y == 0 && info->dst.box.z == 0 &&
1172 info->src.box.x == 0 && info->src.box.y == 0 && info->src.box.z == 0 &&
1173 info->dst.level == 0 && info->src.level == 0 &&
1174 info->src.box.width == info->dst.resource->width0 &&
1175 info->src.box.height == info->dst.resource->height0 &&
1176 info->src.box.depth == 1 &&
1177 util_can_blit_via_copy_region(info, true, sctx->render_cond != NULL)) {
1178 struct si_texture *ssrc = (struct si_texture *)info->src.resource;
1179
1180 /* Try SDMA first... */
1181 if (si_sdma_copy_image(sctx, sdst, ssrc))
1182 return;
1183
1184 /* ... and use async compute as the fallback. */
1185 struct si_screen *sscreen = sctx->screen;
1186
1187 simple_mtx_lock(&sscreen->async_compute_context_lock);
1188 if (!sscreen->async_compute_context)
1189 si_init_aux_async_compute_ctx(sscreen);
1190
1191 if (sscreen->async_compute_context) {
1192 si_compute_copy_image((struct si_context*)sctx->screen->async_compute_context,
1193 info->dst.resource, 0, info->src.resource, 0, 0, 0, 0,
1194 &info->src.box, 0);
1195 si_flush_gfx_cs((struct si_context*)sctx->screen->async_compute_context, 0, NULL);
1196 simple_mtx_unlock(&sscreen->async_compute_context_lock);
1197 return;
1198 }
1199
1200 simple_mtx_unlock(&sscreen->async_compute_context_lock);
1201 }
1202
1203 if (unlikely(sctx->thread_trace_enabled))
1204 sctx->sqtt_next_event = EventCmdResolveImage;
1205
1206 if (si_msaa_resolve_blit_via_CB(ctx, info))
1207 return;
1208
1209 if (unlikely(sctx->thread_trace_enabled))
1210 sctx->sqtt_next_event = EventCmdCopyImage;
1211
1212 /* Using compute for copying to a linear texture in GTT is much faster than
1213 * going through RBs (render backends). This improves DRI PRIME performance.
1214 */
1215 if (util_can_blit_via_copy_region(info, false, sctx->render_cond != NULL)) {
1216 si_resource_copy_region(ctx, info->dst.resource, info->dst.level,
1217 info->dst.box.x, info->dst.box.y, info->dst.box.z,
1218 info->src.resource, info->src.level, &info->src.box);
1219 return;
1220 }
1221
1222 si_gfx_blit(ctx, info);
1223 }
1224
si_gfx_blit(struct pipe_context * ctx,const struct pipe_blit_info * info)1225 void si_gfx_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
1226 {
1227 struct si_context *sctx = (struct si_context *)ctx;
1228
1229 assert(util_blitter_is_blit_supported(sctx->blitter, info));
1230
1231 /* The driver doesn't decompress resources automatically while
1232 * u_blitter is rendering. */
1233 vi_disable_dcc_if_incompatible_format(sctx, info->src.resource, info->src.level,
1234 info->src.format);
1235 vi_disable_dcc_if_incompatible_format(sctx, info->dst.resource, info->dst.level,
1236 info->dst.format);
1237 si_decompress_subresource(ctx, info->src.resource, PIPE_MASK_RGBAZS, info->src.level,
1238 info->src.box.z, info->src.box.z + info->src.box.depth - 1,
1239 false);
1240
1241 if (unlikely(sctx->thread_trace_enabled))
1242 sctx->sqtt_next_event = EventCmdBlitImage;
1243
1244 si_blitter_begin(sctx, SI_BLIT | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1245 util_blitter_blit(sctx->blitter, info);
1246 si_blitter_end(sctx);
1247 }
1248
si_generate_mipmap(struct pipe_context * ctx,struct pipe_resource * tex,enum pipe_format format,unsigned base_level,unsigned last_level,unsigned first_layer,unsigned last_layer)1249 static bool si_generate_mipmap(struct pipe_context *ctx, struct pipe_resource *tex,
1250 enum pipe_format format, unsigned base_level, unsigned last_level,
1251 unsigned first_layer, unsigned last_layer)
1252 {
1253 struct si_context *sctx = (struct si_context *)ctx;
1254 struct si_texture *stex = (struct si_texture *)tex;
1255
1256 if (!util_blitter_is_copy_supported(sctx->blitter, tex, tex))
1257 return false;
1258
1259 /* The driver doesn't decompress resources automatically while
1260 * u_blitter is rendering. */
1261 vi_disable_dcc_if_incompatible_format(sctx, tex, base_level, format);
1262 si_decompress_subresource(ctx, tex, PIPE_MASK_RGBAZS, base_level, first_layer, last_layer,
1263 false);
1264
1265 /* Clear dirty_level_mask for the levels that will be overwritten. */
1266 assert(base_level < last_level);
1267 stex->dirty_level_mask &= ~u_bit_consecutive(base_level + 1, last_level - base_level);
1268
1269 sctx->generate_mipmap_for_depth = stex->is_depth;
1270
1271 si_blitter_begin(sctx, SI_BLIT | SI_DISABLE_RENDER_COND);
1272 util_blitter_generate_mipmap(sctx->blitter, tex, format, base_level, last_level, first_layer,
1273 last_layer);
1274 si_blitter_end(sctx);
1275
1276 sctx->generate_mipmap_for_depth = false;
1277 return true;
1278 }
1279
si_flush_resource(struct pipe_context * ctx,struct pipe_resource * res)1280 static void si_flush_resource(struct pipe_context *ctx, struct pipe_resource *res)
1281 {
1282 struct si_context *sctx = (struct si_context *)ctx;
1283 struct si_texture *tex = (struct si_texture *)res;
1284
1285 if (res->target == PIPE_BUFFER)
1286 return;
1287
1288 if (!tex->is_depth && (tex->cmask_buffer || vi_dcc_enabled(tex, 0))) {
1289 si_blit_decompress_color(sctx, tex, 0, res->last_level, 0, util_max_layer(res, 0),
1290 false, false);
1291
1292 if (tex->surface.display_dcc_offset && tex->displayable_dcc_dirty) {
1293 si_retile_dcc(sctx, tex);
1294 tex->displayable_dcc_dirty = false;
1295 }
1296 }
1297 }
1298
si_flush_implicit_resources(struct si_context * sctx)1299 void si_flush_implicit_resources(struct si_context *sctx)
1300 {
1301 hash_table_foreach(sctx->dirty_implicit_resources, entry) {
1302 si_flush_resource(&sctx->b, entry->data);
1303 pipe_resource_reference((struct pipe_resource **)&entry->data, NULL);
1304 }
1305 _mesa_hash_table_clear(sctx->dirty_implicit_resources, NULL);
1306 }
1307
si_decompress_dcc(struct si_context * sctx,struct si_texture * tex)1308 void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex)
1309 {
1310 assert(!tex->is_depth);
1311
1312 /* If graphics is disabled, we can't decompress DCC, but it shouldn't
1313 * be compressed either. The caller should simply discard it.
1314 */
1315 if (!tex->surface.meta_offset || !sctx->has_graphics)
1316 return;
1317
1318 si_blit_decompress_color(sctx, tex, 0, tex->buffer.b.b.last_level, 0,
1319 util_max_layer(&tex->buffer.b.b, 0), true, false);
1320 }
1321
si_init_blit_functions(struct si_context * sctx)1322 void si_init_blit_functions(struct si_context *sctx)
1323 {
1324 sctx->b.resource_copy_region = si_resource_copy_region;
1325
1326 if (sctx->has_graphics) {
1327 sctx->b.blit = si_blit;
1328 sctx->b.flush_resource = si_flush_resource;
1329 sctx->b.generate_mipmap = si_generate_mipmap;
1330 }
1331 }
1332