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Searched refs:util_blitter_save_vertex_shader (Results 1 – 20 of 20) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/panfrost/
Dpan_blit.c41 util_blitter_save_vertex_shader(blitter, ctx->shader[PIPE_SHADER_VERTEX]); in panfrost_blitter_save()
/third_party/mesa3d/src/gallium/drivers/softpipe/
Dsp_surface.c65 util_blitter_save_vertex_shader(sp->blitter, sp->vs); in sp_blit()
/third_party/mesa3d/src/gallium/drivers/asahi/
Dagx_blit.c90 util_blitter_save_vertex_shader(blitter, ctx->stage[PIPE_SHADER_VERTEX].shader); in agx_blitter_save()
/third_party/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_clear_blit.c56 util_blitter_save_vertex_shader(ctx->blitter, ctx->shader.bind_vs); in etna_blit_save_state()
/third_party/mesa3d/src/gallium/auxiliary/util/
Du_blitter.h450 util_blitter_save_vertex_shader(struct blitter_context *blitter, void *vs) in util_blitter_save_vertex_shader() function
/third_party/mesa3d/src/gallium/drivers/freedreno/
Dfreedreno_blitter.c84 util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vs); in fd_blitter_pipe_begin()
/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_pipe_clear.c46 util_blitter_save_vertex_shader(svga->blitter, svga->curr.vs); in begin_blit()
Dsvga_pipe_blit.c624 util_blitter_save_vertex_shader(svga->blitter, svga->curr.vs); in try_blit()
/third_party/mesa3d/src/gallium/drivers/i915/
Di915_surface.c59 util_blitter_save_vertex_shader(i915->blitter, i915->vs); in i915_util_blitter_save_states()
/third_party/mesa3d/src/gallium/drivers/vc4/
Dvc4_blit.c163 util_blitter_save_vertex_shader(vc4->blitter, vc4->prog.bind_vs); in vc4_blitter_save()
/third_party/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_surface.c159 util_blitter_save_vertex_shader(lp->blitter, (void*)lp->vs); in lp_blit()
/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_blit.c393 util_blitter_save_vertex_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_VERTEX]); in zink_blit_begin()
/third_party/mesa3d/src/gallium/drivers/crocus/
Dcrocus_blit.c39 util_blitter_save_vertex_shader(ice->blitter, ice->shaders.uncompiled[MESA_SHADER_VERTEX]); in crocus_blitter_begin()
/third_party/mesa3d/src/gallium/drivers/nouveau/nv30/
Dnv30_miptree.c252 util_blitter_save_vertex_shader(nv30->blitter, nv30->vertprog.program); in nv30_blit()
/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3d_blit.c46 util_blitter_save_vertex_shader(v3d->blitter, v3d->prog.bind_vs); in v3d_blitter_save()
/third_party/mesa3d/src/gallium/drivers/r300/
Dr300_blit.c68 util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state); in r300_blitter_begin()
/third_party/mesa3d/src/gallium/drivers/lima/
Dlima_resource.c819 util_blitter_save_vertex_shader(ctx->blitter, ctx->uncomp_vs); in lima_util_blitter_save_states()
/third_party/mesa3d/src/gallium/drivers/r600/
Dr600_blit.c64 util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader); in r600_blitter_begin()
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_blit.cpp546 util_blitter_save_vertex_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_VERTEX]); in util_blit_save_state()
/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_blit.c46 util_blitter_save_vertex_shader(sctx->blitter, sctx->shader.vs.cso); in si_blitter_begin()