Searched refs:uiTargetDqId (Results 1 – 2 of 2) sorted by relevance
285 inline bool CheckSliceNeedReconstruct (uint8_t uiLayerDqId, uint8_t uiTargetDqId) { in CheckSliceNeedReconstruct() argument286 return (uiLayerDqId == uiTargetDqId); // target layer in CheckSliceNeedReconstruct()289 inline uint8_t GetTargetDqId (uint8_t uiTargetDqId, SDecodingParam* psParam) { in GetTargetDqId() argument292 return WELS_MIN (uiTargetDqId, uiRequiredDqId); in GetTargetDqId()769 pCtx->uiTargetDqId = (uint8_t) - 1; in WelsInitStaticMemory()1447 pCtx->uiTargetDqId = pCurAu->pNalUnitsList[iIdx]->sNalHeaderExt.uiLayerDqId; in UpdateAccessUnit()1915 pCtx->uiTargetDqId = pCurAu->pNalUnitsList[iCurNalUnitIdx]->sNalHeaderExt.uiLayerDqId; in CheckAvailNalUnitsListContinuity()2509 const uint8_t kuiTargetLayerDqId = GetTargetDqId (pCtx->uiTargetDqId, pCtx->pParam); in DecodeCurrentAccessUnit()
413 …uint8_t uiTargetDqId; // maximal DQ ID in current access unit, mea… member