Searched refs:update_textures (Results 1 – 5 of 5) sorted by relevance
/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_atom_texture.c | 258 update_textures(struct st_context *st, in update_textures() function 282 update_textures(st, PIPE_SHADER_VERTEX, in st_update_vertex_textures() 293 update_textures(st, PIPE_SHADER_FRAGMENT, in st_update_fragment_textures() 304 update_textures(st, PIPE_SHADER_GEOMETRY, in st_update_geometry_textures() 316 update_textures(st, PIPE_SHADER_TESS_CTRL, in st_update_tessctrl_textures() 328 update_textures(st, PIPE_SHADER_TESS_EVAL, in st_update_tesseval_textures() 340 update_textures(st, PIPE_SHADER_COMPUTE, in st_update_compute_textures()
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/third_party/mesa3d/src/gallium/frontends/nine/ |
D | basetexture9.h | 146 list_add(&tex->list, &device->update_textures); in NineBindTextureToDevice() 170 list_add(&(t)->list, &(t)->base.base.device->update_textures); \
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D | basetexture9.c | 127 list_add(&This->list, &This->base.base.device->update_textures); in NineBaseTexture9_SetLOD()
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D | device9.h | 87 struct list_head update_textures; member
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D | device9.c | 201 list_inithead(&This->update_textures); in NineDevice9_ctor() 2930 LIST_FOR_EACH_ENTRY_SAFE(tex, ptr, &device->update_textures, list) { in validate_textures()
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