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Searched refs:uniformVarMap (Results 1 – 2 of 2) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
Diomapper.cpp201 memcpy(uniformVarMap, uniform, EShLangCount * (sizeof(TVarLiveMap*))); in TResolverUniformAdaptor()
223 if (idx == ent.stage || uniformVarMap[idx] == nullptr) in operator ()()
225 auto entKey2 = uniformVarMap[idx]->find(entKey.first); in operator ()()
226 if (entKey2 != uniformVarMap[idx]->end()) { in operator ()()
241 if ((idx == stage) || (uniformVarMap[idx] == nullptr)) in operator ()()
243 auto entKey2 = uniformVarMap[idx]->find(entKey.first); in operator ()()
244 if (entKey2 != uniformVarMap[idx]->end()) { in operator ()()
263 TVarLiveMap* uniformVarMap[EShLangCount]; member
326 memcpy(uniformVarMap, uniform, EShLangCount * (sizeof(TVarLiveMap*))); in TSymbolValidater()
334 if (uniformVarMap[i]) { in TSymbolValidater()
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Diomapper.h309 memset(uniformVarMap, 0, sizeof(TVarLiveMap*) * (EShLangCount + 1)); in TGlslIoMapper()
326 if (uniformVarMap[stage] != nullptr) { in ~TGlslIoMapper()
327 delete uniformVarMap[stage]; in ~TGlslIoMapper() local
328 uniformVarMap[stage] = nullptr; in ~TGlslIoMapper()
345 *uniformVarMap[EShLangCount]; variable