Searched refs:upper32 (Results 1 – 2 of 2) sorted by relevance
57 #define SVGA3D_FLAGS_64(upper32, lower32) (((uint64_t)upper32 << 32) | lower32) argument
2512 Node* upper32 = gasm_->TruncateInt64ToInt32( in Throw() local2514 BuildEncodeException32BitValue(values_array, &index, upper32); in Throw()