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Searched refs:total_shader_storage_blocks (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dlinker_util.cpp247 unsigned total_shader_storage_blocks = 0; in link_util_check_uniform_resources() local
283 total_shader_storage_blocks += sh->Program->info.num_ssbos; in link_util_check_uniform_resources()
292 if (total_shader_storage_blocks > consts->MaxCombinedShaderStorageBlocks) { in link_util_check_uniform_resources()
294 total_shader_storage_blocks, in link_util_check_uniform_resources()
Dgl_nir_linker.c811 unsigned total_shader_storage_blocks = 0; in check_image_resources() local
822 total_shader_storage_blocks += sh->Program->info.num_ssbos; in check_image_resources()
835 if (total_image_units + fragment_outputs + total_shader_storage_blocks > in check_image_resources()