Searched refs:useManyGeometries (Results 1 – 2 of 2) sorted by relevance
68 deUint32 useManyGeometries; member301 const char* zCoord = (m_data.useManyGeometries ? "gl_GeometryIndexEXT" : "gl_PrimitiveID"); in initPrograms()545 if (!m_data.useManyGeometries) in initBottomAccelerationStructures()616 const auto hitGroupCount = (m_data.useManyGeometries ? m_data.squaresGroupCount : 1u); in runTest()