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Searched refs:update_textures (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
Dst_atom_texture.c258 update_textures(struct st_context *st, in update_textures() function
282 update_textures(st, PIPE_SHADER_VERTEX, in st_update_vertex_textures()
293 update_textures(st, PIPE_SHADER_FRAGMENT, in st_update_fragment_textures()
304 update_textures(st, PIPE_SHADER_GEOMETRY, in st_update_geometry_textures()
316 update_textures(st, PIPE_SHADER_TESS_CTRL, in st_update_tessctrl_textures()
328 update_textures(st, PIPE_SHADER_TESS_EVAL, in st_update_tesseval_textures()
340 update_textures(st, PIPE_SHADER_COMPUTE, in st_update_compute_textures()
/third_party/mesa3d/src/gallium/frontends/nine/
Dbasetexture9.h146 list_add(&tex->list, &device->update_textures); in NineBindTextureToDevice()
170 list_add(&(t)->list, &(t)->base.base.device->update_textures); \
Dbasetexture9.c127 list_add(&This->list, &This->base.base.device->update_textures); in NineBaseTexture9_SetLOD()
Ddevice9.h87 struct list_head update_textures; member
Ddevice9.c201 list_inithead(&This->update_textures); in NineDevice9_ctor()
2930 LIST_FOR_EACH_ENTRY_SAFE(tex, ptr, &device->update_textures, list) { in validate_textures()