Searched refs:uniformBufferCount (Results 1 – 2 of 2) sorted by relevance
65 perStageBindingCountMember = &PerStageBindingCounts::uniformBufferCount; in IncrementBindingCounts()117 bindingCounts->perStage[stage].uniformBufferCount += in AccumulateBindingCounts()118 rhs.perStage[stage].uniformBufferCount; in AccumulateBindingCounts()200 bindingCounts.perStage[stage].uniformBufferCount > kMaxUniformBuffersPerShaderStage, in ValidateBindingCounts()203 bindingCounts.perStage[stage].uniformBufferCount, stage, in ValidateBindingCounts()207 bindingCounts.perStage[stage].uniformBufferCount + in ValidateBindingCounts()213 bindingCounts.perStage[stage].uniformBufferCount, in ValidateBindingCounts()
81 uint32_t uniformBufferCount; member