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Searched refs:userStencilSettings (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/src/gpu/ops/
DSoftwarePathRenderer.cpp149 const GrUserStencilSettings& userStencilSettings, in DrawNonAARect() argument
154 sdc->stencilRect(clip, &userStencilSettings, std::move(paint), GrAA::kNo, in DrawNonAARect()
160 const GrUserStencilSettings& userStencilSettings, in DrawAroundInvPath() argument
174 DrawNonAARect(sdc, GrPaint::Clone(paint), userStencilSettings, clip, in DrawAroundInvPath()
180 DrawNonAARect(sdc, GrPaint::Clone(paint), userStencilSettings, clip, in DrawAroundInvPath()
186 DrawNonAARect(sdc, GrPaint::Clone(paint), userStencilSettings, clip, in DrawAroundInvPath()
192 DrawNonAARect(sdc, std::move(paint), userStencilSettings, clip, in DrawAroundInvPath()
201 const GrUserStencilSettings& userStencilSettings, in DrawToTargetWithShapeMask() argument
224 DrawNonAARect(sdc, std::move(paint), userStencilSettings, clip, SkMatrix::I(), in DrawToTargetWithShapeMask()
DDefaultPathRenderer.cpp621 const GrUserStencilSettings& userStencilSettings, in internalDrawPath() argument
652 passes[0] = &userStencilSettings; in internalDrawPath()
661 passes[0] = &userStencilSettings; in internalDrawPath()
/third_party/skia/src/gpu/
DGrProgramInfo.h23 const GrUserStencilSettings* userStencilSettings, in GrProgramInfo() argument
39 , fUserStencilSettings(userStencilSettings) in GrProgramInfo()
61 const GrUserStencilSettings* userStencilSettings() const { return fUserStencilSettings; } in userStencilSettings() function
DGrOpFlushState.cpp43 const GrUserStencilSettings* userStencilSettings) { in executeDrawsAndUploadsForMeshDrawOp() argument
58 userStencilSettings, in executeDrawsAndUploadsForMeshDrawOp()
DGrOpsRenderPass.cpp82 const GrUserStencilSettings* stencil = programInfo.userStencilSettings(); in bindPipeline()
/third_party/skia/src/gpu/dawn/
DGrDawnOpsRenderPass.cpp127 fPassEncoder.SetStencilReference(programInfo.userStencilSettings()->fCCWFace.fRef); in applyState()
/third_party/skia/src/gpu/gl/
DGrGLGpu.cpp1892 stencil.reset(*programInfo.userStencilSettings(), in flushGLState()