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Searched refs:ui64 (Results 1 – 25 of 30) sorted by relevance

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/third_party/curl/include/curl/
Dsystem.h91 # define CURL_SUFFIX_CURL_OFF_TU ui64
115 # define CURL_SUFFIX_CURL_OFF_TU ui64
177 # define CURL_SUFFIX_CURL_OFF_TU ui64
356 # define CURL_SUFFIX_CURL_OFF_TU ui64
362 # define CURL_SUFFIX_CURL_OFF_TU ui64
/third_party/libuv/src/unix/
Dsunos.c726 cpu_info->cpu_times.user = knp->value.ui64; in uv_cpu_info()
730 cpu_info->cpu_times.sys = knp->value.ui64; in uv_cpu_info()
734 cpu_info->cpu_times.idle = knp->value.ui64; in uv_cpu_info()
738 cpu_info->cpu_times.irq = knp->value.ui64; in uv_cpu_info()
/third_party/node/deps/uv/src/unix/
Dsunos.c726 cpu_info->cpu_times.user = knp->value.ui64; in uv_cpu_info()
730 cpu_info->cpu_times.sys = knp->value.ui64; in uv_cpu_info()
734 cpu_info->cpu_times.idle = knp->value.ui64; in uv_cpu_info()
738 cpu_info->cpu_times.irq = knp->value.ui64; in uv_cpu_info()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-subzero/build/Windows/include/llvm/Support/
DDataTypes.h168 #define UINT64_C(C) C##ui64
/third_party/openGLES/extensions/NV/
DNV_vertex_attrib_integer_64bit.txt133 void VertexAttribL{1,2,3,4}{i64,ui64}EXT(uint index, T values);
134 void VertexAttribL{1,2,3,4}{i64,ui64}vEXT(uint index, T values);
140 integer types must be loaded with VertexAttribL*{i64,ui64}{v}.
151 * 64-bit signed or unsigned integers (VertexAttribL*{i64,ui64}*).
DNV_gpu_shader5.txt328 void Uniform{1,2,3,4}{i64,ui64}NV(int location, T value);
329 void Uniform{1,2,3,4}{i64,ui64}vNV(int location, T value);
332 Uniform*ui64{v}NV commands will load <count> sets of one to four 64-bit
1157 void ProgramUniform{1,2,3,4}{i64,ui64}NV
1159 void ProgramUniform{1,2,3,4}{i64,ui64}vNV
1554 void ProgramUniform{1,2,3,4}{i64,ui64}NV
1556 void ProgramUniform{1,2,3,4}{i64,ui64}vNV
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_vertex_attrib_integer_64bit.txt133 void VertexAttribL{1,2,3,4}{i64,ui64}EXT(uint index, T values);
134 void VertexAttribL{1,2,3,4}{i64,ui64}vEXT(uint index, T values);
140 integer types must be loaded with VertexAttribL*{i64,ui64}{v}.
151 * 64-bit signed or unsigned integers (VertexAttribL*{i64,ui64}*).
DNV_gpu_shader5.txt328 void Uniform{1,2,3,4}{i64,ui64}NV(int location, T value);
329 void Uniform{1,2,3,4}{i64,ui64}vNV(int location, T value);
332 Uniform*ui64{v}NV commands will load <count> sets of one to four 64-bit
1157 void ProgramUniform{1,2,3,4}{i64,ui64}NV
1159 void ProgramUniform{1,2,3,4}{i64,ui64}vNV
1554 void ProgramUniform{1,2,3,4}{i64,ui64}NV
1556 void ProgramUniform{1,2,3,4}{i64,ui64}vNV
/third_party/node/deps/uv/include/uv/
Dstdint-msvc2008.h238 #define UINT64_C(val) val##ui64
/third_party/libuv/include/uv/
Dstdint-msvc2008.h238 #define UINT64_C(val) val##ui64
/third_party/ffmpeg/fftools/
Dcmdutils.h129 uint64_t ui64; member
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_gpu_shader_int64.txt185 void Uniform{1,2,3,4}{i64,ui64}ARB(int location, T value);
186 void Uniform{1,2,3,4}{i64,ui64}vARB(int location, const T *value);
197 void ProgramUniform{1,2,3,4}{i64,ui64}ARB(uint program, int location,
199 void ProgramUniform{1,2,3,4}{i64,ui64}vARB(uint program, int location,
DARB_timer_query.txt100 ui64 uint64
535 command suffixes will be i64 and ui64. These names clearly convey the
542 The i64 suffix already exists in OpenGL 3.2 and the ui64 suffix has been
/third_party/skia/third_party/externals/opengl-registry/extensions/AMD/
DAMD_gpu_shader_int64.txt221 void Uniform{1,2,3,4}{i64,ui64}NV(int location, T value);
222 void Uniform{1,2,3,4}{i64,ui64}vNV(int location, T value);
663 void ProgramUniform{1,2,3,4}{i64,ui64}NV
665 void ProgramUniform{1,2,3,4}{i64,ui64}vNV
/third_party/openGLES/extensions/AMD/
DAMD_gpu_shader_int64.txt221 void Uniform{1,2,3,4}{i64,ui64}NV(int location, T value);
222 void Uniform{1,2,3,4}{i64,ui64}vNV(int location, T value);
663 void ProgramUniform{1,2,3,4}{i64,ui64}NV
665 void ProgramUniform{1,2,3,4}{i64,ui64}vNV
/third_party/openGLES/extensions/ARB/
DARB_gpu_shader_int64.txt195 void Uniform{1,2,3,4}{i64,ui64}ARB(int location, T value);
196 void Uniform{1,2,3,4}{i64,ui64}vARB(int location, const T *value);
207 void ProgramUniform{1,2,3,4}{i64,ui64}ARB(uint program, int location,
209 void ProgramUniform{1,2,3,4}{i64,ui64}vARB(uint program, int location,
DARB_timer_query.txt110 ui64 uint64
545 command suffixes will be i64 and ui64. These names clearly convey the
552 The i64 suffix already exists in OpenGL 3.2 and the ui64 suffix has been
/third_party/benchmark/src/
Dsysinfo.cc770 double clock_hz = knp->value.ui64; in GetCPUCyclesPerSecond()
/third_party/skia/third_party/externals/angle2/extensions/
DANGLE_timer_query.txt113 ui64 uint64ANGLE
524 command suffixes will be i64 and ui64. These names clearly convey the
/third_party/openGLES/extensions/EXT/
DEXT_timer_query.txt143 command suffixes will be i64 and ui64. These names clearly convey the
175 ui64 uint64
DEXT_disjoint_timer_query.txt127 ui64 uint64
645 command suffixes will be i64 and ui64. These names clearly convey the
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_timer_query.txt143 command suffixes will be i64 and ui64. These names clearly convey the
175 ui64 uint64
DEXT_disjoint_timer_query.txt126 ui64 uint64
620 command suffixes will be i64 and ui64. These names clearly convey the
/third_party/mbedtls/library/
Dsha512.c50 #define UL64(x) x##ui64
/third_party/skia/third_party/externals/swiftshader/tests/ReactorUnitTests/
DReactorUnitTests.cpp3559 uint64_t ui64(1); in TEST() local
3574 RR_WATCH(ui64); in TEST()

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