Searched refs:use_nir (Results 1 – 2 of 2) sorted by relevance
112 bool use_nir = PIPE_SHADER_IR_NIR == in set_clearcolor_fs() local123 if (use_nir) { in set_clearcolor_fs()159 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader() local168 if (use_nir) { in set_vertex_shader()192 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader_layered() local207 use_nir ? make_nir_clear_vertex_shader(st, true) in set_vertex_shader_layered()
3898 bool use_nir = prefer_nir || in nine_ureg_create_shader() local3904 use_nir = false; in nine_ureg_create_shader()3906 use_nir = false; in nine_ureg_create_shader()3911 use_nir ? "NIR" : "TGSI"); in nine_ureg_create_shader()3913 if (use_nir) { in nine_ureg_create_shader()