Searched refs:tileHeight (Results 1 – 8 of 8) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/fragment_shading_rate/ |
D | vktAttachmentRateTests.cpp | 172 deUint32 tileHeight, 925 bool AttachmentRateInstance::verifyUsingAtomicChecks(deUint32 tileWidth, deUint32 tileHeight, in verifyUsingAtomicChecks() argument 1029 … " << wrongFragments << " fragments for tileWidth: " << tileWidth << ", tileHeight: " << tileHeight in verifyUsingAtomicChecks() 1071 …ic value (" << wrongFragments << ") for tileWidth: " << tileWidth << ", tileHeight: " << tileHeight in verifyUsingAtomicChecks() 1115 …for (deUint32 tileHeight = m_minTileSize.height; tileHeight <= m_maxTileSize.height; tileHeight *=… in runComputeShaderMode() local 1118 …deUint32 aspectRatio = (tileHeight > tileWidth) ? (tileHeight / tileWidth) : (tileWidth / tileHeig… in runComputeShaderMode() 1124 deUint32 srHeight = (m_cbHeight + tileHeight - 1) / tileHeight; in runComputeShaderMode() 1136 Move<VkRenderPass> renderPass = buildRenderPass(m_cbFormat, tileWidth, tileHeight); in runComputeShaderMode() 1194 …enderPass, *framebuffer, makeRect2D(m_cbWidth, m_cbHeight), attachmentInfo, tileWidth, tileHeight); in runComputeShaderMode() 1220 if (!verifyUsingAtomicChecks(tileWidth, tileHeight, in runComputeShaderMode() [all …]
|
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/fragment_shading_rate/ |
D | vktAttachmentRateTests.cpp | 172 deUint32 tileHeight, 925 bool AttachmentRateInstance::verifyUsingAtomicChecks(deUint32 tileWidth, deUint32 tileHeight, in verifyUsingAtomicChecks() argument 1029 … " << wrongFragments << " fragments for tileWidth: " << tileWidth << ", tileHeight: " << tileHeight in verifyUsingAtomicChecks() 1071 …ic value (" << wrongFragments << ") for tileWidth: " << tileWidth << ", tileHeight: " << tileHeight in verifyUsingAtomicChecks() 1115 …for (deUint32 tileHeight = m_minTileSize.height; tileHeight <= m_maxTileSize.height; tileHeight *=… in runComputeShaderMode() local 1118 …deUint32 aspectRatio = (tileHeight > tileWidth) ? (tileHeight / tileWidth) : (tileWidth / tileHeig… in runComputeShaderMode() 1124 deUint32 srHeight = (m_cbHeight + tileHeight - 1) / tileHeight; in runComputeShaderMode() 1136 Move<VkRenderPass> renderPass = buildRenderPass(m_cbFormat, tileWidth, tileHeight); in runComputeShaderMode() 1194 …enderPass, *framebuffer, makeRect2D(m_cbWidth, m_cbHeight), attachmentInfo, tileWidth, tileHeight); in runComputeShaderMode() 1220 if (!verifyUsingAtomicChecks(tileWidth, tileHeight, in runComputeShaderMode() [all …]
|
/third_party/skia/third_party/externals/dng_sdk/source/ |
D | dng_tile_iterator.cpp | 125 int32 tileHeight = tile.b - vOffset; in Initialize() local 128 fTileHeight = tileHeight; in Initialize() 136 fTopPage = (fArea.t - vOffset ) / tileHeight; in Initialize() 137 fBottomPage = (fArea.b - vOffset - 1) / tileHeight; in Initialize() 142 fTileTop = fVerticalPage * tileHeight + vOffset; in Initialize()
|
/third_party/mesa3d/src/amd/addrlib/src/core/ |
D | addrlib1.cpp | 3979 UINT_32 tileHeight = 0; in ComputePrtInfo() local 3988 tileHeight = 256; in ComputePrtInfo() 3993 tileHeight = 128; in ComputePrtInfo() 3998 tileHeight = 128; in ComputePrtInfo() 4004 tileHeight = 256; in ComputePrtInfo() 4009 tileHeight = 64; in ComputePrtInfo() 4016 tileHeight = 256; in ComputePrtInfo() 4021 tileHeight = 64; in ComputePrtInfo() 4032 tileHeight = tileHeight / 2; in ComputePrtInfo() 4037 tileHeight = tileHeight / 2; in ComputePrtInfo() [all …]
|
/third_party/skia/src/shaders/ |
D | SkPerlinNoiseShader.cpp | 216 SkScalar tileHeight = SkIntToScalar(fTileSize.height()); in stitch() local 217 SkASSERT(tileWidth > 0 && tileHeight > 0); in stitch() 235 SkScalarFloorToScalar(tileHeight * fBaseFrequency.fY) / tileHeight; in stitch() 237 SkScalarCeilToScalar(tileHeight * fBaseFrequency.fY) / tileHeight; in stitch() 247 tileHeight * fBaseFrequency.fY); in stitch()
|
/third_party/vk-gl-cts/external/vulkan-docs/src/appendices/ |
D | VK_HUAWEI_subpass_shading.txt | 60 layout(constant_id = 1) const uint tileHeight = 8;
|
D | VK_HUAWEI_subpass_shading.adoc | 61 layout(constant_id = 1) const uint tileHeight = 8;
|
/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/ |
D | vkImageUtil.cpp | 4615 const deUint32 tileHeight = de::min(tileSize, imageHeight - tileSize * y); in generateChessboardCopyRegions() local 4620 (deInt32)y * (deInt32)tileHeight, // deInt32 y in generateChessboardCopyRegions() 4627 tileHeight, // deUint32 height in generateChessboardCopyRegions()
|