Searched refs:total_shader_storage_blocks (Results 1 – 2 of 2) sorted by relevance
247 unsigned total_shader_storage_blocks = 0; in link_util_check_uniform_resources() local283 total_shader_storage_blocks += sh->Program->info.num_ssbos; in link_util_check_uniform_resources()292 if (total_shader_storage_blocks > consts->MaxCombinedShaderStorageBlocks) { in link_util_check_uniform_resources()294 total_shader_storage_blocks, in link_util_check_uniform_resources()
811 unsigned total_shader_storage_blocks = 0; in check_image_resources() local822 total_shader_storage_blocks += sh->Program->info.num_ssbos; in check_image_resources()835 if (total_image_units + fragment_outputs + total_shader_storage_blocks > in check_image_resources()