Searched refs:usesTex3D (Results 1 – 9 of 9) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | ImageIndex.cpp | 115 ASSERT(!hasLayer() || ((mType != TextureType::CubeMap) == usesTex3D())); in has3DLayer() 119 bool ImageIndex::usesTex3D() const in usesTex3D() function in gl::ImageIndex
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D | ImageIndex.h | 36 bool usesTex3D() const;
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D | FramebufferAttachment.cpp | 333 if (imageIndex.usesTex3D() && imageIndex.hasLayer()) in initializeContents()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | mtl_common.h | 455 bool usesTex3D() const { return mNativeIndex.usesTex3D(); } in ANGLE_GL_OBJECTS_X()
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D | TextureMtl.mm | 1715 index.usesTex3D(), &sourceSkipBytes));
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | TextureD3D.cpp | 263 index.usesTex3D())); in setImageImpl() 296 ANGLE_TRY(image->loadData(context, area, unpack, type, pixelData, index.usesTex3D())); in subImage()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | TextureVk.cpp | 499 index.usesTex3D(), &inputRowPitch, &inputDepthPitch, &inputSkipBytes)); in setSubImageImpl()
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D | vk_helpers.cpp | 6167 ANGLE_TRY(CalculateBufferInfo(contextVk, glExtents, formatInfo, unpack, type, index.usesTex3D(), in stageSubresourceUpdate()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | TextureStorage11.cpp | 780 index.usesTex3D(), &srcSkipBytes)); in setData()
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