Home
last modified time | relevance | path

Searched refs:use_std430_as_default (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dlink_uniforms.cpp45 bool use_std430_as_default) in process() argument
54 type->get_internal_ifc_packing(use_std430_as_default); in process()
62 program_resource_visitor::process(ir_variable *var, bool use_std430_as_default) in process() argument
66 process(var, t, use_std430_as_default); in process()
71 bool use_std430_as_default) in process() argument
79 get_internal_ifc_packing(use_std430_as_default) : in process()
80 var->type->get_internal_ifc_packing(use_std430_as_default); in process()
Dlinker.h116 void process(ir_variable *var, bool use_std430_as_default);
136 bool use_std430_as_default);
154 bool use_std430_as_default);
Dlink_uniform_blocks.cpp40 bool use_std430_as_default) in ubo_visitor() argument
44 use_std430_as_default(use_std430_as_default) in ubo_visitor()
55 use_std430_as_default); in process()
190 bool use_std430_as_default; member in __anon151118d80111::ubo_visitor