Searched refs:use_kill (Results 1 – 4 of 4) sorted by relevance
373 boolean *use_kill) in r600_shader_binary_read_config() argument396 *use_kill = G_02880C_KILL_ENABLE(value); in r600_shader_binary_read_config()407 boolean *use_kill) in r600_create_shader() argument415 r600_shader_binary_read_config(binary, bc, 0, use_kill); in r600_create_shader()434 boolean use_kill; in evergreen_create_compute_state() local461 r600_create_shader(&shader->bc, &shader->binary, &use_kill); in evergreen_create_compute_state()932 boolean use_kill; in evergreen_launch_grid() local939 info->pc, &use_kill); in evergreen_launch_grid()941 use_kill = false; in evergreen_launch_grid()
199 bool use_kill = !info->base.writes_memory; in si_llvm_emit_vertex() local200 if (use_kill) { in si_llvm_emit_vertex()240 if (!use_kill) in si_llvm_emit_vertex()
374 bool use_kill; member
1269 if (key->use_kill) { in brw_blorp_build_nir_shader()1365 assert(!key->use_kill); in brw_blorp_build_nir_shader()1997 key->use_kill = true; in try_blorp_blit()2060 key->use_kill = true; in try_blorp_blit()2216 key->use_kill = true; in try_blorp_blit()