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Searched refs:v3d_context (Results 1 – 21 of 21) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3d_query.c47 struct v3d_context *v3d = v3d_context(pctx); in v3d_create_query()
56 return v3d_create_batch_query_perfcnt(v3d_context(pctx), in v3d_create_batch_query()
64 struct v3d_context *v3d = v3d_context(pctx); in v3d_destroy_query()
73 struct v3d_context *v3d = v3d_context(pctx); in v3d_begin_query()
82 struct v3d_context *v3d = v3d_context(pctx); in v3d_end_query()
92 struct v3d_context *v3d = v3d_context(pctx); in v3d_get_query_result()
101 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_active_query_state()
Dv3d_context.c46 struct v3d_context *v3d = v3d_context(pctx); in v3d_flush()
58 struct v3d_context *v3d = v3d_context(pctx); in v3d_pipe_flush()
73 struct v3d_context *v3d = v3d_context(pctx); in v3d_memory_barrier()
93 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_debug_callback()
104 struct v3d_context *v3d = v3d_context(pctx); in v3d_invalidate_resource()
126 v3d_update_primitive_counters(struct v3d_context *v3d) in v3d_update_primitive_counters()
153 v3d_line_smoothing_enabled(struct v3d_context *v3d) in v3d_line_smoothing_enabled()
182 v3d_get_real_line_width(struct v3d_context *v3d) in v3d_get_real_line_width()
198 v3d_ensure_prim_counts_allocated(struct v3d_context *ctx) in v3d_ensure_prim_counts_allocated()
212 v3d_flag_dirty_sampler_state(struct v3d_context *v3d, in v3d_flag_dirty_sampler_state()
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Dv3d_context.h339 struct v3d_context *v3d;
501 struct v3d_context { struct
654 static inline struct v3d_context *
655 v3d_context(struct pipe_context *pcontext) in v3d_context() function
657 return (struct v3d_context *)pcontext; in v3d_context()
706 v3d_transform_feedback_enabled(struct v3d_context *v3d) in v3d_transform_feedback_enabled()
714 struct v3d_cl_reloc v3d_write_uniforms(struct v3d_context *v3d,
720 void v3d_job_init(struct v3d_context *v3d);
721 struct v3d_job *v3d_job_create(struct v3d_context *v3d);
722 void v3d_job_free(struct v3d_context *v3d, struct v3d_job *job);
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Dv3dx_state.c52 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_blend_color()
65 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_stencil_ref()
74 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_clip_state()
82 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_sample_mask()
269 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_polygon_stipple()
280 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_scissor_states()
292 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_viewport_states()
304 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_vertex_buffers()
319 struct v3d_context *v3d = v3d_context(pctx); in v3d_blend_state_bind()
327 struct v3d_context *v3d = v3d_context(pctx); in v3d_rasterizer_state_bind()
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Dv3d_query.h32 void (*destroy_query)(struct v3d_context *v3d, struct v3d_query *query);
33 bool (*begin_query)(struct v3d_context *v3d, struct v3d_query *query);
34 bool (*end_query)(struct v3d_context *v3d, struct v3d_query *query);
35 bool (*get_query_result)(struct v3d_context *v3d, struct v3d_query *query,
44 struct pipe_query *v3d_create_query_pipe(struct v3d_context *v3d, unsigned query_type, unsigned ind…
45 struct pipe_query *v3d_create_batch_query_perfcnt(struct v3d_context *v3d, unsigned num_queries,
Dv3d_program.c41 v3d_get_compiled_shader(struct v3d_context *v3d,
205 v3d_shader_precompile(struct v3d_context *v3d, in v3d_shader_precompile()
283 struct v3d_context *v3d = v3d_context(pctx); in v3d_uncompiled_shader_create()
349 struct v3d_context *v3d = data; in v3d_shader_debug_output()
371 v3d_get_compiled_shader(struct v3d_context *v3d, in v3d_get_compiled_shader()
455 v3d_setup_shared_key(struct v3d_context *v3d, struct v3d_key *key, in v3d_setup_shared_key()
537 v3d_update_compiled_fs(struct v3d_context *v3d, uint8_t prim_mode) in v3d_update_compiled_fs()
658 v3d_update_compiled_gs(struct v3d_context *v3d, uint8_t prim_mode) in v3d_update_compiled_gs()
732 v3d_update_compiled_vs(struct v3d_context *v3d, uint8_t prim_mode) in v3d_update_compiled_vs()
841 v3d_update_compiled_shaders(struct v3d_context *v3d, uint8_t prim_mode) in v3d_update_compiled_shaders()
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Dv3d_job.c41 v3d_job_free(struct v3d_context *v3d, struct v3d_job *job) in v3d_job_free()
91 v3d_job_create(struct v3d_context *v3d) in v3d_job_create()
139 struct v3d_context *v3d = job->v3d; in v3d_job_add_write_resource()
152 v3d_flush_jobs_using_bo(struct v3d_context *v3d, struct v3d_bo *bo) in v3d_flush_jobs_using_bo()
187 v3d_flush_jobs_writing_resource(struct v3d_context *v3d, in v3d_flush_jobs_writing_resource()
236 v3d_flush_jobs_reading_resource(struct v3d_context *v3d, in v3d_flush_jobs_reading_resource()
288 v3d_get_job(struct v3d_context *v3d, in v3d_get_job()
371 v3d_get_job_for_fbo(struct v3d_context *v3d) in v3d_get_job_for_fbo()
431 v3d_clif_dump(struct v3d_context *v3d, struct v3d_job *job) in v3d_clif_dump()
461 v3d_read_and_accumulate_primitive_counters(struct v3d_context *v3d) in v3d_read_and_accumulate_primitive_counters()
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Dv3d_query_pipe.c49 v3d_destroy_query_pipe(struct v3d_context *v3d, struct v3d_query *query) in v3d_destroy_query_pipe()
58 v3d_begin_query_pipe(struct v3d_context *v3d, struct v3d_query *query) in v3d_begin_query_pipe()
101 v3d_end_query_pipe(struct v3d_context *v3d, struct v3d_query *query) in v3d_end_query_pipe()
139 v3d_get_query_result_pipe(struct v3d_context *v3d, struct v3d_query *query, in v3d_get_query_result_pipe()
190 v3d_create_query_pipe(struct v3d_context *v3d, unsigned query_type, unsigned index) in v3d_create_query_pipe()
Dv3d_query_perfcnt.c131 kperfmon_destroy(struct v3d_context *v3d, struct v3d_perfmon_state *perfmon) in kperfmon_destroy()
186 v3d_destroy_query_perfcnt(struct v3d_context *v3d, struct v3d_query *query) in v3d_destroy_query_perfcnt()
205 v3d_begin_query_perfcnt(struct v3d_context *v3d, struct v3d_query *query) in v3d_begin_query_perfcnt()
247 v3d_end_query_perfcnt(struct v3d_context *v3d, struct v3d_query *query) in v3d_end_query_perfcnt()
275 v3d_get_query_result_perfcnt(struct v3d_context *v3d, struct v3d_query *query, in v3d_get_query_result_perfcnt()
313 v3d_create_batch_query_perfcnt(struct v3d_context *v3d, unsigned num_queries, in v3d_create_batch_query_perfcnt()
Dv3d_blit.c40 v3d_blitter_save(struct v3d_context *v3d, bool op_blit) in v3d_blitter_save()
75 struct v3d_context *v3d = v3d_context(ctx); in v3d_render_blit()
136 struct v3d_context *v3d = v3d_context(ctx); in v3d_stencil_blit()
217 struct v3d_context *v3d = v3d_context(pctx); in v3d_tfu()
426 struct v3d_context *v3d = v3d_context(pctx); in v3d_tlb_blit()
567 struct v3d_context *v3d = v3d_context(pctx); in v3d_get_sand8_vs()
611 struct v3d_context *v3d = v3d_context(pctx); in v3d_get_sand8_fs()
752 struct v3d_context *v3d = v3d_context(pctx); in v3d_sand8_blit()
849 struct v3d_context *v3d = v3d_context(pctx); in v3d_blit()
Dv3dx_context.h32 void v3dX(start_binning)(struct v3d_context *v3d,
38 void v3dX(create_texture_shader_state_bo)(struct v3d_context *v3d,
41 void v3dX(bcl_epilogue)(struct v3d_context *v3d, struct v3d_job *job);
Dv3dx_draw.c42 v3dX(start_binning)(struct v3d_context *v3d, struct v3d_job *job) in v3dX()
154 v3d_start_draw(struct v3d_context *v3d) in v3d_start_draw()
173 struct v3d_context *v3d = v3d_context(pctx); in v3d_predraw_check_stage_inputs()
235 struct v3d_context *v3d = v3d_context(pctx); in v3d_predraw_check_outputs()
259 v3d_state_reads_resource(struct v3d_context *v3d, in v3d_state_reads_resource()
338 v3d_emit_wait_for_tf_if_needed(struct v3d_context *v3d, struct v3d_job *job) in v3d_emit_wait_for_tf_if_needed()
483 v3d_emit_gl_shader_state(struct v3d_context *v3d, in v3d_emit_gl_shader_state()
838 v3d_update_primitives_generated_counter(struct v3d_context *v3d, in v3d_update_primitives_generated_counter()
852 v3d_update_job_ez(struct v3d_context *v3d, struct v3d_job *job) in v3d_update_job_ez()
940 v3d_check_compiled_shaders(struct v3d_context *v3d) in v3d_check_compiled_shaders()
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Dv3d_resource.c118 struct v3d_context *v3d = v3d_context(pctx); in v3d_resource_transfer_unmap()
150 rebind_sampler_views(struct v3d_context *v3d, in rebind_sampler_views()
177 struct v3d_context *v3d = v3d_context(pctx); in v3d_map_usage_prep()
236 struct v3d_context *v3d = v3d_context(pctx); in v3d_resource_transfer_map()
989 struct v3d_context *v3d = v3d_context(pctx); in v3d_update_shadow_texture()
1046 struct v3d_context *v3d = v3d_context(pctx); in v3d_create_surface()
Dv3dx_emit.c115 emit_one_texture(struct v3d_context *v3d, struct v3d_texture_stateobj *stage_tex, in emit_one_texture()
240 emit_textures(struct v3d_context *v3d, struct v3d_texture_stateobj *stage_tex) in emit_textures()
250 translate_colormask(struct v3d_context *v3d, uint32_t colormask, int rt) in translate_colormask()
262 emit_rt_blend(struct v3d_context *v3d, struct v3d_job *job, in emit_rt_blend()
360 struct v3d_context *v3d = job->v3d; in emit_varying_flags()
387 get_tf_shader(struct v3d_context *v3d) in get_tf_shader()
398 struct v3d_context *v3d = v3d_context(pctx); in v3dX()
Dmeson.build27 'v3d_context.c',
28 'v3d_context.h',
Dv3d_disk_cache.c108 v3d_disk_cache_retrieve(struct v3d_context *v3d, in v3d_disk_cache_retrieve()
189 v3d_disk_cache_store(struct v3d_context *v3d, in v3d_disk_cache_store()
Dv3dx_job.c33 void v3dX(bcl_epilogue)(struct v3d_context *v3d, struct v3d_job *job) in v3dX()
Dv3d_bufmgr.h33 struct v3d_context;
Dv3d_fence.c120 v3d_fence_create(struct v3d_context *v3d) in v3d_fence_create()
Dv3d_uniforms.c250 v3d_write_uniforms(struct v3d_context *v3d, struct v3d_job *job, in v3d_write_uniforms()
/third_party/mesa3d/ohos/
Ddependency_inputs.gni3695 "../src/gallium/drivers/v3d/v3d_context.c",
3696 "../src/gallium/drivers/v3d/v3d_context.h",