/third_party/curl/include/curl/ |
D | system.h | 91 # define CURL_SUFFIX_CURL_OFF_TU ui64 115 # define CURL_SUFFIX_CURL_OFF_TU ui64 177 # define CURL_SUFFIX_CURL_OFF_TU ui64 356 # define CURL_SUFFIX_CURL_OFF_TU ui64 362 # define CURL_SUFFIX_CURL_OFF_TU ui64
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/third_party/libuv/src/unix/ |
D | sunos.c | 726 cpu_info->cpu_times.user = knp->value.ui64; in uv_cpu_info() 730 cpu_info->cpu_times.sys = knp->value.ui64; in uv_cpu_info() 734 cpu_info->cpu_times.idle = knp->value.ui64; in uv_cpu_info() 738 cpu_info->cpu_times.irq = knp->value.ui64; in uv_cpu_info()
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/third_party/node/deps/uv/src/unix/ |
D | sunos.c | 726 cpu_info->cpu_times.user = knp->value.ui64; in uv_cpu_info() 730 cpu_info->cpu_times.sys = knp->value.ui64; in uv_cpu_info() 734 cpu_info->cpu_times.idle = knp->value.ui64; in uv_cpu_info() 738 cpu_info->cpu_times.irq = knp->value.ui64; in uv_cpu_info()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-subzero/build/Windows/include/llvm/Support/ |
D | DataTypes.h | 168 #define UINT64_C(C) C##ui64
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/third_party/openGLES/extensions/NV/ |
D | NV_vertex_attrib_integer_64bit.txt | 133 void VertexAttribL{1,2,3,4}{i64,ui64}EXT(uint index, T values); 134 void VertexAttribL{1,2,3,4}{i64,ui64}vEXT(uint index, T values); 140 integer types must be loaded with VertexAttribL*{i64,ui64}{v}. 151 * 64-bit signed or unsigned integers (VertexAttribL*{i64,ui64}*).
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D | NV_gpu_shader5.txt | 328 void Uniform{1,2,3,4}{i64,ui64}NV(int location, T value); 329 void Uniform{1,2,3,4}{i64,ui64}vNV(int location, T value); 332 Uniform*ui64{v}NV commands will load <count> sets of one to four 64-bit 1157 void ProgramUniform{1,2,3,4}{i64,ui64}NV 1159 void ProgramUniform{1,2,3,4}{i64,ui64}vNV 1554 void ProgramUniform{1,2,3,4}{i64,ui64}NV 1556 void ProgramUniform{1,2,3,4}{i64,ui64}vNV
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_vertex_attrib_integer_64bit.txt | 133 void VertexAttribL{1,2,3,4}{i64,ui64}EXT(uint index, T values); 134 void VertexAttribL{1,2,3,4}{i64,ui64}vEXT(uint index, T values); 140 integer types must be loaded with VertexAttribL*{i64,ui64}{v}. 151 * 64-bit signed or unsigned integers (VertexAttribL*{i64,ui64}*).
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D | NV_gpu_shader5.txt | 328 void Uniform{1,2,3,4}{i64,ui64}NV(int location, T value); 329 void Uniform{1,2,3,4}{i64,ui64}vNV(int location, T value); 332 Uniform*ui64{v}NV commands will load <count> sets of one to four 64-bit 1157 void ProgramUniform{1,2,3,4}{i64,ui64}NV 1159 void ProgramUniform{1,2,3,4}{i64,ui64}vNV 1554 void ProgramUniform{1,2,3,4}{i64,ui64}NV 1556 void ProgramUniform{1,2,3,4}{i64,ui64}vNV
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/third_party/node/deps/uv/include/uv/ |
D | stdint-msvc2008.h | 238 #define UINT64_C(val) val##ui64
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/third_party/libuv/include/uv/ |
D | stdint-msvc2008.h | 238 #define UINT64_C(val) val##ui64
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/third_party/ffmpeg/fftools/ |
D | cmdutils.h | 129 uint64_t ui64; member
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_gpu_shader_int64.txt | 185 void Uniform{1,2,3,4}{i64,ui64}ARB(int location, T value); 186 void Uniform{1,2,3,4}{i64,ui64}vARB(int location, const T *value); 197 void ProgramUniform{1,2,3,4}{i64,ui64}ARB(uint program, int location, 199 void ProgramUniform{1,2,3,4}{i64,ui64}vARB(uint program, int location,
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D | ARB_timer_query.txt | 100 ui64 uint64 535 command suffixes will be i64 and ui64. These names clearly convey the 542 The i64 suffix already exists in OpenGL 3.2 and the ui64 suffix has been
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/third_party/skia/third_party/externals/opengl-registry/extensions/AMD/ |
D | AMD_gpu_shader_int64.txt | 221 void Uniform{1,2,3,4}{i64,ui64}NV(int location, T value); 222 void Uniform{1,2,3,4}{i64,ui64}vNV(int location, T value); 663 void ProgramUniform{1,2,3,4}{i64,ui64}NV 665 void ProgramUniform{1,2,3,4}{i64,ui64}vNV
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/third_party/openGLES/extensions/AMD/ |
D | AMD_gpu_shader_int64.txt | 221 void Uniform{1,2,3,4}{i64,ui64}NV(int location, T value); 222 void Uniform{1,2,3,4}{i64,ui64}vNV(int location, T value); 663 void ProgramUniform{1,2,3,4}{i64,ui64}NV 665 void ProgramUniform{1,2,3,4}{i64,ui64}vNV
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/third_party/openGLES/extensions/ARB/ |
D | ARB_gpu_shader_int64.txt | 195 void Uniform{1,2,3,4}{i64,ui64}ARB(int location, T value); 196 void Uniform{1,2,3,4}{i64,ui64}vARB(int location, const T *value); 207 void ProgramUniform{1,2,3,4}{i64,ui64}ARB(uint program, int location, 209 void ProgramUniform{1,2,3,4}{i64,ui64}vARB(uint program, int location,
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D | ARB_timer_query.txt | 110 ui64 uint64 545 command suffixes will be i64 and ui64. These names clearly convey the 552 The i64 suffix already exists in OpenGL 3.2 and the ui64 suffix has been
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/third_party/benchmark/src/ |
D | sysinfo.cc | 770 double clock_hz = knp->value.ui64; in GetCPUCyclesPerSecond()
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/third_party/skia/third_party/externals/angle2/extensions/ |
D | ANGLE_timer_query.txt | 113 ui64 uint64ANGLE 524 command suffixes will be i64 and ui64. These names clearly convey the
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/third_party/openGLES/extensions/EXT/ |
D | EXT_timer_query.txt | 143 command suffixes will be i64 and ui64. These names clearly convey the 175 ui64 uint64
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D | EXT_disjoint_timer_query.txt | 127 ui64 uint64 645 command suffixes will be i64 and ui64. These names clearly convey the
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
D | EXT_timer_query.txt | 143 command suffixes will be i64 and ui64. These names clearly convey the 175 ui64 uint64
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D | EXT_disjoint_timer_query.txt | 126 ui64 uint64 620 command suffixes will be i64 and ui64. These names clearly convey the
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/third_party/mbedtls/library/ |
D | sha512.c | 50 #define UL64(x) x##ui64
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/third_party/skia/third_party/externals/swiftshader/tests/ReactorUnitTests/ |
D | ReactorUnitTests.cpp | 3559 uint64_t ui64(1); in TEST() local 3574 RR_WATCH(ui64); in TEST()
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