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/third_party/mesa3d/src/gallium/drivers/vc4/
Dvc4_uniforms.c33 struct vc4_cl_out **uniforms, in write_texture_p0() argument
41 cl_reloc(job, &job->uniforms, uniforms, rsc->bo, sview->texture_p0); in write_texture_p0()
46 struct vc4_cl_out **uniforms, in write_texture_p1() argument
55 cl_aligned_u32(uniforms, sview->texture_p1 | sampler->texture_p1); in write_texture_p1()
60 struct vc4_cl_out **uniforms, in write_texture_p2() argument
68 cl_aligned_u32(uniforms, in write_texture_p2()
77 struct vc4_cl_out **uniforms, in write_texture_first_level() argument
84 cl_aligned_f(uniforms, texture->u.tex.first_level); in write_texture_first_level()
89 struct vc4_cl_out **uniforms, in write_texture_msaa_addr() argument
96 cl_aligned_reloc(job, &job->uniforms, uniforms, rsc->bo, 0); in write_texture_msaa_addr()
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/third_party/vk-gl-cts/modules/glshared/
DglsLongStressTestUtil.cpp166 context.uniforms.push_back(gls::VarSpec("u_sampler", 0)); in generateTextureContext()
167 …context.uniforms.push_back(gls::VarSpec("u_posTrans", translationMat<4>(positionFactor-1.0f), tr… in generateTextureContext()
237 context.uniforms.push_back(gls::VarSpec("u_sampler" + de::toString(i), i)); in generateBufferAndTextureContext()
388 …context.uniforms.push_back(gls::VarSpec("u_material${NS}.ambientColor", Vec3(0.0f), Vec3(1.… in generateFragmentPointLightContext()
389 …context.uniforms.push_back(gls::VarSpec("u_material${NS}.diffuseColor", Vec4(0.0f), Vec4(1.… in generateFragmentPointLightContext()
390 …context.uniforms.push_back(gls::VarSpec("u_material${NS}.emissiveColor", Vec3(0.0f), Vec3(1.… in generateFragmentPointLightContext()
391 …context.uniforms.push_back(gls::VarSpec("u_material${NS}.specularColor", Vec3(0.0f), Vec3(1.… in generateFragmentPointLightContext()
392 context.uniforms.push_back(gls::VarSpec("u_material${NS}.shininess", 0.0f, 1.0f)); in generateFragmentPointLightContext()
394 context.uniforms.push_back(gls::VarSpec("u_light${NS}[0].color", Vec3(0.0f), Vec3(1.0f))); in generateFragmentPointLightContext()
395 …context.uniforms.push_back(gls::VarSpec("u_light${NS}[0].position", Vec4(-1.0f), Vec4(1.0f)… in generateFragmentPointLightContext()
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/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3d_uniforms.c126 struct v3d_cl_out **uniforms, in write_texture_p0() argument
134 cl_aligned_u32(uniforms, shader_data | sampler->p0); in write_texture_p0()
140 struct v3d_cl_out **uniforms, in write_texture_p1() argument
162 cl_aligned_u32(uniforms, p1 | packed | sview->p1); in write_texture_p1()
168 struct v3d_cl_out **uniforms, in write_tmu_p0() argument
191 cl_aligned_reloc(&job->indirect, uniforms, sview->bo, in write_tmu_p0()
198 struct v3d_cl_out **uniforms, in write_image_tmu_p0() argument
211 cl_aligned_reloc(&job->indirect, uniforms, in write_image_tmu_p0()
220 struct v3d_cl_out **uniforms, in write_tmu_p1() argument
243 cl_aligned_reloc(&job->indirect, uniforms, in write_tmu_p1()
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DTextureStage.cpp100uniforms.constantColor4[0][0] = uniforms.constantColor4[0][1] = uniforms.constantColor4[0][2] = un… in setConstantColor()
101uniforms.constantColor4[1][0] = uniforms.constantColor4[1][1] = uniforms.constantColor4[1][2] = un… in setConstantColor()
102uniforms.constantColor4[2][0] = uniforms.constantColor4[2][1] = uniforms.constantColor4[2][2] = un… in setConstantColor()
103uniforms.constantColor4[3][0] = uniforms.constantColor4[3][1] = uniforms.constantColor4[3][2] = un… in setConstantColor()
108 uniforms.bumpmapMatrix4F[element / 2][element % 2][0] = value; in setBumpmapMatrix()
109 uniforms.bumpmapMatrix4F[element / 2][element % 2][1] = value; in setBumpmapMatrix()
110 uniforms.bumpmapMatrix4F[element / 2][element % 2][2] = value; in setBumpmapMatrix()
111 uniforms.bumpmapMatrix4F[element / 2][element % 2][3] = value; in setBumpmapMatrix()
113 uniforms.bumpmapMatrix4W[element / 2][element % 2][0] = iround(4095 * value); in setBumpmapMatrix()
114 uniforms.bumpmapMatrix4W[element / 2][element % 2][1] = iround(4095 * value); in setBumpmapMatrix()
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/third_party/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_disk_cache.c102 blob_copy_bytes(blob, &v->uniforms.count, sizeof(v->uniforms.count)); in retrieve_variant()
103 v->uniforms.contents = malloc(v->uniforms.count * sizeof(v->uniforms.contents)); in retrieve_variant()
104 v->uniforms.data = malloc(v->uniforms.count * sizeof(v->uniforms.data)); in retrieve_variant()
106 blob_copy_bytes(blob, v->uniforms.contents, v->uniforms.count * sizeof(v->uniforms.contents)); in retrieve_variant()
107 blob_copy_bytes(blob, v->uniforms.data, v->uniforms.count * sizeof(v->uniforms.data)); in retrieve_variant()
113 const uint32_t imm_count = v->uniforms.count; in store_variant()
118 blob_write_bytes(blob, &v->uniforms.count, sizeof(v->uniforms.count)); in store_variant()
119 blob_write_bytes(blob, v->uniforms.contents, imm_count * sizeof(v->uniforms.contents)); in store_variant()
120 blob_write_bytes(blob, v->uniforms.data, imm_count * sizeof(v->uniforms.data)); in store_variant()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp948 …static void streamUniformDefinitions(const std::vector<Uniform>& uniforms, GLenum shader, std::ost… in streamUniformDefinitions() argument
950 for (size_t i = 0; i < uniforms.size(); i++) in streamUniformDefinitions()
952 if (uniforms[i].declOccurence.occurs(shader)) in streamUniformDefinitions()
954 if (uniforms[i].type.isStruct()) in streamUniformDefinitions()
956 ret << "struct " << uniforms[i].type.str() << " {" << std::endl; in streamUniformDefinitions()
957 for (size_t child = 0; child < uniforms[i].childUniforms.size() / uniforms[i].type.arraySize; in streamUniformDefinitions()
961 uniforms[i].childUniforms[child].streamDefinition(ret); in streamUniformDefinitions()
966 uniforms[i].location.streamDefinition(ret, shader); in streamUniformDefinitions()
968 uniforms[i].streamDefinition(ret); in streamUniformDefinitions()
1075 …static void streamUniformValidators(std::ostringstream& ret, const std::vector<Uniform>& uniforms,… in streamUniformValidators() argument
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/third_party/skia/third_party/externals/tint/test/bug/tint/
D1113.wgsl.expected.glsl12 } uniforms;
41 vec3 bbMin = vec3(uniforms.bbMin.x, uniforms.bbMin.y, uniforms.bbMin.z);
42 vec3 bbMax = vec3(uniforms.bbMax.x, uniforms.bbMax.y, uniforms.bbMax.z);
45 float gridSize = float(uniforms.gridSize);
46 float gx = ((gridSize * (position.x - uniforms.bbMin.x)) / cubeSize);
47 float gy = ((gridSize * (position.y - uniforms.bbMin.y)) / cubeSize);
48 float gz = ((gridSize * (position.z - uniforms.bbMin.z)) / cubeSize);
63 uint g42 = uniforms.numTriangles;
77 if ((triangleIndex >= uniforms.numTriangles)) {
89 uint voxelIndex = toIndex1D(uniforms.gridSize, voxelPos);
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D1113.wgsl.expected.wgsl52 [[binding(0), group(0)]] var<uniform> uniforms : Uniforms;
65 var bbMin = vec3<f32>(uniforms.bbMin.x, uniforms.bbMin.y, uniforms.bbMin.z);
66 var bbMax = vec3<f32>(uniforms.bbMax.x, uniforms.bbMax.y, uniforms.bbMax.z);
69 var gridSize = f32(uniforms.gridSize);
70 var gx = ((gridSize * (position.x - uniforms.bbMin.x)) / cubeSize);
71 var gy = ((gridSize * (position.y - uniforms.bbMin.y)) / cubeSize);
72 var gz = ((gridSize * (position.z - uniforms.bbMin.z)) / cubeSize);
94 var g42 = uniforms.numTriangles;
105 if ((triangleIndex >= uniforms.numTriangles)) {
117 var voxelIndex = toIndex1D(uniforms.gridSize, voxelPos);
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D1113.wgsl.expected.hlsl31 uint4 uniforms[3];
40 float3 bbMin = float3(asfloat(uniforms[1].x), asfloat(uniforms[1].y), asfloat(uniforms[1].z));
41 float3 bbMax = float3(asfloat(uniforms[2].x), asfloat(uniforms[2].y), asfloat(uniforms[2].z));
44 float gridSize = float(uniforms[0].y);
45 float gx = ((gridSize * (position.x - asfloat(uniforms[1].x))) / cubeSize);
46 float gy = ((gridSize * (position.y - asfloat(uniforms[1].y))) / cubeSize);
47 float gz = ((gridSize * (position.z - asfloat(uniforms[1].z))) / cubeSize);
69 uint g42 = uniforms[0].x;
83 if ((triangleIndex >= uniforms[0].x)) {
95 uint voxelIndex = toIndex1D(uniforms[0].y, voxelPos);
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D1113.wgsl33 [[binding(0), group(0)]] var<uniform> uniforms : Uniforms;
46 var bbMin = vec3<f32>(uniforms.bbMin.x, uniforms.bbMin.y, uniforms.bbMin.z);
47 var bbMax = vec3<f32>(uniforms.bbMax.x, uniforms.bbMax.y, uniforms.bbMax.z);
50 var gridSize = f32(uniforms.gridSize);
52 var gx = gridSize * (position.x - uniforms.bbMin.x) / cubeSize;
53 var gy = gridSize * (position.y - uniforms.bbMin.y) / cubeSize;
54 var gz = gridSize * (position.z - uniforms.bbMin.z) / cubeSize;
89 var g42 = uniforms.numTriangles;
103 if(triangleIndex >= uniforms.numTriangles){
119 var voxelIndex = toIndex1D(uniforms.gridSize, voxelPos);
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D913.wgsl.expected.wgsl21 [[group(0), binding(3)]] var<uniform> uniforms : Uniforms;
34uniforms.dstCopyOrigin.x) || (dstTexCoord.y < uniforms.dstCopyOrigin.y)) || (dstTexCoord.x >= (uni…
37 var srcTexCoord : vec2<u32> = ((dstTexCoord - uniforms.dstCopyOrigin) + uniforms.srcCopyOrigin);
38 if ((uniforms.dstTextureFlipY == 1u)) {
43 if ((uniforms.channelCount == 2u)) {
D913.wgsl.expected.glsl16 } uniforms;
32 bool tint_tmp_2 = (dstTexCoord.x < uniforms.dstCopyOrigin.x);
34 tint_tmp_2 = (dstTexCoord.y < uniforms.dstCopyOrigin.y);
38 tint_tmp_1 = (dstTexCoord.x >= (uniforms.dstCopyOrigin.x + uniforms.copySize.x));
42 tint_tmp = (dstTexCoord.y >= (uniforms.dstCopyOrigin.y + uniforms.copySize.y));
51 uvec2 srcTexCoord = ((dstTexCoord - uniforms.dstCopyOrigin) + uniforms.srcCopyOrigin);
52 if ((uniforms.dstTextureFlipY == 1u)) {
57 if ((uniforms.channelCount == 2u)) {
D913.wgsl.expected.hlsl5 uint4 uniforms[2];
26 bool tint_tmp_4 = (dstTexCoord.x < uniforms[1].x);
28 tint_tmp_4 = (dstTexCoord.y < uniforms[1].y);
32 tint_tmp_3 = (dstTexCoord.x >= (uniforms[1].x + uniforms[1].z));
36 tint_tmp_2 = (dstTexCoord.y >= (uniforms[1].y + uniforms[1].w));
45 uint2 srcTexCoord = ((dstTexCoord - uniforms[1].xy) + uniforms[0].zw);
46 if ((uniforms[0].x == 1u)) {
51 if ((uniforms[0].y == 2u)) {
D913.wgsl14 [[group(0), binding(3)]] var<uniform> uniforms : Uniforms;
28 if (dstTexCoord.x < uniforms.dstCopyOrigin.x ||
29 dstTexCoord.y < uniforms.dstCopyOrigin.y ||
30 dstTexCoord.x >= uniforms.dstCopyOrigin.x + uniforms.copySize.x ||
31 dstTexCoord.y >= uniforms.dstCopyOrigin.y + uniforms.copySize.y) {
36 var srcTexCoord : vec2<u32> = dstTexCoord - uniforms.dstCopyOrigin +
37 uniforms.srcCopyOrigin;
42 if (uniforms.dstTextureFlipY == 1u) {
51 if (uniforms.channelCount == 2u) { // All have rg components.
D913.wgsl.expected.spvasm24 OpName %uniforms "uniforms"
49 OpDecorate %uniforms NonWritable
50 OpDecorate %uniforms DescriptorSet 0
51 OpDecorate %uniforms Binding 3
68 %uniforms = OpVariable %_ptr_Uniform_Uniforms Uniform
118 %55 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_3 %uint_0
125 %62 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_3 %uint_1
135 %69 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_3 %uint_0
137 %72 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_4 %uint_0
148 %80 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_3 %uint_1
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/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_uniforms.c157 struct v3dv_cl_out **uniforms, in write_tmu_p0() argument
182 cl_aligned_u32(uniforms, state_reloc.bo->offset + in write_tmu_p0()
201 struct v3dv_cl_out **uniforms, in write_tmu_p1() argument
233 cl_aligned_u32(uniforms, sampler_state_reloc.bo->offset + in write_tmu_p1()
251 struct v3dv_cl_out **uniforms, in write_ubo_ssbo_uniforms() argument
286 cl_aligned_u32(uniforms, resource->bo->offset + in write_ubo_ssbo_uniforms()
313 cl_aligned_u32(uniforms, descriptor->range); in write_ubo_ssbo_uniforms()
341 cl_aligned_u32(uniforms, addr); in write_ubo_ssbo_uniforms()
355 write_inline_uniform(struct v3dv_cl_out **uniforms, in write_inline_uniform() argument
378 cl_aligned_u32(uniforms, *addr); in write_inline_uniform()
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/third_party/skia/src/core/
DSkRuntimeEffect.cpp195 skvm::Uniforms* uniforms, in make_skvm_uniforms() argument
207 uniform.push_back(p->uniform32(uniforms->push(bits)).id); in make_skvm_uniforms()
307 std::vector<Uniform> uniforms; in MakeInternal() local
365 uniforms.push_back(uni); in MakeInternal()
383 std::move(uniforms), in MakeInternal()
511 std::vector<Uniform>&& uniforms, in SkRuntimeEffect() argument
518 , fUniforms(std::move(uniforms)) in SkRuntimeEffect()
742 sk_sp<SkData> uniforms = nullptr; in get_xformed_uniforms() local
744 if (!uniforms) { in get_xformed_uniforms()
745 uniforms = SkData::MakeWithCopy(baseUniforms->data(), baseUniforms->size()); in get_xformed_uniforms()
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/third_party/skia/third_party/externals/tint/test/bug/chromium/
D1273230.wgsl65 [[binding(0), group(0)]] var<uniform> uniforms : Uniforms;
78 var bbMin = vec3<f32>(uniforms.bbMin.x, uniforms.bbMin.y, uniforms.bbMin.z);
79 var bbMax = vec3<f32>(uniforms.bbMax.x, uniforms.bbMax.y, uniforms.bbMax.z);
82 var gridSize = f32(uniforms.gridSize);
83 var gx = ((cubeSize * (position.x - uniforms.bbMin.x)) / cubeSize);
84 var gy = ((gx * (position.y - uniforms.bbMin.y)) / gridSize);
85 var gz = ((gridSize * (position.z - uniforms.bbMin.z)) / gridSize);
107 var g43 = uniforms.numTriangles;
118 if ((triangleIndex >= uniforms.numTriangles)) {
130 var lIndex = toIndex1D(uniforms.gridSize, p0);
D1273230.wgsl.expected.wgsl83 [[binding(0), group(0)]] var<uniform> uniforms : Uniforms;
96 var bbMin = vec3<f32>(uniforms.bbMin.x, uniforms.bbMin.y, uniforms.bbMin.z);
97 var bbMax = vec3<f32>(uniforms.bbMax.x, uniforms.bbMax.y, uniforms.bbMax.z);
100 var gridSize = f32(uniforms.gridSize);
101 var gx = ((cubeSize * (position.x - uniforms.bbMin.x)) / cubeSize);
102 var gy = ((gx * (position.y - uniforms.bbMin.y)) / gridSize);
103 var gz = ((gridSize * (position.z - uniforms.bbMin.z)) / gridSize);
125 var g43 = uniforms.numTriangles;
136 if ((triangleIndex >= uniforms.numTriangles)) {
148 var lIndex = toIndex1D(uniforms.gridSize, p0);
D1273230.wgsl.expected.hlsl60 uint4 uniforms[3];
69 float3 bbMin = float3(asfloat(uniforms[1].x), asfloat(uniforms[1].y), asfloat(uniforms[1].z));
70 float3 bbMax = float3(asfloat(uniforms[2].x), asfloat(uniforms[2].y), asfloat(uniforms[2].z));
73 float gridSize = float(uniforms[0].y);
74 float gx = ((cubeSize * (position.x - asfloat(uniforms[1].x))) / cubeSize);
75 float gy = ((gx * (position.y - asfloat(uniforms[1].y))) / gridSize);
76 float gz = ((gridSize * (position.z - asfloat(uniforms[1].z))) / gridSize);
98 uint g43 = uniforms[0].x;
112 if ((triangleIndex >= uniforms[0].x)) {
124 uint lIndex = toIndex1D(uniforms[0].y, p0);
/third_party/skia/third_party/externals/tint/test/bug/fxc/matrix_assignment_dynamic_index/
Dmodule_assign_scalar_xy.wgsl.expected.spvasm13 OpName %uniforms "uniforms"
19 OpDecorate %uniforms NonWritable
20 OpDecorate %uniforms DescriptorSet 1
21 OpDecorate %uniforms Binding 4
25 %uniforms = OpVariable %_ptr_Uniform_Uniforms Uniform
41 %17 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_0
43 %20 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_1
Dlocal_assign_scalar_xy.wgsl.expected.spvasm13 OpName %uniforms "uniforms"
19 OpDecorate %uniforms NonWritable
20 OpDecorate %uniforms DescriptorSet 1
21 OpDecorate %uniforms Binding 4
25 %uniforms = OpVariable %_ptr_Uniform_Uniforms Uniform
41 %17 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_0
43 %20 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_1
Dlocal_assign_scalar_x.wgsl.expected.spvasm13 OpName %uniforms "uniforms"
19 OpDecorate %uniforms NonWritable
20 OpDecorate %uniforms DescriptorSet 1
21 OpDecorate %uniforms Binding 4
25 %uniforms = OpVariable %_ptr_Uniform_Uniforms Uniform
42 %17 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_0
/third_party/skia/experimental/graphite/src/
DContextUtils.cpp172 const Uniform* uniforms, in Make() argument
178 return sk_sp<UniformData>(new UniformData(count, uniforms, offsets, data, dataSize)); in Make()
183 sk_sp<UniformData> uniforms; in ExtractCombo() local
208 uniforms = make_linear_gradient_uniform_data(gradInfo.fPoint[0], in ExtractCombo()
220 uniforms = make_radial_gradient_uniform_data(gradInfo.fPoint[0], in ExtractCombo()
232 uniforms = make_sweep_gradient_uniform_data(gradInfo.fPoint[0], in ExtractCombo()
243 uniforms = make_conical_gradient_uniform_data(gradInfo.fPoint[0], in ExtractCombo()
256 uniforms = make_solid_uniform_data(p.getColor4f()); in ExtractCombo()
264 uniforms = make_solid_uniform_data(p.getColor4f()); in ExtractCombo()
269 sk_sp<UniformData> trueUD = cache->findOrCreate(std::move(uniforms)); in ExtractCombo()
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/third_party/mesa3d/src/compiler/glsl/
Dgl_nir_link_atomics.c43 struct active_atomic_counter_uniform *uniforms; member
61 buffer->uniforms = reralloc(ctx, in add_atomic_counter()
62 buffer->uniforms, in add_atomic_counter()
68 buffer->uniforms + buffer->num_uniforms; in add_atomic_counter()
230 nir_variable *var = ab->uniforms[j].var; in gl_nir_link_assign_atomic_counter_resources()
232 &prog->data->UniformStorage[ab->uniforms[j].loc]; in gl_nir_link_assign_atomic_counter_resources()
234 mab->Uniforms[j] = ab->uniforms[j].loc; in gl_nir_link_assign_atomic_counter_resources()
326 qsort(abs[i].uniforms, abs[i].num_uniforms, in gl_nir_link_check_atomic_counter_resources()
334 if (check_atomic_counters_overlap(abs[i].uniforms[j-1].var, in gl_nir_link_check_atomic_counter_resources()
335 abs[i].uniforms[j].var) in gl_nir_link_check_atomic_counter_resources()
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