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Searched refs:use_nir (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
Dst_cb_clear.c112 bool use_nir = PIPE_SHADER_IR_NIR == in set_clearcolor_fs() local
123 if (use_nir) { in set_clearcolor_fs()
159 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader() local
168 if (use_nir) { in set_vertex_shader()
192 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader_layered() local
207 use_nir ? make_nir_clear_vertex_shader(st, true) in set_vertex_shader_layered()
/third_party/mesa3d/src/gallium/frontends/nine/
Dnine_shader.c3898 bool use_nir = prefer_nir || in nine_ureg_create_shader() local
3904 use_nir = false; in nine_ureg_create_shader()
3906 use_nir = false; in nine_ureg_create_shader()
3911 use_nir ? "NIR" : "TGSI"); in nine_ureg_create_shader()
3913 if (use_nir) { in nine_ureg_create_shader()