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Searched refs:uniformsString (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/src/gpu/vk/
DGrVkUniformHandler.cpp347 SkString uniformsString; in appendUniformDecls() local
352 uniformsString.appendf("layout(offset=%d) ", localUniform.fOffsets[layout]); in appendUniformDecls()
353 localUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString); in appendUniformDecls()
354 uniformsString.append(";\n"); in appendUniformDecls()
359 if (!uniformsString.isEmpty()) { in appendUniformDecls()
367 out->appendf("%s\n};\n", uniformsString.c_str()); in appendUniformDecls()
/third_party/skia/src/gpu/
DGrSPIRVUniformHandler.cpp294 SkString uniformsString; in appendUniformDecls() local
297 uniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString); in appendUniformDecls()
298 uniformsString.append(";\n"); in appendUniformDecls()
301 if (!uniformsString.isEmpty()) { in appendUniformDecls()
304 out->appendf("%s\n};\n", uniformsString.c_str()); in appendUniformDecls()
/third_party/skia/src/gpu/mtl/
DGrMtlUniformHandler.mm287 SkString uniformsString;
291 localUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString);
292 uniformsString.append(";\n");
297 if (!uniformsString.isEmpty()) {
299 out->appendf("%s\n};\n", uniformsString.c_str());