Searched refs:uploaded_code_size (Results 1 – 3 of 3) sorted by relevance
1047 uint8_t *code = malloc(shader->binary.uploaded_code_size); in si_sqtt_add_code_object()1052 memcpy(code, shader->binary.uploaded_code, shader->binary.uploaded_code_size); in si_sqtt_add_code_object()1056 …d->shader_data[gl_shader_stage].hash[0] = _mesa_hash_data(code, shader->binary.uploaded_code_size); in si_sqtt_add_code_object()1058 record->shader_data[gl_shader_stage].code_size = shader->binary.uploaded_code_size; in si_sqtt_add_code_object()
795 size_t uploaded_code_size; member
947 shader->binary.uploaded_code_size = size; in si_shader_binary_upload()2627 binary->uploaded_code_size = 0; in si_shader_binary_clean()