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Searched refs:uiTargetDqId (Results 1 – 2 of 2) sorted by relevance

/third_party/openh264/codec/decoder/core/src/
Ddecoder_core.cpp285 inline bool CheckSliceNeedReconstruct (uint8_t uiLayerDqId, uint8_t uiTargetDqId) { in CheckSliceNeedReconstruct() argument
286 return (uiLayerDqId == uiTargetDqId); // target layer in CheckSliceNeedReconstruct()
289 inline uint8_t GetTargetDqId (uint8_t uiTargetDqId, SDecodingParam* psParam) { in GetTargetDqId() argument
292 return WELS_MIN (uiTargetDqId, uiRequiredDqId); in GetTargetDqId()
769 pCtx->uiTargetDqId = (uint8_t) - 1; in WelsInitStaticMemory()
1447 pCtx->uiTargetDqId = pCurAu->pNalUnitsList[iIdx]->sNalHeaderExt.uiLayerDqId; in UpdateAccessUnit()
1915 pCtx->uiTargetDqId = pCurAu->pNalUnitsList[iCurNalUnitIdx]->sNalHeaderExt.uiLayerDqId; in CheckAvailNalUnitsListContinuity()
2509 const uint8_t kuiTargetLayerDqId = GetTargetDqId (pCtx->uiTargetDqId, pCtx->pParam); in DecodeCurrentAccessUnit()
/third_party/openh264/codec/decoder/core/inc/
Ddecoder_context.h413 …uint8_t uiTargetDqId; // maximal DQ ID in current access unit, mea… member