Searched refs:uniformsString (Results 1 – 3 of 3) sorted by relevance
347 SkString uniformsString; in appendUniformDecls() local352 uniformsString.appendf("layout(offset=%d) ", localUniform.fOffsets[layout]); in appendUniformDecls()353 localUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString); in appendUniformDecls()354 uniformsString.append(";\n"); in appendUniformDecls()359 if (!uniformsString.isEmpty()) { in appendUniformDecls()367 out->appendf("%s\n};\n", uniformsString.c_str()); in appendUniformDecls()
294 SkString uniformsString; in appendUniformDecls() local297 uniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString); in appendUniformDecls()298 uniformsString.append(";\n"); in appendUniformDecls()301 if (!uniformsString.isEmpty()) { in appendUniformDecls()304 out->appendf("%s\n};\n", uniformsString.c_str()); in appendUniformDecls()
287 SkString uniformsString;291 localUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString);292 uniformsString.append(";\n");297 if (!uniformsString.isEmpty()) {299 out->appendf("%s\n};\n", uniformsString.c_str());