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Searched refs:updateDefaultUniformsDescriptorSet (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DProgramPipelineVk.cpp223 mExecutable.updateDefaultUniformsDescriptorSet( in updateUniforms()
DProgramExecutableVk.h241 void updateDefaultUniformsDescriptorSet(const gl::ShaderType shaderType,
DProgramVk.cpp801 mExecutable.updateDefaultUniformsDescriptorSet( in updateUniforms()
DProgramExecutableVk.cpp1174 void ProgramExecutableVk::updateDefaultUniformsDescriptorSet( in updateDefaultUniformsDescriptorSet() function in rx::ProgramExecutableVk
1673 updateDefaultUniformsDescriptorSet(shaderType, defaultUniformBlocks[shaderType], in updateTransformFeedbackDescriptorSet()