Searched refs:to_eliminate (Results 1 – 4 of 4) sorted by relevance
307 for (MoveOperands* to_eliminate : eliminated) { in CompressMoves()308 to_eliminate->Eliminate(); in CompressMoves()
301 MoveOperands* move, ZoneVector<MoveOperands*>* to_eliminate) const { in PrepareInsertAfter()318 to_eliminate->push_back(curr); in PrepareInsertAfter()
5074 ZoneVector<MoveOperands*> to_eliminate(local_zone); in ConnectRanges() local5076 to_eliminate.reserve(4); in ConnectRanges()5082 for (MoveOperands* move : to_eliminate) { in ConnectRanges()5090 to_eliminate.clear(); in ConnectRanges()5097 moves->PrepareInsertAfter(move, &to_eliminate); in ConnectRanges()
812 ZoneVector<MoveOperands*>* to_eliminate) const; in NON_EXPORTED_BASE()